to check if kernel-autoblit is getting usable, use
"AZBOX_KERNEL_BLIT=1" environment variable
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Commit: 997f8761b0
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-09-22 (Sun, 22 Sep 2013)
TODO: test on other architectures, simplify code
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Commit: 80b48dea17
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-09-22 (Sun, 22 Sep 2013)
now that libstb-hal provides an easy to use virtual framebuffer,
use it instead of the glthread implementation.
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Commit: e388b08dfe
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-05-04 (Sat, 04 May 2013)
to help debugging of framebuffer issues, only blit the openGL
framebuffer after an explicit blit() call
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Commit: 843e9f395a
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-04-06 (Sat, 06 Apr 2013)
this should obsolete framebuffer_spark.cpp
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Commit: bc062dca05
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-01-13 (Sun, 13 Jan 2013)
Implement fbaccel functionality for most target platforms. Some old
code is just #if 0'ed for now in order to keep the diffs smaller
and to compare the code directly.
Probably needs some wider testing, small graphics problems are likely.
TODO: implement for SPARK, remove unused #if 0 code.
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Commit: b50c5d5a27
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2013-01-13 (Sun, 13 Jan 2013)