neutrino: port rounded corner code from tuxbox CVS

This allows to set all four corners separately. The default is
now to have all four corners rounded if radius is > 0 in paintBoxRel.
It also places hard coded integer numbers for CORNER_TOP and
CORNER_BOTTOM with the respective #defines.
This should make it much easier to port over code parts from tuxbox.org.
However, there are probably bugs and oversights in that I did not find
yet. Reports are welcome.

git-svn-id: file:///home/bas/coolstream_public_svn/THIRDPARTY/applications/neutrino-experimental@45 e54a6e83-5905-42d5-8d5c-058d10e6a962


Origin commit data
------------------
Commit: b0b471210f
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2009-12-13 (Sun, 13 Dec 2009)
This commit is contained in:
Stefan Seyfried
2009-12-13 22:23:23 +00:00
parent 577438d4a4
commit c825f0b90f
31 changed files with 126 additions and 114 deletions

View File

@@ -158,8 +158,8 @@ void CKeyChooserItem::paint()
//frameBuffer->paintBoxRel(x, y , width, hheight , COL_MENUHEAD_PLUS_0 );
//frameBuffer->paintBoxRel(x, y + hheight, width, height - hheight, COL_MENUCONTENT_PLUS_0);
frameBuffer->paintBoxRel(x, y , width, hheight , COL_MENUHEAD_PLUS_0 , ROUND_RADIUS, 1);//round
frameBuffer->paintBoxRel(x, y + hheight, width, height - hheight, COL_MENUCONTENT_PLUS_0, ROUND_RADIUS, 2);//round
frameBuffer->paintBoxRel(x, y , width, hheight , COL_MENUHEAD_PLUS_0 , ROUND_RADIUS, CORNER_TOP);//round
frameBuffer->paintBoxRel(x, y + hheight, width, height - hheight, COL_MENUCONTENT_PLUS_0, ROUND_RADIUS, CORNER_BOTTOM);//round
g_Font[SNeutrinoSettings::FONT_TYPE_MENU_TITLE]->RenderString(x+ 10, y+ hheight, width, g_Locale->getText(name), COL_MENUHEAD, 0, true); // UTF-8