CComponents: Reworked paint the shadows

- Paint rounded corners only where it is required
- Skip paint frame/paint shadow, if not defined


Origin commit data
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Branch: ni/coolstream
Commit: 4da83b546c
Author: Michael Liebmann <tuxcode.bbg@gmail.com>
Date: 2013-05-24 (Fri, 24 May 2013)

Origin message was:
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* CComponents: Reworked paint the shadows

- Paint rounded corners only where it is required
- Skip paint frame/paint shadow, if not defined


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This commit was generated by Migit
This commit is contained in:
Michael Liebmann
2013-05-24 20:09:13 +02:00
parent 41272e2626
commit 9211765608
3 changed files with 29 additions and 21 deletions

View File

@@ -133,6 +133,25 @@ void CComponents::paintFbItems(bool do_save_bg)
} }
else if (fbtype == CC_FBDATA_TYPE_BACKGROUND) else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
frameBuffer->paintBackgroundBoxRel(x, y, v_fbdata[i].dx, v_fbdata[i].dy); frameBuffer->paintBackgroundBoxRel(x, y, v_fbdata[i].dx, v_fbdata[i].dy);
else if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX) {
if (shadow) {
int sw = shadow_w;
int sw_cur = sw;
int x_sh = v_fbdata[i].x + v_fbdata[i].dx - sw;
int y_sh = v_fbdata[i].y + v_fbdata[i].dy - sw;
if (corner_type && v_fbdata[i].r) {
//calculate positon of shadow areas
x_sh += sw - 2*v_fbdata[i].r;
y_sh += sw - 2*v_fbdata[i].r;
//calculate current shadow width depends of current corner_rad
sw_cur = max(2*v_fbdata[i].r, sw);
}
// shadow right
frameBuffer->paintBoxRel(x_sh, v_fbdata[i].y, sw_cur, v_fbdata[i].dy-sw_cur, v_fbdata[i].color, v_fbdata[i].r, corner_type & CORNER_TOP_RIGHT);
// shadow bottom
frameBuffer->paintBoxRel(v_fbdata[i].x, y_sh, v_fbdata[i].dx, sw_cur, v_fbdata[i].color, v_fbdata[i].r, corner_type & CORNER_BOTTOM);
}
}
else else
frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, corner_type); frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, corner_type);
} }

View File

@@ -78,33 +78,21 @@ void CComponentsItem::paintInit(bool do_save_bg)
//calculate current needed corner radius for body box, depends of frame thickness //calculate current needed corner radius for body box, depends of frame thickness
int rad = (corner_rad>th) ? corner_rad-th : corner_rad; int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
int sw = (shadow) ? shadow_w : 0;
int sw = 0, sw_cur = 0;
int x_sh = x + width;
int y_sh = y + height;
if (shadow) {
sw = shadow_w;
sw_cur = sw;
if (corner_type && corner_rad) {
//calculate positon of shadow areas
x_sh += sw - 2*corner_rad;
y_sh += sw - 2*corner_rad;
//calculate current shadow width depends of current corner_rad
sw_cur = max(2*corner_rad, sw);
}
}
comp_fbdata_t fbdata[] = comp_fbdata_t fbdata[] =
{ {
{CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL}, {CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL},
{CC_FBDATA_TYPE_BOX, x_sh, y+sw, sw_cur, height, col_shadow, corner_rad, 0, NULL, NULL},//shadow right {CC_FBDATA_TYPE_SHADOW_BOX, x+sw, y+sw, width, height, col_shadow, corner_rad, 0, NULL, NULL},//shadow
{CC_FBDATA_TYPE_BOX, x+sw, y_sh, width, sw_cur, col_shadow, corner_rad, 0, NULL, NULL},//shadow bottom {CC_FBDATA_TYPE_FRAME, x, y, width, height, col_frame_cur, corner_rad, th, NULL, NULL},//frame
{CC_FBDATA_TYPE_FRAME, x, y, width, height, col_frame_cur, corner_rad, th, NULL, NULL},//frame
{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},//body {CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},//body
}; };
for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++) for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++) {
if (((fbdata[i].fbdata_type == CC_FBDATA_TYPE_SHADOW_BOX) && !shadow) ||
((fbdata[i].fbdata_type == CC_FBDATA_TYPE_FRAME) && !fr_thickness))
continue;
v_fbdata.push_back(fbdata[i]); v_fbdata.push_back(fbdata[i]);
}
#ifdef DEBUG_CC #ifdef DEBUG_CC
printf("[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __FUNCTION__, cc_item_type, cc_item_index, height, width); printf("[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __FUNCTION__, cc_item_type, cc_item_index, height, width);
#endif #endif

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@@ -74,6 +74,7 @@ typedef enum
{ {
CC_FBDATA_TYPE_BGSCREEN, CC_FBDATA_TYPE_BGSCREEN,
CC_FBDATA_TYPE_BOX, CC_FBDATA_TYPE_BOX,
CC_FBDATA_TYPE_SHADOW_BOX,
CC_FBDATA_TYPE_FRAME, CC_FBDATA_TYPE_FRAME,
CC_FBDATA_TYPE_LINE, CC_FBDATA_TYPE_LINE,
CC_FBDATA_TYPE_BACKGROUND, CC_FBDATA_TYPE_BACKGROUND,