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fontrenderer: fix inverted logic for "rendering to buffer"
Origin commit data
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Commit: 9c2a21c9c1
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2018-02-04 (Sun, 04 Feb 2018)
This commit is contained in:
committed by
vanhofen
parent
5a2aaeb803
commit
1f9254cd95
@@ -575,7 +575,7 @@ void Font::RenderString(int x, int y, const int width, const char *text, const f
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/* the GXA seems to do it's job asynchonously, so we need to wait until
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/* the GXA seems to do it's job asynchonously, so we need to wait until
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it's ready, otherwise the font will sometimes "be overwritten" with
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it's ready, otherwise the font will sometimes "be overwritten" with
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background color or bgcolor will be wrong */
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background color or bgcolor will be wrong */
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if (buffer != NULL)
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if (buffer == NULL)
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frameBuffer->waitForIdle("Font::RenderString 1");
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frameBuffer->waitForIdle("Font::RenderString 1");
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if (!useFullBG) {
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if (!useFullBG) {
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/* fetch bgcolor from framebuffer, using lower left edge of the font... */
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/* fetch bgcolor from framebuffer, using lower left edge of the font... */
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