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CComponents: add property to allow/disallow paint of items
This causes initialization of all properties, but
affects the behavior of item paint.
This can be understood as a counterpart to isPainted().
Origin commit data
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Branch: ni/coolstream
Commit: 8ae491a994
Author: Thilo Graf <dbt@novatux.de>
Date: 2013-11-08 (Fri, 08 Nov 2013)
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This commit was generated by Migit
This commit is contained in:
@@ -77,6 +77,7 @@ void CComponents::initVarBasic()
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firstPaint = true;
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is_painted = false;
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paint_bg = true;
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cc_allow_paint = true;
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frameBuffer = CFrameBuffer::getInstance();
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v_fbdata.clear();
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saved_screen.pixbuf = NULL;
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@@ -130,7 +131,7 @@ void CComponents::paintFbItems(bool do_save_bg)
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//paint all fb relevant basic parts (frame and body) with all specified properties, paint_bg must be true
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if (fbtype != CC_FBDATA_TYPE_BGSCREEN && paint_bg){
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if (fbtype == CC_FBDATA_TYPE_FRAME) {
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if (v_fbdata[i].frame_thickness > 0)
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if (v_fbdata[i].frame_thickness > 0 && cc_allow_paint)
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frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].frame_thickness, v_fbdata[i].color, v_fbdata[i].r, corner_type);
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}
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else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
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@@ -148,14 +149,17 @@ void CComponents::paintFbItems(bool do_save_bg)
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//calculate current shadow width depends of current corner_rad
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sw_cur = max(2*v_fbdata[i].r, sw);
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}
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// shadow right
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frameBuffer->paintBoxRel(x_sh, v_fbdata[i].y, sw_cur, v_fbdata[i].dy-sw_cur, v_fbdata[i].color, v_fbdata[i].r, corner_type & CORNER_TOP_RIGHT);
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// shadow bottom
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frameBuffer->paintBoxRel(v_fbdata[i].x, y_sh, v_fbdata[i].dx, sw_cur, v_fbdata[i].color, v_fbdata[i].r, corner_type & CORNER_BOTTOM);
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if (cc_allow_paint){
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// shadow right
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frameBuffer->paintBoxRel(x_sh, v_fbdata[i].y, sw_cur, v_fbdata[i].dy-sw_cur, v_fbdata[i].color, v_fbdata[i].r, corner_type & CORNER_TOP_RIGHT);
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// shadow bottom
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frameBuffer->paintBoxRel(v_fbdata[i].x, y_sh, v_fbdata[i].dx, sw_cur, v_fbdata[i].color, v_fbdata[i].r, corner_type & CORNER_BOTTOM);
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}
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}
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}
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else
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frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, corner_type);
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if(cc_allow_paint)
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frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, corner_type);
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}
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}
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