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color: formatting code using astyle
Origin commit data
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Branch: ni/coolstream
Commit: 6eaac512fb
Author: vanhofen <vanhofen@gmx.de>
Date: 2021-11-19 (Fri, 19 Nov 2021)
Origin message was:
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- color: formatting code using astyle
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No further description and justification available within origin commit message!
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This commit was generated by Migit
This commit is contained in:
@@ -55,8 +55,10 @@ int convertSetupColor2RGB(const unsigned char r, const unsigned char g, const un
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int convertSetupAlpha2Alpha(unsigned char alpha)
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{
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if(alpha == 0) return 0xFF;
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else if(alpha >= 100) return 0;
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if (alpha == 0)
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return 0xFF;
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else if (alpha >= 100)
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return 0;
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int a = 100 - alpha;
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int ret = a * 0xFF / 100;
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return ret;
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@@ -110,8 +112,10 @@ fb_pixel_t changeBrightnessRGBRel(fb_pixel_t color, int br, bool transp)
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{
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int br_ = (int)getBrightnessRGB(color);
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br_ += br;
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if (br_ < 0) br_ = 0;
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if (br_ > 255) br_ = 255;
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if (br_ < 0)
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br_ = 0;
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if (br_ > 255)
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br_ = 255;
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return changeBrightnessRGB(color, (uint8_t)br_, transp);
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}
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@@ -152,17 +156,21 @@ void Hsv2Rgb(HsvColor *hsv, RgbColor *rgb)
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float f_H = hsv->h;
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float f_S = hsv->s;
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float f_V = hsv->v;
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if (fabsf(f_S) < FLT_EPSILON) {
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if (fabsf(f_S) < FLT_EPSILON)
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{
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rgb->r = (uint8_t)(f_V * 255);
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rgb->g = (uint8_t)(f_V * 255);
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rgb->b = (uint8_t)(f_V * 255);
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} else {
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}
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else
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{
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float f_R;
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float f_G;
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float f_B;
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float hh = f_H;
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if (hh >= 360) hh = 0;
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if (hh >= 360)
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hh = 0;
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hh /= 60;
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int i = (int)hh;
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float ff = hh - (float)i;
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@@ -170,7 +178,8 @@ void Hsv2Rgb(HsvColor *hsv, RgbColor *rgb)
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float q = f_V * (1 - (f_S * ff));
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float t = f_V * (1 - (f_S * (1 - ff)));
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switch (i) {
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switch (i)
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{
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case 0:
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f_R = f_V; f_G = t; f_B = p;
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break;
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@@ -211,10 +220,13 @@ void Rgb2Hsv(RgbColor *rgb, HsvColor *hsv)
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float f_H = 0;
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float f_S = 0;
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if (fabsf(delta) < FLT_EPSILON) { //gray
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if (fabsf(delta) < FLT_EPSILON) //gray
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{
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f_S = 0;
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f_H = 0;
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} else {
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}
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else
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{
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f_S = (delta / max);
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if (f_R >= max)
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f_H = (f_G - f_B) / delta;
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@@ -53,6 +53,7 @@
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#define COL_BACKGROUND 255
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#ifdef FB_USE_PALETTE
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#define COL_SHADOW_PLUS_0 (COL_SHADOW + 0)
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#define COL_INFOBAR_PLUS_0 (COL_INFOBAR + 0)
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#define COL_INFOBAR_PLUS_1 (COL_INFOBAR + 1)
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@@ -77,7 +78,9 @@
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#define COL_MENUFOOT_PLUS_0 (COL_MENUFOOT + 0)
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#define COL_BACKGROUND_PLUS_0 (COL_BACKGROUND + 0)
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#define COL_PROGRESSBAR_PASSIVE_PLUS_0 (COL_PROGRESSBAR + 0)
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#else
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#define COL_SHADOW_PLUS_0 (CFrameBuffer::getInstance()->realcolor[(COL_SHADOW + 0)])
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#define COL_INFOBAR_PLUS_0 (CFrameBuffer::getInstance()->realcolor[(COL_INFOBAR + 0)])
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#define COL_INFOBAR_PLUS_1 (CFrameBuffer::getInstance()->realcolor[(COL_INFOBAR + 1)])
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@@ -121,7 +124,8 @@
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#define COL_MENUCONTENTINACTIVE_TEXT (CFrameBuffer::getInstance()->realcolor[(COL_NEUTRINO_TEXT + 14)])
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#define COL_INFOCLOCK_TEXT (CFrameBuffer::getInstance()->realcolor[(COL_NEUTRINO_TEXT + 15)])
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#define COL_PROGRESSBAR_ACTIVE_PLUS_0 (CFrameBuffer::getInstance()->realcolor[(COL_NEUTRINO_TEXT + 16)])
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#endif
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#endif // FB_USE_PALETTE
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// some wrappers to get more readability
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#define COL_FRAME COL_MENUCONTENT_PLUS_1 //NI
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@@ -146,13 +150,15 @@ int convertSetupAlpha2Alpha(unsigned char alpha);
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void fadeColor(unsigned char &r, unsigned char &g, unsigned char &b, int fade, bool protect = true);
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typedef struct {
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typedef struct
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{
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uint8_t r;
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uint8_t g;
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uint8_t b;
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} RgbColor;
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typedef struct {
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typedef struct
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{
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float h;
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float s;
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float v;
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@@ -172,7 +178,8 @@ void Rgb2Hsv(RgbColor *rgb, HsvColor *hsv);
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void getItemColors(fb_pixel_t &t, fb_pixel_t &b, bool selected = false, bool marked = false, bool toggle_background = false, bool toggle_enlighten = false);
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typedef struct {
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typedef struct
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{
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uint8_t min;
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uint8_t max;
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} col_range_t;
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@@ -2,7 +2,9 @@
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#define __color_custom__
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#define COLOR_CUSTOM 0x0
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#ifdef FB_USE_PALETTE
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/*
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#define COL_WHITE (COLOR_CUSTOM + 0)
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#define COL_RED (COLOR_CUSTOM + 1)
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@@ -25,7 +27,9 @@
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#define COL_LIGHT_BLUE 0x0F
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#define COL_WHITE 0x10
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#define COL_BLACK 0x11
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#else
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#define COL_DARK_RED0 0x02
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#define COL_DARK_GREEN0 0x03
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#define COL_OLIVE0 0x04
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@@ -55,7 +59,8 @@
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#define COL_LIGHT_BLUE (CFrameBuffer::getInstance()->realcolor[0x0F])
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#define COL_WHITE (CFrameBuffer::getInstance()->realcolor[0x10])
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#define COL_BLACK (CFrameBuffer::getInstance()->realcolor[0x11])
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#endif
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#endif // FB_USE_PALETTE
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#define COL_RANDOM (getRandomColor())
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