src/gui/movieplayer.cpp fix break record after play on cst (after hd51 merge)

Origin commit data
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Branch: ni/coolstream
Commit: 86e7ad4ec1
Author: Jacek Jendrzej <overx300@gmail.com>
Date: 2017-11-07 (Tue, 07 Nov 2017)


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This commit was generated by Migit
This commit is contained in:
Jacek Jendrzej
2017-11-07 18:23:49 +01:00
parent 94fa5430b8
commit c147b324d2

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@@ -331,10 +331,11 @@ void CMoviePlayerGui::restoreNeutrino()
if (isUPNP) if (isUPNP)
return; return;
#if ! HAVE_COOL_HARDWARE
g_Zapit->unlockPlayBack(); g_Zapit->unlockPlayBack();
//CZapit::getInstance()->EnablePlayback(true); #else
CZapit::getInstance()->EnablePlayback(true);
#endif
printf("%s: restore mode %x\n", __func__, m_LastMode);fflush(stdout); printf("%s: restore mode %x\n", __func__, m_LastMode);fflush(stdout);
#if 0 #if 0
if (m_LastMode == NeutrinoMessages::mode_tv) if (m_LastMode == NeutrinoMessages::mode_tv)
@@ -1809,7 +1810,6 @@ void CMoviePlayerGui::PlayFileLoop(void)
#if HAVE_SPARK_HARDWARE || HAVE_DUCKBOX_HARDWARE #if HAVE_SPARK_HARDWARE || HAVE_DUCKBOX_HARDWARE
} else if (msg == (neutrino_msg_t) g_settings.mpkey_next3dmode) { } else if (msg == (neutrino_msg_t) g_settings.mpkey_next3dmode) {
frameBuffer->set3DMode((CFrameBuffer::Mode3D)(((frameBuffer->get3DMode()) + 1) % CFrameBuffer::Mode3D_SIZE)); frameBuffer->set3DMode((CFrameBuffer::Mode3D)(((frameBuffer->get3DMode()) + 1) % CFrameBuffer::Mode3D_SIZE));
#endif
} else if (msg == (neutrino_msg_t) g_settings.key_next43mode) { } else if (msg == (neutrino_msg_t) g_settings.key_next43mode) {
g_videoSettings->next43Mode(); g_videoSettings->next43Mode();
} else if (msg == (neutrino_msg_t) g_settings.key_switchformat) { } else if (msg == (neutrino_msg_t) g_settings.key_switchformat) {
@@ -1819,6 +1819,7 @@ void CMoviePlayerGui::PlayFileLoop(void)
playback->RequestAbort(); playback->RequestAbort();
filelist.clear(); filelist.clear();
repeat_mode = REPEAT_OFF; repeat_mode = REPEAT_OFF;
#endif
} else if (msg == (neutrino_msg_t) g_settings.mpkey_play) { } else if (msg == (neutrino_msg_t) g_settings.mpkey_play) {
if (time_forced) { if (time_forced) {
time_forced = false; time_forced = false;