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https://github.com/tuxbox-fork-migrations/recycled-ni-neutrino.git
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CComponentsWindow: add more functionality
Window comes now with footer and body
Origin commit data
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Branch: ni/coolstream
Commit: 2a7c712f25
Author: Thilo Graf <dbt@novatux.de>
Date: 2013-06-16 (Sun, 16 Jun 2013)
------------------
This commit was generated by Migit
This commit is contained in:
@@ -40,6 +40,8 @@ using namespace std;
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CComponentsWindow::CComponentsWindow()
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{
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initVarWindow();
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initCCWItems();
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}
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CComponentsWindow::CComponentsWindow(const std::string& caption, const char* iconname)
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@@ -48,6 +50,9 @@ CComponentsWindow::CComponentsWindow(const std::string& caption, const char* ico
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ccw_caption = caption;
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ccw_icon_name = iconname;
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initHeader();
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initBody();
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}
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CComponentsWindow::CComponentsWindow(neutrino_locale_t locale_caption, const char* iconname)
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@@ -56,6 +61,58 @@ CComponentsWindow::CComponentsWindow(neutrino_locale_t locale_caption, const cha
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ccw_caption = g_Locale->getText(locale_caption);
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ccw_icon_name = iconname;
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initCCWItems();
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}
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CComponentsWindow::CComponentsWindow( const int x_pos, const int y_pos, const int w, const int h,
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neutrino_locale_t locale_caption,
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const char* iconname,
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bool has_shadow,
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fb_pixel_t color_frame,
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fb_pixel_t color_body,
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fb_pixel_t color_shadow)
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{
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initVarWindow();
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x = x_pos;
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y = y_pos;
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width = w;
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height = h;
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shadow = has_shadow;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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ccw_caption = g_Locale->getText(locale_caption);
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ccw_icon_name = iconname;
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initCCWItems();
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}
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CComponentsWindow::CComponentsWindow( const int x_pos, const int y_pos, const int w, const int h,
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const std::string& caption,
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const char* iconname,
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bool has_shadow,
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fb_pixel_t color_frame,
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fb_pixel_t color_body,
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fb_pixel_t color_shadow)
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{
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initVarWindow();
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x = x_pos;
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y = y_pos;
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width = w;
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height = h;
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shadow = has_shadow;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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ccw_caption = caption;;
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ccw_icon_name = iconname;
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initCCWItems();
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}
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CComponentsWindow::~CComponentsWindow()
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@@ -79,9 +136,10 @@ void CComponentsWindow::initVarWindow()
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y=getScreenStartY(height);
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ccw_head = NULL;
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ccw_body = NULL;
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ccw_footer = NULL;
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ccw_caption = "";
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ccw_icon_name = NULL;
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ccw_start_y = 0;
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ccw_buttons = 0; //no header buttons
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setShadowOnOff(true);
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@@ -97,27 +155,68 @@ void CComponentsWindow::initHeader()
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if (ccw_head == NULL){
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ccw_head = new CComponentsHeader();
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initHeader();
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//add header item only one time
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addCCItem(ccw_head);
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//add of header item happens initCCWItems()
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}
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//set header properties
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if (ccw_head){
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ccw_head->setXPos(0);
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ccw_head->setYPos(0);
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ccw_head->setPos(0, 0);
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ccw_head->setWidth(width);
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ccw_head->setIcon(ccw_icon_name);
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ccw_head->setCaption(ccw_caption);
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ccw_head->initCCItems();
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ccw_start_y = ccw_head->getHeight();
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ccw_head->setDefaultButtons(ccw_buttons);
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}
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}
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void CComponentsWindow::initBody()
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{
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if (ccw_body== NULL){
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ccw_body = new CComponentsForm();
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initBody();
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//add of body item happens initCCWItems()
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}
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//set body properties
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if (ccw_body){
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ccw_body->setCornerType(0);
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int fh = ccw_footer->getHeight();
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int hh = ccw_head->getHeight();
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int h_body = height - hh - fh;
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ccw_body->setDimensionsAll(0, CC_APPEND, width, h_body);
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ccw_body->doPaintBg(false);
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}
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}
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void CComponentsWindow::initFooter()
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{
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if (ccw_footer== NULL){
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ccw_footer= new CComponentsFooter();
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initFooter();
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//add of footer item happens initCCWItems()
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}
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//set footer properties
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if (ccw_footer){
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ccw_footer->setPos(0, CC_APPEND);
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ccw_footer->setWidth(width);
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ccw_footer->setShadowOnOff(shadow);
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}
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}
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void CComponentsWindow::addWindowItem(CComponentsItem* cc_Item)
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{
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if (ccw_body)
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ccw_body->addCCItem(cc_Item);
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}
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int CComponentsWindow::getStartY()
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{
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initHeader();
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return ccw_start_y;
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if (ccw_head)
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return ccw_head->getHeight();
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return 0;
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}
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void CComponentsWindow::initCCWItems()
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@@ -126,6 +225,16 @@ void CComponentsWindow::initCCWItems()
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printf("[CComponentsWindow] [%s - %d] init items...\n", __FUNCTION__, __LINE__);
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#endif
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initHeader();
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initFooter();
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initBody();
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//add header, body and footer items only one time
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if (!isAdded(ccw_head))
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addCCItem(ccw_head);
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if (!isAdded(ccw_body))
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addCCItem(ccw_body);
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if (!isAdded(ccw_footer))
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addCCItem(ccw_footer);
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}
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void CComponentsWindow::paint(bool do_save_bg)
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