/* Based up Neutrino-GUI - Tuxbox-Project Copyright (C) 2001 by Steffen Hehn 'McClean' Classes for generic for GUI-related components. Copyright (C) 2012, 2013, Thilo Graf 'dbt' Copyright (C) 2012, Michael Liebmann 'micha-bbg' License: GPL This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include "cc.h" #include extern cVideo * videoDecoder; using namespace std; //abstract basic class CComponents CComponents::CComponents() { //basic CComponents x = saved_screen.x = 0; y = saved_screen.y = 0; height = saved_screen.dy = CC_HEIGHT_MIN; width = saved_screen.dx = CC_WIDTH_MIN; col_body = COL_MENUCONTENT_PLUS_0; col_shadow = COL_MENUCONTENTDARK_PLUS_0; col_frame = COL_MENUCONTENT_PLUS_6; corner_type = CORNER_ALL; shadow = CC_SHADOW_OFF; shadow_w = SHADOW_OFFSET; firstPaint = true; frameBuffer = CFrameBuffer::getInstance(); v_fbdata.clear(); bgMode = CC_BGMODE_STANDARD; saved_screen.pixbuf = NULL; } CComponents::~CComponents() { hide(); if (saved_screen.pixbuf) delete[] saved_screen.pixbuf; clear(); } //paint framebuffer stuff and fill buffer void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg) { if (firstPaint && do_save_bg) { for(int i=0; i 0) frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r); else if (fbtype == CC_FBDATA_TYPE_BACKGROUND) frameBuffer->paintBackgroundBoxRel(x, y, fbdata[i].dx, fbdata[i].dy); else frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r, corner_type); } } } //screen area save inline fb_pixel_t* CComponents::getScreen(int ax, int ay, int dx, int dy) { fb_pixel_t* pixbuf = new fb_pixel_t[dx * dy]; frameBuffer->SaveScreen(ax, ay, dx, dy, pixbuf); return pixbuf; } //restore screen from buffer inline void CComponents::hide() { for(size_t i =0; i< v_fbdata.size() ;i++) { if (v_fbdata[i].pixbuf != NULL){ frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf); delete[] v_fbdata[i].pixbuf; v_fbdata[i].pixbuf = NULL; } } v_fbdata.clear(); } //clean old screen buffer inline void CComponents::clear() { for(size_t i =0; i< v_fbdata.size() ;i++) if (v_fbdata[i].pixbuf != NULL) delete[] v_fbdata[i].pixbuf; v_fbdata.clear(); } //------------------------------------------------------------------------------------------------------- //abstract sub class CComponentsContainer from CComponents CComponentsContainer::CComponentsContainer() { //CComponentsContainer corner_rad = 0; fr_thickness = 2; } // y // x+------f-r-a-m-e-------+ // | | // height body | // | | // +--------width---------+ void CComponentsContainer::paintInit(bool do_save_bg) { clear(); int sw = shadow ? shadow_w : 0; int th = fr_thickness; comp_fbdata_t fbdata[] = { {CC_FBDATA_TYPE_BGSCREEN, x, y, width+sw, height+sw, 0, 0, 0, NULL, NULL}, {CC_FBDATA_TYPE_SHADOW, x+sw, y+sw, width, height, col_shadow, corner_rad, 0, NULL, NULL}, {CC_FBDATA_TYPE_FRAME, x, y, width, height, col_frame, corner_rad, th, NULL, NULL}, {CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, corner_rad-th, 0, NULL, NULL}, }; int items_cnt = sizeof(fbdata) / sizeof(fbdata[0]); paintFbItems(fbdata, items_cnt, do_save_bg); } void CComponentsContainer::paint(bool do_save_bg) { paintInit(do_save_bg); } //restore last saved screen behind form box, //Do use parameter 'no restore' to override temporarly the restore funtionality. //This could help to avoid ugly flicker efffects if it is necessary e.g. on often repaints, without changed contents. void CComponentsContainer::hideContainer(bool no_restore) { if (bgMode == CC_BGMODE_PERMANENT) { if (saved_screen.pixbuf) { frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf); if (no_restore) { delete[] saved_screen.pixbuf; saved_screen.pixbuf = NULL; firstPaint = true; } } } else { if (no_restore) return; for(size_t i =0; i< v_fbdata.size() ;i++) { if (v_fbdata[i].pixbuf != NULL && v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN) frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf); delete[] v_fbdata[i].pixbuf; } v_fbdata.clear(); firstPaint = true; } } void CComponentsContainer::hide(bool no_restore) { hideContainer(no_restore); } //hide rendered objects void CComponentsContainer::kill() { //save current colors fb_pixel_t c_tmp1, c_tmp2, c_tmp3; c_tmp1 = col_body; c_tmp2 = col_shadow; c_tmp3 = col_frame; //set background color col_body = col_frame = col_shadow = COL_BACKGROUND; //paint with background and restore last used colors paint(CC_SAVE_SCREEN_NO); col_body = c_tmp1; col_shadow = c_tmp2; col_frame = c_tmp3; firstPaint = true; } //synchronize colors for forms //This is usefull if the system colors are changed during runtime //so you can ensure correct applied system colors in relevant objects with unchanged instances. void CComponentsContainer::syncSysColors() { col_body = COL_MENUCONTENT_PLUS_0; col_shadow = COL_MENUCONTENTDARK_PLUS_0; col_frame = COL_MENUCONTENT_PLUS_6; } //------------------------------------------------------------------------------------------------------- //sub class CComponentsInfoBox from CComponentsContainer CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int w, const int h, const char* info_text, const int mode, Font* font_text, bool has_shadow, fb_pixel_t color_text, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow) { //CComponentsInfoBox initVarInfobox(); text = info_text; text_mode = mode; font = font_text; col_text = color_text; //CComponents x = x_pos; y = y_pos; width = w; height = h; shadow = has_shadow; col_frame = color_frame; col_body = color_body; col_shadow = color_shadow; } CComponentsInfoBox::~CComponentsInfoBox() { hide(); // if (saved_screen.pixbuf) // delete[] saved_screen.pixbuf; delete textbox; delete box; delete pic; clear(); } void CComponentsInfoBox::initVarInfobox() { //CComponentsContainer corner_rad = RADIUS_LARGE; fr_thickness = 2; //CComponents firstPaint = true; v_fbdata.clear(); bgMode = CC_BGMODE_PERMANENT; shadow_w = SHADOW_OFFSET; //CComponentsInfoBox box = NULL; textbox = NULL; pic = NULL; pic_name = ""; x_text = x; x_offset = 10; } void CComponentsInfoBox::setText(neutrino_locale_t locale_text, int mode, Font* font_text) { text = g_Locale->getText(locale_text); text_mode = mode; font = font_text; } void CComponentsInfoBox::paintPicture() { //init and set icon paint position if (pic == NULL) pic = new CComponentsPicture(x+fr_thickness+x_offset, y+fr_thickness/*+y_offset*/, ""); pic->setXPos(x+fr_thickness+x_offset); pic->setYPos(y+fr_thickness); //define icon pic->setPicture(pic_name); //fit icon into infobox pic->setHeight(height-2*fr_thickness); pic->setColorBody(col_body); pic->paint(); } void CComponentsInfoBox::paintText() { if (box == NULL) box = new CBox(); //define text x position x_text = x+fr_thickness+x_offset; if (pic->isPainted()){ int pic_w = pic->getWidth(); x_text += pic_w+x_offset; } box->iX = x_text; box->iY = y+fr_thickness; //text width and height box->iWidth = width-2*fr_thickness-(x_text-x); box->iHeight = height-2*fr_thickness; //init textbox if (textbox == NULL) { textbox = new CTextBox(text, font, text_mode, box, col_body); textbox->setTextBorderWidth(0); textbox->enableBackgroundPaint(false); } //set properties textbox->setTextFont(font); textbox->movePosition(box->iX, box->iY); textbox->setTextColor(col_text); //set text string new_text = static_cast (text); if (textbox->setText(&new_text)) textbox->paint(); } void CComponentsInfoBox::paint(bool do_save_bg) { paintInit(do_save_bg); paintPicture(); if (text) paintText(); text = NULL; } //------------------------------------------------------------------------------------------------------- //sub class CComponentsShapeSquare from CComponentsContainer CComponentsShapeSquare::CComponentsShapeSquare(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow) { //CComponents x = x_pos; y = y_pos; width = w; height = h; shadow = has_shadow; shadow_w = SHADOW_OFFSET; col_frame = color_frame; col_body = color_body; col_shadow = color_shadow; firstPaint = true; v_fbdata.clear(); bgMode = CC_BGMODE_PERMANENT; //CComponentsContainer corner_rad = 0; fr_thickness = 0; } //------------------------------------------------------------------------------------------------------- //sub class CComponentsShapeCircle from CComponentsContainer CComponentsShapeCircle::CComponentsShapeCircle( int x_pos, int y_pos, int diam, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow) { //CComponentsShapeCircle d = diam; //CComponents x = x_pos; y = y_pos; width = d; height = d; shadow = has_shadow; shadow_w = SHADOW_OFFSET; col_frame = color_frame; col_body = color_body; col_shadow = color_shadow; firstPaint = true; v_fbdata.clear(); bgMode = CC_BGMODE_PERMANENT; //CComponentsContainer corner_rad = d/2; fr_thickness = 0; } // y // x+ - + // // // // |----d-i-a-m----| // // // // + - + //------------------------------------------------------------------------------------------------------- //sub class CComponentsDetailLine from CComponents CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_top, const int y_pos_down, const int h_mark_top_, const int h_mark_down_, fb_pixel_t color_line, fb_pixel_t color_shadow) { //CComponents x = x_pos; y = y_pos_top; width = CC_WIDTH_MIN; col_shadow = color_shadow; col_body = color_line; // col_frame = COL_BACKGROUND; // not used in this class // shadow = CC_SHADOW_OFF; // not used in this class shadow_w = 1; firstPaint = true; v_fbdata.clear(); //CComponentsDetailLine y_down = y_pos_down; h_mark_top = h_mark_top_; h_mark_down = h_mark_down_; thickness = 4; } CComponentsDetailLine::~CComponentsDetailLine() { hide(); //restore background clear(); } // y_top (=y) // xpos +--|h_mark_up // | // | // | // | // | // | // | // | // | // +--|h_mark_down // y_down //paint details line with current parameters void CComponentsDetailLine::paint(bool do_save_bg) { int items_cnt = 0; clear(); int y_mark_top = y-h_mark_top/2+thickness/2; int y_mark_down = y_down-h_mark_down/2+thickness/2; int sw = shadow_w; comp_fbdata_t fbdata[] = { /* vertical item mark | */ {CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_top, thickness, h_mark_top, col_body, 0, 0, NULL, NULL}, {CC_FBDATA_TYPE_LINE, x+width-sw, y_mark_top, sw, h_mark_top, col_shadow, 0, 0, NULL, NULL}, {CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_top+h_mark_top, thickness+sw, sw , col_shadow, 0, 0, NULL, NULL}, /* horizontal item line - */ {CC_FBDATA_TYPE_LINE, x, y, width-thickness-sw, thickness, col_body, 0, 0, NULL, NULL}, {CC_FBDATA_TYPE_LINE, x+thickness, y+thickness, width-2*thickness-sw, sw, col_shadow, 0, 0, NULL, NULL}, /* vertical connect line [ */ {CC_FBDATA_TYPE_LINE, x, y+thickness, thickness, y_down-y-thickness, col_body, 0, 0, NULL, NULL}, {CC_FBDATA_TYPE_LINE, x+thickness, y+thickness+sw, sw, y_down-y-thickness-sw, col_shadow, 0, 0, NULL, NULL}, /* horizontal info line - */ {CC_FBDATA_TYPE_LINE, x, y_down, width-thickness-sw, thickness, col_body, 0, 0, NULL, NULL}, {CC_FBDATA_TYPE_LINE, x, y_down+thickness, width-thickness-sw, sw, col_shadow, 0, 0, NULL, NULL}, /* vertical info mark | */ {CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_down, thickness, h_mark_down, col_body, 0, 0, NULL, NULL}, {CC_FBDATA_TYPE_LINE, x+width-sw, y_mark_down, sw, h_mark_down, col_shadow, 0, 0, NULL, NULL}, {CC_FBDATA_TYPE_LINE, x+width-thickness-sw, y_mark_down+h_mark_down,thickness+sw, sw, col_shadow, 0, 0, NULL, NULL}, }; items_cnt = sizeof(fbdata) / sizeof(fbdata[0]); paintFbItems(fbdata, items_cnt, do_save_bg); } //remove painted fb items from screen void CComponentsDetailLine::kill() { //save current colors fb_pixel_t c_tmp1, c_tmp2; c_tmp1 = col_body; c_tmp2 = col_shadow; //set background color col_body = col_shadow = COL_BACKGROUND; //paint with background and restore, set last used colors paint(CC_SAVE_SCREEN_NO); col_body = c_tmp1; col_shadow = c_tmp2; firstPaint = true; } //synchronize colors for details line //This is usefull if the system colors are changed during runtime //so you can ensure correct applied system colors in relevant objects with unchanged instances. void CComponentsDetailLine::syncSysColors() { col_body = COL_MENUCONTENT_PLUS_6; col_shadow = COL_MENUCONTENTDARK_PLUS_0; } //------------------------------------------------------------------------------------------------------- //sub class CComponentsPIP from CComponentsContainer CComponentsPIP::CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow) { //CComponentsPIP screen_w = frameBuffer->getScreenWidth(true); screen_h = frameBuffer->getScreenHeight(true); //CComponents x = x_pos; y = y_pos; width = percent*screen_w/100; height = percent*screen_h/100; shadow = has_shadow; shadow_w = SHADOW_OFFSET; col_frame = COL_BACKGROUND; col_body = COL_BACKGROUND; col_shadow = COL_MENUCONTENTDARK_PLUS_0; firstPaint = true; v_fbdata.clear(); bgMode = CC_BGMODE_PERMANENT; //CComponentsContainer corner_rad = 0; fr_thickness = 0; } CComponentsPIP::~CComponentsPIP() { hide(); // if (saved_screen.pixbuf) // delete[] saved_screen.pixbuf; clear(); videoDecoder->Pig(-1, -1, -1, -1); } void CComponentsPIP::paint(bool do_save_bg) { paintInit(do_save_bg); videoDecoder->Pig(x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, screen_w, screen_h); } void CComponentsPIP::hide(bool no_restore) { hideContainer(no_restore); videoDecoder->Pig(-1, -1, -1, -1); } //------------------------------------------------------------------------------------------------------- //sub class CComponentsPicture from CComponentsContainer CComponentsPicture::CComponentsPicture( int x_pos, int y_pos, const string& picture_name, const int alignment, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_background, fb_pixel_t color_shadow) { //CComponentsPicture pic_name = picture_name; pic_align = alignment; pic_offset = 1; pic_paint = true; pic_paintBg = false; pic_painted = false; do_paint = false; if (pic_name.empty()) pic_width = pic_height = 0; //CComponents x = pic_x = x_pos; y = pic_y = y_pos; height = 0; width = 0; shadow = has_shadow; shadow_w = SHADOW_OFFSET; col_frame = color_frame; col_body = color_background; col_shadow = color_shadow; firstPaint = true; v_fbdata.clear(); bgMode = CC_BGMODE_PERMANENT; //CComponentsContainer corner_rad = 0; fr_thickness = 0; initDimensions(); } void CComponentsPicture::setPicture(const std::string& picture_name) { pic_name = picture_name; initDimensions(); } void CComponentsPicture::setPictureAlign(const int alignment) { pic_align = alignment; initDimensions(); } void CComponentsPicture::initDimensions() { pic_width = pic_height = 0; pic_painted = false; do_paint = false; frameBuffer->getIconSize(pic_name.c_str(), &pic_width, &pic_height); if (pic_width == 0 || pic_height == 0) printf("CComponentsPicture: %s file: %s, no icon dimensions found! width = %d, height = %d\n", __FUNCTION__, pic_name.c_str(), pic_width, pic_height); pic_x += fr_thickness; pic_y += fr_thickness; if (pic_height>0 && pic_width>0){ if (pic_align & CC_ALIGN_LEFT) pic_x = x+fr_thickness; if (pic_align & CC_ALIGN_RIGHT) pic_x = x+width-pic_width-fr_thickness; if (pic_align & CC_ALIGN_TOP) pic_y = y+fr_thickness; if (pic_align & CC_ALIGN_BOTTOM) pic_y = y+height-pic_height-fr_thickness; if (pic_align & CC_ALIGN_HOR_CENTER) pic_x = x+width/2-pic_width/2; if (pic_align & CC_ALIGN_VER_CENTER) pic_y = y+height/2-pic_height/2; do_paint = true; } int sw = (shadow ? shadow_w :0); width = max(pic_width, width) + sw ; height = max(pic_height, height) + sw ; } void CComponentsPicture::paint(bool do_save_bg) { initDimensions(); paintInit(do_save_bg); if (do_paint){ pic_painted = frameBuffer->paintIcon(pic_name, pic_x, pic_y, 0, pic_offset, pic_paint, pic_paintBg, col_body); do_paint = false; } }