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gui/components/cc_base.cpp: add flag to control CTextBox screen saving, default is false
Origin commit data
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Branch: ni/coolstream
Commit: ab1b3b9008
Author: [CST] Focus <focus.cst@gmail.com>
Date: 2015-03-06 (Fri, 06 Mar 2015)
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No further description and justification available within origin commit message!
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This commit was generated by Migit
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@@ -60,6 +60,7 @@ CComponents::CComponents() : COSDFader(g_settings.theme.menu_Content_alpha)
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firstPaint = true;
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firstPaint = true;
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is_painted = false;
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is_painted = false;
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paint_bg = true;
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paint_bg = true;
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save_tbox_screen = false;
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cc_allow_paint = true;
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cc_allow_paint = true;
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frameBuffer = CFrameBuffer::getInstance();
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frameBuffer = CFrameBuffer::getInstance();
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v_fbdata.clear();
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v_fbdata.clear();
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@@ -114,6 +114,7 @@ class CComponents : public CComponentsSignals, public COSDFader
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bool is_painted;
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bool is_painted;
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///mode: true=activate rendering of basic elements (frame, shadow and body)
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///mode: true=activate rendering of basic elements (frame, shadow and body)
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bool paint_bg;
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bool paint_bg;
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bool save_tbox_screen;
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///mode: true=allows painting of item, see also allowPaint()
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///mode: true=allows painting of item, see also allowPaint()
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bool cc_allow_paint;
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bool cc_allow_paint;
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@@ -245,6 +246,8 @@ class CComponents : public CComponentsSignals, public COSDFader
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virtual bool isPainted(){return is_painted;}
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virtual bool isPainted(){return is_painted;}
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///allows paint of elementary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form
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///allows paint of elementary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form
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virtual void doPaintBg(bool do_paint){paint_bg = do_paint;};
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virtual void doPaintBg(bool do_paint){paint_bg = do_paint;};
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// enable/disable CTextBox screen saving on paint
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virtual void enableTboxSaveScreen(bool enable){ save_tbox_screen = enable; };
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///allow/disalows paint of item and its contents, but initialize of other properties are not touched
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///allow/disalows paint of item and its contents, but initialize of other properties are not touched
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///this can be understood as a counterpart to isPainted(), but before paint and value of is_painted is modified temporarily till next paint of item //TODO: is this sufficiently?
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///this can be understood as a counterpart to isPainted(), but before paint and value of is_painted is modified temporarily till next paint of item //TODO: is this sufficiently?
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