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CCDraw: precise function for kill handler
This should fix possible artefacts or holes in some rendered boxes.
Was especially striking at HD1 Hardware.
e.g. was observed while right/left switching on channel list at header
and without rounded corners and at certain footers.
Origin commit data
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Commit: ef4467b6da
Author: Thilo Graf <dbt@novatux.de>
Date: 2017-06-16 (Fri, 16 Jun 2017)
This commit is contained in:
@@ -315,7 +315,7 @@ class CComponentsHeader : public CComponentsForm, public CCTextScreen, CCHeaderT
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///hides item, arg: no_restore see hideCCItem()
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void hide(){disableClock(); CComponentsForm::hide();}
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///erase current screen without restore of background, it's similar to paintBackgroundBoxRel() from CFrameBuffer
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void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = CC_FBDATA_TYPES, bool disable_clock = true);
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void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1, const int& fblayer_type = ~CC_FBDATA_TYPES, bool disable_clock = true);
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///set color gradient on/off, returns true if gradient mode was changed
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virtual bool enableColBodyGradient(const int& enable_mode, const fb_pixel_t& sec_color = 255 /*=COL_BACKGROUND*/, const int& direction = -1);
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