/* * lua components header * * (C) 2016 M. Liebmann (micha-bbg) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef _LUACCHEADER_H #define _LUACCHEADER_H class CLuaCCHeader { public: CComponentsHeader *ch; CComponentsForm *parent; CLuaCCHeader() { ch = NULL; parent = NULL; } ~CLuaCCHeader() { if (parent == NULL) delete ch; } }; class CLuaInstCCHeader { public: CLuaInstCCHeader() {}; ~CLuaInstCCHeader() {}; static CLuaInstCCHeader* getInstance(); static void CCHeaderRegister(lua_State *L); private: static CLuaCCHeader *CCHeaderCheck(lua_State *L, int n); static int CCHeaderNew(lua_State *L); static int CCHeaderPaint(lua_State *L); static int CCHeaderHide(lua_State *L); static int CCHeaderDelete(lua_State *L); }; #endif //_LUACCHEADER_H