CCDraw: precise function for kill handler

This should fix possible artefacts or holes in some rendered boxes.
Was especially striking at HD1 Hardware.
e.g. was observed while right/left switching on channel list at header
and without rounded corners and at certain footers.


Origin commit data
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Branch: ni/coolstream
Commit: ef4467b6da
Author: Thilo Graf <dbt@novatux.de>
Date: 2017-06-16 (Fri, 16 Jun 2017)



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This commit was generated by Migit
This commit is contained in:
2017-06-16 11:42:21 +02:00
parent c7aee9c0e3
commit 1ba0a9b971
5 changed files with 33 additions and 29 deletions

View File

@@ -396,7 +396,7 @@ class CCDraw : public COSDFader, public CComponentsSignals
* Shadow paint must be reworked, because dimensions of shadow containes not the real defined size. Parts of item are killed too.
*
*/
virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = CC_FBDATA_TYPES);
virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = ~CC_FBDATA_TYPES);
/**Erase shadow around rendered item.
* This is similar with the kill() member, but shadow will be handled only.