rename SHADOW_OFFSET -> OFFSET_SHADOW

Origin commit data
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Branch: ni/coolstream
Commit: 5d450c60d3
Author: vanhofen <vanhofen@gmx.de>
Date: 2016-10-10 (Mon, 10 Oct 2016)

Origin message was:
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- rename SHADOW_OFFSET -> OFFSET_SHADOW

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No further description and justification available within origin commit message!

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This commit was generated by Migit
This commit is contained in:
vanhofen
2016-10-10 14:19:55 +02:00
parent b9174571ca
commit b59278067e
19 changed files with 78 additions and 78 deletions

View File

@@ -199,7 +199,7 @@ void CHintBoxExt::init(const neutrino_locale_t Caption, const std::string &Capti
// printf("pages: %d, startEntryVec: %d\n",page+1,m_startEntryOfPage.size()-1);
// printf("maxEntries: %d\n", m_maxEntriesPerPage);
m_width = w_max(maxWidth,SHADOW_OFFSET);
m_width = w_max(maxWidth,OFFSET_SHADOW);
m_currentPage = 0;
m_pages = page + 1;
unsigned int additional_width;
@@ -227,7 +227,7 @@ void CHintBoxExt::init(const neutrino_locale_t Caption, const std::string &Capti
/* if the output does not fit, make sure we at least
* stay inside the screen... */
m_width = w_max(m_width ,SHADOW_OFFSET);
m_width = w_max(m_width ,OFFSET_SHADOW);
if (maxLineWidth + scrollWidth > m_width)
maxLineWidth = m_width - scrollWidth;
@@ -250,10 +250,10 @@ void CHintBoxExt::paint(bool toround)
}
bgPainted = false;
m_window = new CFBWindow(getScreenStartX(m_width + SHADOW_OFFSET),
getScreenStartY(m_height + SHADOW_OFFSET),
m_width + SHADOW_OFFSET,
m_height + SHADOW_OFFSET);
m_window = new CFBWindow(getScreenStartX(m_width + OFFSET_SHADOW),
getScreenStartY(m_height + OFFSET_SHADOW),
m_width + OFFSET_SHADOW,
m_height + OFFSET_SHADOW);
refresh(toround);
}
@@ -267,7 +267,7 @@ void CHintBoxExt::refresh(bool toround)
if (!bgPainted) {
// bottom, right shadow
m_window->paintBoxRel(SHADOW_OFFSET, SHADOW_OFFSET, m_width, m_height, COL_SHADOW_PLUS_0, RADIUS_LARGE, toround ? CORNER_ALL : CORNER_BOTTOM | CORNER_TOP_RIGHT);
m_window->paintBoxRel(OFFSET_SHADOW, OFFSET_SHADOW, m_width, m_height, COL_SHADOW_PLUS_0, RADIUS_LARGE, toround ? CORNER_ALL : CORNER_BOTTOM | CORNER_TOP_RIGHT);
bgPainted = true;
}