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gui/widget/keyboard_input.cpp: add string input with keyboard-style layout
Origin commit data
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Branch: ni/coolstream
Commit: 003acea160
Author: [CST] Focus <focus.cst@gmail.com>
Date: 2014-11-19 (Wed, 19 Nov 2014)
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This commit was generated by Migit
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136
src/gui/widget/keyboard_input.h
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136
src/gui/widget/keyboard_input.h
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/*
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Neutrino-GUI - DBoxII-Project
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Copyright (C) 2001 Steffen Hehn 'McClean'
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Copyright (C) 2014 CoolStream International Ltd
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License: GPLv2
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef __keyboard_input__
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#define __keyboard_input__
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#include "menue.h"
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#include <driver/framebuffer.h>
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#include <system/localize.h>
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#include <string>
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#define KEY_ROWS 4
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#define KEY_COLUMNS 14
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struct keyboard_layout
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{
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std::string name;
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std::string locale;
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std::string (*keys)[KEY_ROWS][KEY_COLUMNS];
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};
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class CInputString
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{
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private:
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size_t len;
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std::vector<std::string> inputString;
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std::string valueString;
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public:
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CInputString(int Size);
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size_t length();
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void clear();
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std::string &at(size_t pos);
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void assign(size_t n, char c);
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const char* c_str();
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CInputString & operator=(const std::string &str);
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std::string &getValue();
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};
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class CKeyboardInput : public CMenuTarget
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{
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protected:
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CFrameBuffer *frameBuffer;
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int x;
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int y;
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int width;
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int height;
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int hheight; // head font height
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int iheight; // input string height
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int bheight; // body height
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int fheight; // footer height
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int input_h; // input field height
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int input_w; // input field width
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int iwidth; // input width
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int offset;
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int key_y;
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// keyboard
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int key_w; // keyboard key width
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int key_h; // keyboard key height
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int kwidth; // keyboard width
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int srow, scol;
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enum {
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FOCUS_KEY,
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FOCUS_STRING
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};
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int focus;
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int caps;
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struct keyboard_layout *layout;
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std::string (*keyboard)[KEY_COLUMNS];
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CInputString * inputString;
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std::string head;
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neutrino_locale_t name;
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neutrino_locale_t hint_1, hint_2;
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std::string iconfile;
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int inputSize;
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int selected;
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bool changed;
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CChangeObserver * observ;
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virtual void init();
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virtual void paint();
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virtual int paintFooter(bool show = true);
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virtual void paintChar(int pos, std::string &c);
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virtual void paintChar(int pos);
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virtual void paintKeyboard();
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virtual void paintKey(int row, int column);
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virtual void NormalKeyPressed();
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virtual void clearString();
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virtual void switchCaps();
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virtual void keyUpPressed();
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virtual void keyDownPressed();
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virtual void keyLeftPressed();
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virtual void keyRightPressed();
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virtual void insertChar();
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virtual void deleteChar();
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virtual void keyBackspacePressed();
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virtual void switchLayout();
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virtual void setLayout();
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public:
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CKeyboardInput(const neutrino_locale_t Name, std::string* Value, int Size, CChangeObserver* Observ = NULL, const char * const Icon = NULL, const neutrino_locale_t Hint_1 = NONEXISTANT_LOCALE, const neutrino_locale_t Hint_2 = NONEXISTANT_LOCALE);
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CKeyboardInput(const std::string &Name, std::string* Value, int Size, CChangeObserver* Observ = NULL, const char * const Icon = NULL, const neutrino_locale_t Hint_1 = NONEXISTANT_LOCALE, const neutrino_locale_t Hint_2 = NONEXISTANT_LOCALE);
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~CKeyboardInput();
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void hide();
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int exec( CMenuTarget* parent, const std::string & actionKey );
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virtual std::string &getValue(void);
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};
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#endif
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