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CComponents:add sub class CComponentsButton
Origin commit data
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Commit: 04afa10e02
Author: Thilo Graf <dbt@novatux.de>
Date: 2013-04-20 (Sat, 20 Apr 2013)
This commit is contained in:
121
src/gui/components/cc_frm_button.h
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121
src/gui/components/cc_frm_button.h
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/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012, 2013, Thilo Graf 'dbt'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __CC_BUTTONS_H__
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#define __CC_BUTTONS_H__
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#include "config.h"
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#include "cc.h"
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#include "cc_frm.h"
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#include <string>
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class CComponentsButton : public CComponentsForm
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{
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protected:
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void initVarButton();
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///caption and icon properties
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std::string cc_btn_capt; //text
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std::string cc_btn_icon; //icon name, only icons supported, to find in gui/widget/icons.h
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fb_pixel_t cc_btn_capt_col; //text color
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Font* cc_btn_font; //text font
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int cc_btn_text_w, cc_btn_text_h; //width and height of text, too long text will be truncated
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///icon and text objects
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CComponentsPicture *cc_btn_icon_obj;
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CComponentsLabel *cc_btn_capt_obj;
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///initialize of objects
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void initIcon();
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void initCaption();
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void initCCBtnItems();
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public:
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///basic constructor for button object with most needed params, no button icon is definied here
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CComponentsButton( const int x_pos, const int y_pos, const int w, const int h,
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const std::string& caption, const std::string& icon_name,
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bool selected = false, bool enabled = true, bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_LIGHT_GRAY, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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virtual void setButtonTextColor(fb_pixel_t caption_color){cc_btn_capt_col = caption_color;};
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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};
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///sub classes for button objects with most needed params, and predefined color buttons, but functionality is the same as in CComponentsButton
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class CComponentsButtonRed : public CComponentsButton
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{
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public:
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CComponentsButtonRed( const int x_pos, const int y_pos, const int w, const int h,
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const std::string& caption,
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bool selected = false, bool enabled = true, bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_LIGHT_GRAY, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0)
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:CComponentsButton(x_pos, y_pos, w, h, caption, NEUTRINO_ICON_BUTTON_RED, selected, enabled, has_shadow, color_frame, color_body, color_shadow)
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{
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cc_item_type = CC_ITEMTYPE_BUTTON_RED;
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};
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};
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class CComponentsButtonGreen : public CComponentsButton
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{
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public:
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CComponentsButtonGreen( const int x_pos, const int y_pos, const int w, const int h,
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const std::string& caption,
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bool selected = false, bool enabled = true, bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_LIGHT_GRAY, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0)
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:CComponentsButton(x_pos, y_pos, w, h, caption, NEUTRINO_ICON_BUTTON_GREEN, selected, enabled, has_shadow, color_frame, color_body, color_shadow)
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{
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cc_item_type = CC_ITEMTYPE_BUTTON_GREEN;
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};
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};
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class CComponentsButtonYellow : public CComponentsButton
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{
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public:
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CComponentsButtonYellow( const int x_pos, const int y_pos, const int w, const int h,
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const std::string& caption,
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bool selected = false, bool enabled = true, bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_LIGHT_GRAY, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0)
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:CComponentsButton(x_pos, y_pos, w, h, caption, NEUTRINO_ICON_BUTTON_YELLOW, selected, enabled, has_shadow, color_frame, color_body, color_shadow)
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{
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cc_item_type = CC_ITEMTYPE_BUTTON_YELLOW;
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};
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};
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class CComponentsButtonBlue : public CComponentsButton
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{
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public:
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CComponentsButtonBlue( const int x_pos, const int y_pos, const int w, const int h,
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const std::string& caption,
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bool selected = false, bool enabled = true, bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_LIGHT_GRAY, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0)
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:CComponentsButton(x_pos, y_pos, w, h, caption, NEUTRINO_ICON_BUTTON_BLUE, selected, enabled, has_shadow, color_frame, color_body, color_shadow)
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{
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cc_item_type = CC_ITEMTYPE_BUTTON_BLUE;
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};
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};
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#endif /*__CC_BUTTONS_H__*/
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