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CComponents: rework position handling
The real position already used here, if item is bound to a parent.
(bound or embedded means: added with addCCItem() to a form)
This causes no separate calculation in paint methodes of embedded
sub items or sub forms and more nested sub forms.
CComponentsForm have also some new members
- exchangeCCItem() to exchange the order items
- setAppendOffset() to set an offset for auto append mode
Autoappend is enabled if x or y have value -1 (defined also in CC_APPEND)
x=horizontal, y=vertical
Is this activated, no separate calculation of incremental offset
is required.
However items with independent rendered parts, needs
a separate calculation. In some subclasses was this necessary.
Origin commit data
------------------
Commit: 04300f1874
Author: Thilo Graf <dbt@novatux.de>
Date: 2013-06-16 (Sun, 16 Jun 2013)
Origin message was:
------------------
CComponents: rework position handling
The real position already used here, if item is bound to a parent.
(bound or embedded means: added with addCCItem() to a form)
This causes no separate calculation in paint methodes of embedded
sub items or sub forms and more nested sub forms.
CComponentsForm have also some new members
- exchangeCCItem() to exchange the order items
- setAppendOffset() to set an offset for auto append mode
Autoappend is enabled if x or y have value -1 (defined also in CC_APPEND)
x=horizontal, y=vertical
Is this activated, no separate calculation of incremental offset
is required.
However items with independent rendered parts, needs
a separate calculation. In some subclasses was this necessary.
This commit is contained in:
@@ -41,6 +41,9 @@ class CComponentsForm : public CComponentsItem
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std::vector<CComponentsItem*> v_cc_items;
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void initVarForm();
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void paintForm(bool do_save_bg);
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int append_h_offset;
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int append_v_offset;
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public:
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CComponentsForm();
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@@ -55,11 +58,14 @@ class CComponentsForm : public CComponentsItem
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virtual void removeCCItem(const uint& cc_item_id);
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virtual void replaceCCItem(const uint& cc_item_id, CComponentsItem* new_cc_Item);
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virtual void replaceCCItem(CComponentsItem* old_cc_Item, CComponentsItem* new_cc_Item);
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virtual void exchangeCCItem(const uint& item_id_a, const uint& item_id_b);
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virtual void exchangeCCItem(CComponentsItem* item_a, CComponentsItem* item_b);
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virtual int getCCItemId(CComponentsItem* cc_Item);
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virtual CComponentsItem* getCCItem(const uint& cc_item_id);
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virtual void paintCCItems();
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virtual void clearCCItems();
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virtual void cleanCCForm();
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virtual void setAppendOffset(const int &h_offset, const int& v_offset){append_h_offset = h_offset; append_v_offset = v_offset;};
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///property: returns true, if item already added to form
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virtual bool isAdded(CComponentsItem *cc_item);
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};
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@@ -176,19 +182,56 @@ class CComponentsFooter : public CComponentsHeader
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_INFOBAR_SHADOW_PLUS_1, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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};
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//! Sub class of CComponentsForm. Shows a window with prepared items.
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/*!
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CComponentsWindow provides prepared items like header, footer and a container for
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items like text, labels, pictures ...
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*/
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/*
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x
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y+-------------------------------------------------------+
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|icon caption buttons |header (ccw_head)
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+-x-----------------------------------------------------+
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|cc_item0 |
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|cc_item1 |body (ccw_body)
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| add items here directly with |
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| addWindowItem() or |
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y with ccw_body->addCCItem() |
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| Note: x/y related to body object |
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| |
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+-------------------------------------------------------+
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| add cc_items with ccw_footer->addCCItem() |footer(ccw_footer)
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+-------------------------------------------------------+
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*/
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class CComponentsWindow : public CComponentsForm
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{
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private:
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///object: header object, to get access to header properties see also getHeaderObject()
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CComponentsHeader * ccw_head;
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///object: body object, this is the container for all needed items, to add with addWindowItem()
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CComponentsForm * ccw_body;
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///object: footer object, to get access to header properties see also getFooterObject(
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CComponentsForm * ccw_footer;
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///property: caption in header, see also getHeaderObject()
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std::string ccw_caption;
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///property: icon name in header, see also getHeaderObject()
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const char* ccw_icon_name;
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int ccw_start_y;
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///property: assigned default icon buttons in header, see also getHeaderObject()
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int ccw_buttons;
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///initialze header object
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void initHeader();
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///initialze body object
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void initBody();
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///initialze footer object
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void initFooter();
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///initialze all window objects at once
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void initCCWItems();
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protected:
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///initialize all attributes
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void initVarWindow();
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public:
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@@ -196,17 +239,64 @@ class CComponentsWindow : public CComponentsForm
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{
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CC_WINDOW_ITEM_HEADER = 0
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};
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///simple constructor for CComponentsWindow
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CComponentsWindow();
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///advanced constructor for CComponentsWindow, provides parameters for the most required properties, and caption as string
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CComponentsWindow( const int x_pos, const int y_pos, const int w, const int h,
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const std::string& caption,
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const char* iconname = NULL,
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bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6,
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fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0,
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fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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///advanced constructor for CComponentsWindow, provides parameters for the most required properties, and caption from locales
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CComponentsWindow( const int x_pos, const int y_pos, const int w, const int h,
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neutrino_locale_t locale_caption,
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const char* iconname = NULL,
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bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6,
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fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0,
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fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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///simple constructor for CComponentsWindow, provides parameters for caption as string and icon, position of window is general centered and bound
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///to current screen settings, this shows a window over full screen
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CComponentsWindow(const std::string& caption, const char* iconname = NULL);
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///simple constructor for CComponentsWindow, provides parameters for caption from locales and icon, position of window is general centered and bound
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///to current screen settings, this shows a window over full screen
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CComponentsWindow(neutrino_locale_t locale_caption, const char* iconname = NULL);
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~CComponentsWindow();
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///paint window
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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///add item to body object, also usable is addCCItem() to add items to the windo object
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void addWindowItem(CComponentsItem* cc_Item);
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///set caption in header with string, see also getHeaderObject()
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void setWindowCaption(const std::string& text){ccw_caption = text;};
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///set caption in header from locales, see also getHeaderObject()
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void setWindowCaption(neutrino_locale_t locale_text);
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///set icon name in header, see also getHeaderObject()
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void setWindowIcon(const char* iconname){ccw_icon_name = iconname;};
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///set default header icon buttons, see also getHeaderObject()
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void setWindowHeaderButtons(const int& buttons){ccw_buttons = buttons;};
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///returns a pointer to the internal header object, use this to get access to header properities
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CComponentsHeader* getHeaderObject(){return ccw_head;};
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///returns a pointer to the internal body object, use this to get access to body properities
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CComponentsForm* getBodyObject(){return ccw_body;};
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///returns a pointer to the internal footer object, use this to get access to footer properities
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CComponentsForm* getFooterObject(){return ccw_footer;};
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int getStartY(); //y value for start of the area below header
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};
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