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Merge branch 'cst-next' of git://coolstreamtech.de/cst-public-gui-neutrino into ni/cst-next
Origin commit data
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Branch: ni/coolstream
Commit: 6a8f7b4d3c
Author: vanhofen <vanhofen@gmx.de>
Date: 2016-09-13 (Tue, 13 Sep 2016)
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No further description and justification available within origin commit message!
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This commit was generated by Migit
This commit is contained in:
@@ -1387,9 +1387,11 @@ void CFrameBuffer::paintBoxFrame(const int x, const int y, const int dx, const i
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return;
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return;
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if (dx == 0 || dy == 0) {
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if (dx == 0 || dy == 0) {
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printf("paintBoxFrame: radius %d, start x %d y %d end x %d y %d\n", radius, x, y, x+dx, y+dy);
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dprintf(DEBUG_NORMAL, "[CFrameBuffer] [%s - %d]: radius %d, start x %d y %d end x %d y %d\n", __func__, __LINE__, radius, x, y, x+dx, y+dy);
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return;
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return;
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}
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}
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if (radius < 0)
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dprintf(DEBUG_NORMAL, "[CFrameBuffer] [%s - %d]: WARNING! radius < 0 [%d] FIXIT\n", __func__, __LINE__, radius);
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setCornerFlags(type);
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setCornerFlags(type);
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int rad_tl = 0, rad_tr = 0, rad_bl = 0, rad_br = 0;
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int rad_tl = 0, rad_tr = 0, rad_bl = 0, rad_br = 0;
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@@ -254,6 +254,8 @@ class CCDraw : public COSDFader, public CComponentsSignals
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virtual void enableShadow(int mode = CC_SHADOW_ON, const int& shadow_width = -1, bool force_paint = false);
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virtual void enableShadow(int mode = CC_SHADOW_ON, const int& shadow_width = -1, bool force_paint = false);
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///switch shadow off
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///switch shadow off
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virtual void disableShadow(){enableShadow(CC_SHADOW_OFF);}
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virtual void disableShadow(){enableShadow(CC_SHADOW_OFF);}
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///return current schadow width
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int getShadowWidth(){return shadow_w;}
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///paint caching for body and shadow, see also cc_paint_cache NOTE: has no effect if paint_bg = false
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///paint caching for body and shadow, see also cc_paint_cache NOTE: has no effect if paint_bg = false
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virtual void enablePaintCache(bool enable = true);
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virtual void enablePaintCache(bool enable = true);
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@@ -133,15 +133,15 @@ void CComponentsFooter::setButtonLabels(const struct button_label_s * const cont
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//generate and add button objects passed from button label content with default width to chain object.
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//generate and add button objects passed from button label content with default width to chain object.
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for (size_t i= 0; i< label_count; i++){
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for (size_t i= 0; i< label_count; i++){
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string txt = content[i].text;
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string txt = content[i].text;
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string btn_name = string(content[i].button);
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string icon_name = string(content[i].button);
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//ignore item, if no text and icon are defined;
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//ignore item, if no text and icon are defined;
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if (txt.empty() && btn_name.empty()){
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if (txt.empty() && icon_name.empty()){
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dprintf(DEBUG_INFO, "[CComponentsFooter] [%s - %d] ignore item [%d], no icon and text defined!\n", __func__, __LINE__, i);
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dprintf(DEBUG_INFO, "[CComponentsFooter] [%s - %d] ignore item [%d], no icon and text defined!\n", __func__, __LINE__, i);
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continue;
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continue;
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}
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}
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CComponentsButton *btn = new CComponentsButton(0, CC_CENTERED, w_btn_min, (btn_contour ? height-2*fr_thickness : height), txt, btn_name);
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CComponentsButton *btn = new CComponentsButton(0, CC_CENTERED, w_btn_min, (btn_contour ? height-2*fr_thickness : height), txt, icon_name);
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btn->setButtonFont(ccf_btn_font);
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btn->setButtonFont(ccf_btn_font);
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btn->doPaintBg(btn_contour);
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btn->doPaintBg(btn_contour);
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btn->enableFrame(btn_contour);
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btn->enableFrame(btn_contour);
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@@ -153,13 +153,13 @@ void CComponentsFooter::setButtonLabels(const struct button_label_s * const cont
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//set button frames to icon color, predefined for available color buttons
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//set button frames to icon color, predefined for available color buttons
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if (btn_auto_frame_col){
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if (btn_auto_frame_col){
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fb_pixel_t f_col = btn->getColorFrame();
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fb_pixel_t f_col = btn->getColorFrame();
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if (btn_name == NEUTRINO_ICON_BUTTON_RED)
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if (icon_name == NEUTRINO_ICON_BUTTON_RED)
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f_col = COL_DARK_RED;
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f_col = COL_DARK_RED;
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if (btn_name == NEUTRINO_ICON_BUTTON_GREEN)
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if (icon_name == NEUTRINO_ICON_BUTTON_GREEN)
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f_col = COL_DARK_GREEN;
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f_col = COL_DARK_GREEN;
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if (btn_name == NEUTRINO_ICON_BUTTON_YELLOW)
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if (icon_name == NEUTRINO_ICON_BUTTON_YELLOW)
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f_col = COL_OLIVE;
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f_col = COL_OLIVE;
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if (btn_name == NEUTRINO_ICON_BUTTON_BLUE)
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if (icon_name == NEUTRINO_ICON_BUTTON_BLUE)
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f_col = COL_DARK_BLUE;
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f_col = COL_DARK_BLUE;
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btn->setColorFrame(f_col);
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btn->setColorFrame(f_col);
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}
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}
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