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audiomute.cpp: fix clear screen after audiomute
Origin commit data
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Commit: e6da7fdda7
Author: GetAway <get-away@t-online.de>
Date: 2017-12-17 (Sun, 17 Dec 2017)
This commit is contained in:
@@ -98,9 +98,10 @@ void CAudioMute::AudioMute(int newValue, bool isEvent)
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if (!CInfoClock::getInstance()->isBlocked()){
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if (!CInfoClock::getInstance()->isBlocked()){
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CInfoClock::getInstance()->ClearDisplay();
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CInfoClock::getInstance()->ClearDisplay();
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this->kill();
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this->kill();
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clearSavedScreen();
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}
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}else
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else
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this->hide();
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this->hide();
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clearSavedScreen();
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frameBuffer->setFbArea(CFrameBuffer::FB_PAINTAREA_MUTEICON1);
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frameBuffer->setFbArea(CFrameBuffer::FB_PAINTAREA_MUTEICON1);
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}
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}
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frameBuffer->fbNoCheck(false);
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frameBuffer->fbNoCheck(false);
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