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move glcd sources to one single place in driver/glcd
Origin commit data
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Branch: ni/coolstream
Commit: 2762c07622
Author: vanhofen <vanhofen@gmx.de>
Date: 2020-06-21 (Sun, 21 Jun 2020)
Origin message was:
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- move glcd sources to one single place in driver/glcd
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No further description and justification available within origin commit message!
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This commit was generated by Migit
This commit is contained in:
164
src/driver/glcd/digitalclock.cpp
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164
src/driver/glcd/digitalclock.cpp
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/*
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digital clock - DBoxII-Project
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Copyright (C) 2001 Steffen Hehn 'McClean',
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2003 thegoodguy
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License: GPL
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <global.h>
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#include <neutrino.h>
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#include <cstdio>
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#include "digitalclock.h"
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#include <system/helpers.h>
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#include <driver/pictureviewer/pictureviewer.h>
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enum digits
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{
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TIME_ZERO = 0,
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TIME_ONE = 1,
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TIME_TWO = 2,
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TIME_THREE = 3,
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TIME_FOUR = 4,
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TIME_FIVE = 5,
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TIME_SIX = 6,
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TIME_SEVEN = 7,
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TIME_EIGHT = 8,
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TIME_NINE = 9,
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TIME_DOTS = 10
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};
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const char * const digit_name[LCD_NUMBER_OF_DIGITS] =
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{
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"time_zero",
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"time_one",
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"time_two",
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"time_three",
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"time_four",
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"time_five",
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"time_six",
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"time_seven",
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"time_eight",
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"time_nine",
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"time_dots"
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};
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#define NUMBER_OF_PATHS 2
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const char * const digit_path[NUMBER_OF_PATHS] =
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{
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LCDDIR_VAR "/oled/clock/",
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DATADIR "/oled/clock/"
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};
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static std::string digit[LCD_NUMBER_OF_DIGITS] = {""};
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void InitDigitalClock(void)
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{
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for (int i = 0; i < LCD_NUMBER_OF_DIGITS; i++)
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{
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std::string digit_file;
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for (int j = 0; j < NUMBER_OF_PATHS; j++)
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{
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std::string file_jpg = digit_path[j];
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file_jpg += digit_name[i];
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file_jpg += ".jpg";
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if (file_exists(file_jpg.c_str()))
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{
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digit_file = file_jpg;
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goto found;
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}
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std::string file_jpeg = digit_path[j];
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file_jpeg += digit_name[i];
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file_jpeg += ".jpeg";
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if (file_exists(file_jpeg.c_str()))
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{
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digit_file = file_jpeg;
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goto found;
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}
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std::string file_png = digit_path[j];
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file_png += digit_name[i];
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file_png += ".png";
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if (file_exists(file_png.c_str()))
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{
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digit_file = file_png;
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goto found;
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}
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std::string file_bmp = digit_path[j];
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file_bmp += digit_name[i];
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file_bmp += ".bmp";
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if (file_exists(file_bmp.c_str()))
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{
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digit_file = file_bmp;
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goto found;
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}
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std::string file_gif = digit_path[j];
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file_gif += digit_name[i];
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file_gif += ".gif";
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if (file_exists(file_gif.c_str()))
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{
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digit_file = file_gif;
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goto found;
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}
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}
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found:
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printf("[%s:%s] found file: %s\n", __file__, __func__, digit_file.c_str());
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digit[i] += std::string(digit_file);
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}
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printf("[%s:%s] finish initialization\n", __file__, __func__);
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}
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void RenderTimeDigit(int _digit, int x, int y)
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{
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cGLCD *cglcd = cGLCD::getInstance();
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if (g_settings.glcd_standby_weather)
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cglcd->imageShow(digit[_digit], x, y, 0, 0, false, false, false, false, false);
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else
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cglcd->imageShow(digit[_digit], x, y, 0, 0, false, false, false, false, true);
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}
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void RenderDots(int x, int y)
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{
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cGLCD *cglcd = cGLCD::getInstance();
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if (g_settings.glcd_standby_weather)
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cglcd->imageShow(digit[TIME_DOTS], x, y, 0, 0, false, false, false, true, false);
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else
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cglcd->imageShow(digit[TIME_DOTS], x, y, 0, 0, false, false, false, true, true);
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}
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void ShowDigitalClock(int hour, int minute)
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{
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cGLCD *cglcd = cGLCD::getInstance();
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SNeutrinoGlcdTheme &t = g_settings.glcd_theme;
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int y = g_settings.glcd_standby_weather ? t.glcd_digital_clock_y_position : cglcd->bitmap->Height() / 2;
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int a = 10;
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int b = 117;
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int c = cglcd->bitmap->Width() / 2; //center dots
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int d = 258;
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int e = 365;
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RenderTimeDigit(hour/10, a, y);
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RenderTimeDigit(hour%10, b, y);
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RenderDots(c ,(g_settings.glcd_standby_weather ? (y + 35) : y));
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RenderTimeDigit(minute/10, d, y);
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RenderTimeDigit(minute%10, e, y);
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}
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