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neutrino: add a prototype of a lua plugin interface
this is just for preliminary tests, not yet really usable
for anything useful
Origin commit data
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Branch: ni/coolstream
Commit: f26357e887
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-03-17 (Sun, 17 Mar 2013)
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This commit was generated by Migit
This commit is contained in:
committed by
Michael Liebmann
parent
81ec9a0e26
commit
88c69c92bd
@@ -51,7 +51,8 @@ class CPlugins
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P_TYPE_DISABLED = 0x1,
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P_TYPE_GAME = 0x2,
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P_TYPE_TOOL = 0x4,
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P_TYPE_SCRIPT = 0x8
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P_TYPE_SCRIPT = 0x8,
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P_TYPE_LUA = 0x10
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}
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p_type_t;
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@@ -122,6 +123,7 @@ class CPlugins
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void startPlugin(int number,int param);
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void start_plugin_by_name(const std::string & filename,int param);// start plugins by "name=" in .cfg
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void startScriptPlugin(int number);
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void startLuaPlugin(int number);
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void startPlugin(const char * const filename); // start plugins also by name
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bool hasPlugin(CPlugins::p_type_t type);
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