framebuffer-ng: move hw-specific stuff into fbaccel

hardware initialization is platform specific, so put
it into fbaccel instead.


Origin commit data
------------------
Commit: 91ee918dd5
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-11-09 (Sat, 09 Nov 2013)
This commit is contained in:
Stefan Seyfried
2013-11-09 15:47:47 +01:00
parent 7c7cdcf9d4
commit 76d93e9200
3 changed files with 65 additions and 54 deletions

View File

@@ -62,6 +62,7 @@ class CFbAccel
fb_pixel_t *lbb;
CFbAccel(CFrameBuffer *fb);
~CFbAccel();
bool init(void);
void paintPixel(int x, int y, const fb_pixel_t col);
void paintRect(const int x, const int y, const int dx, const int dy, const fb_pixel_t col);
void paintLine(int xa, int ya, int xb, int yb, const fb_pixel_t col);