neutrino: adapt to the framebuffer_spark blitter change

basically add fb->blit() in every widget where necessary to
make sure the framebuffer is updated with current content


Origin commit data
------------------
Branch: ni/coolstream
Commit: a029333c1a
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2012-04-01 (Sun, 01 Apr 2012)



------------------
This commit was generated by Migit
This commit is contained in:
Stefan Seyfried
2012-04-01 12:57:38 +02:00
parent d5d960300f
commit c2112d87bb
36 changed files with 134 additions and 7 deletions

View File

@@ -381,6 +381,7 @@ int CStringInput::exec( CMenuTarget* parent, const std::string & )
strncpy(oldval, value, size);
paint();
frameBuffer->blit();
uint64_t timeoutEnd = CRCInput::calcTimeoutEnd(g_settings.timing[SNeutrinoSettings::TIMING_MENU] == 0 ? 0xFFFF : g_settings.timing[SNeutrinoSettings
::TIMING_MENU]);
@@ -489,6 +490,7 @@ int CStringInput::exec( CMenuTarget* parent, const std::string & )
}
}
}
frameBuffer->blit();
}
hide();
@@ -526,6 +528,7 @@ int CStringInput::handleOthers(const neutrino_msg_t /*msg*/, const neutrino_msg_
void CStringInput::hide()
{
frameBuffer->paintBackgroundBoxRel(x, y, width, height + footerHeight);
frameBuffer->blit();
}
const char * CStringInput::getHint1(void)