/* Based up Neutrino-GUI - Tuxbox-Project Copyright (C) 2001 by Steffen Hehn 'McClean' Classes for generic GUI-related components. Copyright (C) 2012, 2013, 2014, Thilo Graf 'dbt' License: GPL This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef __CC_FORM_FOOTER_H__ #define __CC_FORM_FOOTER_H__ #include "cc_frm_header.h" #include "cc_frm_button.h" #include //for compatibility with 'button_label' type //for 'button_label' type with string typedef struct button_label_s { const char * button; std::string text; neutrino_msg_t btn_msg; int btn_result; int btn_alias; } button_label_s_struct; typedef struct button_label_l { const char * button; neutrino_locale_t locale; neutrino_msg_t btn_msg; int btn_result; int btn_alias; } button_label_l_struct; /*! CComponentsFooter, sub class of CComponentsHeader provides prepared container for footer It's usable like a header but without caption, and context button icons as default. Additional implemented is a button container (chain) and some methods which can add buttons via struct, vector or text and icon parameters. Also a compatible but limited methode to add button labels known by older button handler, to find in gui/widget/buttons.h/cpp. functionality. Why limited ?: old parameter 'struct button_label' doesn't provide newer parameters. Missing parameters are filled with default values and must be assigned afterward, if required. */ class CComponentsFooter : public CComponentsHeader { private: void initVarFooter( const int& x_pos, const int& y_pos, const int& w, const int& h = 0, const int& buttons = 0, CComponentsForm *parent = NULL, int shadow_mode = CC_SHADOW_OFF, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_INFOBAR_SHADOW_PLUS_1, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); ///show button frame and background, default false bool btn_contour; ///enable/disable button frame in icon color, predefined for red, green, yellow and blue, default disabled bool btn_auto_frame_col; ///property: set font for label caption, see also setButtonFont() Font* ccf_btn_font; ///container for button objects CComponentsFrmChain *chain; public: CComponentsFooter(CComponentsForm *parent = NULL); CComponentsFooter( const int& x_pos, const int& y_pos, const int& w, const int& h = 0, const int& buttons = 0, CComponentsForm *parent = NULL, int shadow_mode = CC_SHADOW_OFF, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_INFOBAR_SHADOW_PLUS_1, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); ///add button labels with string label type as content, count as size_t, chain_width as int, label width as int void setButtonLabels(const struct button_label_s * const content, const size_t& label_count, const int& chain_width = 0, const int& label_width = 0); ///add button labels with locale label type as content, count as size_t, chain_width as int, label width as int void setButtonLabels(const struct button_label_l * const content, const size_t& label_count, const int& chain_width = 0, const int& label_width = 0); ///add button labels with locale label type as content, parameter 1 as vector, chain_width as int, label width as int void setButtonLabels(const std::vector &v_content, const int& chain_width, const int& label_width); ///add button labels with string label type as content, parameter 1 as vector, chain_width as int, label width as int void setButtonLabels(const std::vector &v_content, const int& chain_width, const int& label_width); ///enable/disable button frame in icon color, predefined for red, green, yellow and blue inline void enableButtonFrameColor(bool enable = true){btn_auto_frame_col = enable;} ///add button labels with old label type, count as size_t, chain_width as int, label width as int ///NOTE: for compatibility with older button handler find in gui/widget/buttons.h, if possible, don't use this void setButtonLabels(const struct button_label * const content, const size_t& label_count, const int& chain_width = 0, const int& label_width = 0); ///add single button label with string label type as content, chain_width as int, label width as int void setButtonLabel(const char *button_icon, const std::string& text, const int& chain_width = 0, const int& label_width = 0, const neutrino_msg_t& msg = CRCInput::RC_nokey, const int& result_value = -1, const int& alias_value = -1); ///add single button label with locale label type as content, chain_width as int, label width as int void setButtonLabel(const char *button_icon, const neutrino_locale_t& locale, const int& chain_width = 0, const int& label_width = 0, const neutrino_msg_t& msg = CRCInput::RC_nokey, const int& result_value = -1, const int& alias_value = -1); ///causes show/hide countour of button frame and background, parameter bool show, default= true void showButtonContour(bool show = true); ///select a definied button, parameter1 as size_t void setSelectedButton(size_t item_id); ///returns id of select button, return value as int, -1 = nothing is selected int getSelectedButton(); ///returns selected button object, return value as pointer to object, NULL means nothing is selected CComponentsButton* getSelectedButtonObject(); ///property: set font for label caption, parameter as font object, value NULL causes usage of dynamic font void setButtonFont(Font* font){ccf_btn_font = font;}; ///returns pointer to internal button container CComponentsFrmChain* getButtonChainObject(){return chain;}; ///this is a nearly methode similar with the older button handler find in gui/widget/buttons.h, some parameters are different, but require minimalized input ///this member sets some basic parameters and will paint concurrently on execute, explicit call of paint() is not required void paintButtons( const int& x_pos, const int& y_pos, const int& w, const int& h, const size_t& label_count, const struct button_label * const content, const int& label_width = 0, const int& context_buttons = 0, Font* font = NULL, bool do_save_bg = CC_SAVE_SCREEN_NO ); enum { CC_FOOTER_SIZE_LARGE = 0, CC_FOOTER_SIZE_SMALL = 1 }; ///set size of footer, possible values are CC_FOOTER_SIZE_LARGE, CC_FOOTER_SIZE_SMALL virtual void setSizeMode(const int& size_mode){cch_size_mode = size_mode; initCCItems();}; }; #endif