glcdsetup: fix indentation

Origin commit data
------------------
Commit: ae77e3f448
Author: vanhofen <vanhofen@gmx.de>
Date: 2020-06-26 (Fri, 26 Jun 2020)

Origin message was:
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- glcdsetup: fix indentation
This commit is contained in:
vanhofen
2020-06-26 11:01:47 +02:00
parent db405c6a44
commit f238d481bb

View File

@@ -225,73 +225,84 @@ bool GLCD_Menu::changeNotify (const neutrino_locale_t OptionName, void *Data)
if (!Data) if (!Data)
return false; return false;
cGLCD *cglcd = cGLCD::getInstance(); cGLCD *cglcd = cGLCD::getInstance();
switch(OptionName) {
case LOCALE_GLCD_SELECT_FG: switch(OptionName)
case LOCALE_GLCD_SELECT_BG: {
case LOCALE_GLCD_SELECT_BAR: case LOCALE_GLCD_SELECT_FG:
cglcd->Update(); case LOCALE_GLCD_SELECT_BG:
break; case LOCALE_GLCD_SELECT_BAR:
case LOCALE_GLCD_ENABLE: cglcd->Update();
if (g_settings.glcd_enable) break;
cglcd->Resume(); case LOCALE_GLCD_ENABLE:
else if (g_settings.glcd_enable)
cglcd->Suspend(); cglcd->Resume();
return true; else
case LOCALE_GLCD_MIRROR_OSD: cglcd->Suspend();
cglcd->MirrorOSD(*((int *) Data)); return true;
break; case LOCALE_GLCD_MIRROR_OSD:
case LOCALE_GLCD_MIRROR_VIDEO: cglcd->MirrorOSD(*((int *) Data));
cglcd->Update(); break;
break; case LOCALE_GLCD_MIRROR_VIDEO:
case LOCALE_GLCD_BRIGHTNESS: cglcd->Update();
case LOCALE_GLCD_BRIGHTNESS_STANDBY: break;
case LOCALE_GLCD_BRIGHTNESS_DIM: case LOCALE_GLCD_BRIGHTNESS:
case LOCALE_GLCD_BRIGHTNESS_DIM_TIME: case LOCALE_GLCD_BRIGHTNESS_STANDBY:
cglcd->Update(); case LOCALE_GLCD_BRIGHTNESS_DIM:
break; case LOCALE_GLCD_BRIGHTNESS_DIM_TIME:
case LOCALE_GLCD_SHOW_PROGRESSBAR: cglcd->Update();
case LOCALE_GLCD_SHOW_DURATION: break;
case LOCALE_GLCD_SHOW_START: case LOCALE_GLCD_SHOW_PROGRESSBAR:
case LOCALE_GLCD_SHOW_END: case LOCALE_GLCD_SHOW_DURATION:
case LOCALE_GLCD_SHOW_TIME: case LOCALE_GLCD_SHOW_START:
case LOCALE_GLCD_SHOW_WEATHER: case LOCALE_GLCD_SHOW_END:
case LOCALE_GLCD_SHOW_LOGO: case LOCALE_GLCD_SHOW_TIME:
case LOCALE_GLCD_SIZE_BAR: case LOCALE_GLCD_SHOW_WEATHER:
case LOCALE_GLCD_BAR_X_POSITION: case LOCALE_GLCD_SHOW_LOGO:
case LOCALE_GLCD_BAR_Y_POSITION: case LOCALE_GLCD_SIZE_BAR:
case LOCALE_GLCD_BAR_WIDTH: case LOCALE_GLCD_BAR_X_POSITION:
case LOCALE_GLCD_SIZE_CHANNEL: case LOCALE_GLCD_BAR_Y_POSITION:
case LOCALE_GLCD_CHANNEL_X_POSITION: case LOCALE_GLCD_BAR_WIDTH:
case LOCALE_GLCD_CHANNEL_Y_POSITION: case LOCALE_GLCD_SIZE_CHANNEL:
case LOCALE_GLCD_SIZE_EPG: case LOCALE_GLCD_CHANNEL_X_POSITION:
case LOCALE_GLCD_EPG_X_POSITION: case LOCALE_GLCD_CHANNEL_Y_POSITION:
case LOCALE_GLCD_EPG_Y_POSITION: case LOCALE_GLCD_SIZE_EPG:
case LOCALE_GLCD_SIZE_DURATION: case LOCALE_GLCD_EPG_X_POSITION:
case LOCALE_GLCD_DURATION_X_POSITION: case LOCALE_GLCD_EPG_Y_POSITION:
case LOCALE_GLCD_DURATION_Y_POSITION: case LOCALE_GLCD_SIZE_DURATION:
case LOCALE_GLCD_SIZE_START: case LOCALE_GLCD_DURATION_X_POSITION:
case LOCALE_GLCD_START_X_POSITION: case LOCALE_GLCD_DURATION_Y_POSITION:
case LOCALE_GLCD_START_Y_POSITION: case LOCALE_GLCD_SIZE_START:
case LOCALE_GLCD_SIZE_END: case LOCALE_GLCD_START_X_POSITION:
case LOCALE_GLCD_END_X_POSITION: case LOCALE_GLCD_START_Y_POSITION:
case LOCALE_GLCD_END_Y_POSITION: case LOCALE_GLCD_SIZE_END:
case LOCALE_GLCD_SIZE_LOGO: case LOCALE_GLCD_END_X_POSITION:
case LOCALE_GLCD_LOGO_X_POSITION: case LOCALE_GLCD_END_Y_POSITION:
case LOCALE_GLCD_LOGO_Y_POSITION: case LOCALE_GLCD_SIZE_LOGO:
case LOCALE_GLCD_SIZE_TIME: case LOCALE_GLCD_LOGO_X_POSITION:
case LOCALE_GLCD_TIME_X_POSITION: case LOCALE_GLCD_LOGO_Y_POSITION:
case LOCALE_GLCD_TIME_Y_POSITION: case LOCALE_GLCD_SIZE_TIME:
case LOCALE_GLCD_TIME_IN_STANDBY: case LOCALE_GLCD_TIME_X_POSITION:
case LOCALE_GLCD_SCROLL_SPEED: case LOCALE_GLCD_TIME_Y_POSITION:
case LOCALE_GLCD_THEME_POSITION_SETTINGS: case LOCALE_GLCD_TIME_IN_STANDBY:
break; case LOCALE_GLCD_SCROLL_SPEED:
default: case LOCALE_GLCD_THEME_POSITION_SETTINGS:
return false; break;
default:
return false;
} }
if (OptionName == LOCALE_GLCD_TIME_IN_STANDBY || OptionName == LOCALE_GLCD_BRIGHTNESS_STANDBY || OptionName == LOCALE_GLCD_STANDBY_LED_CLOCK || OptionName == LOCALE_GLCD_STANDBY_LCD_CLOCK if (
|| OptionName == LOCALE_GLCD_STANDBY_DIGITAL_CLOCK || OptionName == LOCALE_GLCD_STANDBY_DIGITAL_CLOCK || OptionName == LOCALE_GLCD_STANDBY_ANALOG_CLOCK || OptionName == LOCALE_GLCD_STANDBY_WEATHER OptionName == LOCALE_GLCD_TIME_IN_STANDBY
|| OptionName == LOCALE_GLCD_DIGITAL_CLOCK_Y_POSITION || OptionName == LOCALE_GLCD_SIZE_SIMPLE_CLOCK || OptionName == LOCALE_GLCD_SIMPLE_CLOCK_Y_POSITION) || OptionName == LOCALE_GLCD_BRIGHTNESS_STANDBY
|| OptionName == LOCALE_GLCD_STANDBY_LED_CLOCK
|| OptionName == LOCALE_GLCD_STANDBY_LCD_CLOCK
|| OptionName == LOCALE_GLCD_STANDBY_DIGITAL_CLOCK
|| OptionName == LOCALE_GLCD_STANDBY_ANALOG_CLOCK
|| OptionName == LOCALE_GLCD_STANDBY_WEATHER
|| OptionName == LOCALE_GLCD_DIGITAL_CLOCK_Y_POSITION
|| OptionName == LOCALE_GLCD_SIMPLE_CLOCK_Y_POSITION
|| OptionName == LOCALE_GLCD_SIZE_SIMPLE_CLOCK
)
cglcd->StandbyMode(true); cglcd->StandbyMode(true);
else else
cglcd->StandbyMode(false); cglcd->StandbyMode(false);