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neutrino: remove glthread, use GLFramebuffer instead
now that libstb-hal provides an easy to use virtual framebuffer,
use it instead of the glthread implementation.
Origin commit data
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Commit: e388b08dfe
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-05-04 (Sat, 04 May 2013)
This commit is contained in:
@@ -60,9 +60,6 @@ typedef struct fb_var_screeninfo t_fb_var_screeninfo;
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#if HAVE_GENERIC_HARDWARE
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#define USE_OPENGL 1
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#endif
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#ifdef USE_OPENGL
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class GLThreadObj;
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#endif
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class CFrameBuffer;
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class CFbAccel
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@@ -154,9 +151,6 @@ class CFrameBuffer
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int cache_size;
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void * int_convertRGB2FB(unsigned char *rgbbuff, unsigned long x, unsigned long y, int transp, bool alpha);
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int m_transparent_default, m_transparent;
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#ifdef USE_OPENGL
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GLThreadObj *mpGLThreadObj; /* the thread object */
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#endif
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CFbAccel *accel;
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public:
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