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neutrino: port rounded corner code from tuxbox CVS
This allows to set all four corners separately. The default is
now to have all four corners rounded if radius is > 0 in paintBoxRel.
It also places hard coded integer numbers for CORNER_TOP and
CORNER_BOTTOM with the respective #defines.
This should make it much easier to port over code parts from tuxbox.org.
However, there are probably bugs and oversights in that I did not find
yet. Reports are welcome.
git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@45 e54a6e83-5905-42d5-8d5c-058d10e6a962
Origin commit data
------------------
Commit: b0b471210f
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2009-12-13 (Sun, 13 Dec 2009)
This commit is contained in:
@@ -36,22 +36,24 @@
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typedef struct fb_var_screeninfo t_fb_var_screeninfo;
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#if 0
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#define CORNER_TOP_LEFT 0x1
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#define CORNER_TOP_RIGHT 0x2
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#define CORNER_TOP 0x3
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#define CORNER_BOTTOM_RIGHT 0x4
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#define CORNER_RIGHT 0x6
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#define CORNER_BOTTOM_LEFT 0x8
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#define CORNER_LEFT 0x9
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#define CORNER_BOTTOM 0xC
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#endif
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#if 1
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#define CORNER_TOP_LEFT 0x1
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#define CORNER_TOP_RIGHT 0x2
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#define CORNER_TOP 0x3
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#define CORNER_BOTTOM_RIGHT 0x4
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#define CORNER_RIGHT 0x6
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#define CORNER_BOTTOM_LEFT 0x8
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#define CORNER_LEFT 0x9
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#define CORNER_BOTTOM 0xC
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#define CORNER_ALL 0xF
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#define SHADOW_OFFSET 6
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#else
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#define CORNER_TOP 0x1
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#define CORNER_BOTTOM 0x2
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#define CORNER_BOTH 0x3
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#endif
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/** Ausf<EFBFBD>hrung als Singleton */
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/** Ausfuehrung als Singleton */
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class CFrameBuffer
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{
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private:
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@@ -150,7 +152,7 @@ class CFrameBuffer
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};
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void paintPixel(int x, int y, const fb_pixel_t col);
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void paintBoxRel(const int x, const int y, const int dx, const int dy, const fb_pixel_t col, int radius = 0, int type = 0);
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void paintBoxRel(const int x, const int y, const int dx, const int dy, const fb_pixel_t col, int radius = 0, int type = CORNER_ALL);
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inline void paintBox(int xa, int ya, int xb, int yb, const fb_pixel_t col) { paintBoxRel(xa, ya, xb - xa, yb - ya, col); }
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inline void paintBox(int xa, int ya, int xb, int yb, const fb_pixel_t col, int radius, int type) { paintBoxRel(xa, ya, xb - xa, yb - ya, col, radius, type); }
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