/* Based up Neutrino-GUI - Tuxbox-Project Copyright (C) 2001 by Steffen Hehn 'McClean' Classes for generic GUI-related components. Copyright (C) 2012, 2013, Thilo Graf 'dbt' License: GPL This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __COMPONENTS__ #define __COMPONENTS__ #include "cc_types.h" #include #include #include #include //#define DEBUG_CC class CComponents { protected: int x, y, height, width, corner_type, shadow_w; int corner_rad, fr_thickness, fr_thickness_sel; CFrameBuffer * frameBuffer; std::vector v_fbdata; fb_pixel_t col_body, col_shadow, col_frame, col_frame_sel; bool firstPaint, shadow, is_painted, paint_bg; void initVarBasic(); void paintFbItems(bool do_save_bg = true); virtual fb_pixel_t* getScreen(int ax, int ay, int dx, int dy); comp_screen_data_t saved_screen; void clearSavedScreen(); virtual void clear(); public: CComponents(); virtual~CComponents(); inline virtual void setXPos(const int& xpos){x = xpos;}; inline virtual void setYPos(const int& ypos){y = ypos;}; inline virtual void setPos(const int& xpos, const int& ypos){x = xpos; y = ypos;}; inline virtual void setHeight(const int& h){height = h;}; inline virtual void setWidth(const int& w){width = w;}; inline virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){x = xpos; y = ypos; width = w; height = h;}; inline virtual int getXPos(){return x;}; inline virtual int getYPos(){return y;}; inline virtual int getHeight(){return height;}; inline virtual int getWidth(){return width;}; inline virtual void getSize(int* w, int* h){*w=width; *h=height;}; inline virtual void getDimensions(int* xpos, int* ypos, int* w, int* h){*xpos=x; *ypos=y; *w=width; *h=height;}; ///set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h" inline virtual void setColorFrame(fb_pixel_t color){col_frame = color;}; inline virtual void setColorBody(fb_pixel_t color){col_body = color;}; inline virtual void setColorShadow(fb_pixel_t color){col_shadow = color;}; inline virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;}; ///get colors inline virtual fb_pixel_t getColorFrame(){return col_frame;}; inline virtual fb_pixel_t getColorBody(){return col_body;}; inline virtual fb_pixel_t getColorShadow(){return col_shadow;}; ///set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h). inline virtual void setCornerType(const int& type){corner_type = type;}; inline virtual void setCornerRadius(const int& radius){corner_rad = radius;}; ///get corner types: inline virtual int getCornerType(){return corner_type;}; inline virtual int getCornerRadius(){return corner_rad;}; inline virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;}; inline virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;}; ///hide current screen and restore background virtual void hide(); ///erase current screen without restore of background, as similar to paintBackgroundBoxRel() from CFrameBuffer virtual void kill(); ///returns paint mode, true=item was painted virtual bool isPainted(){return is_painted;} ///allows paint of elemetary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form virtual void doPaintBg(bool do_paint){paint_bg = do_paint;}; }; class CComponentsItem : public CComponents { protected: int cc_item_type; int cc_item_index; bool cc_item_enabled, cc_item_selected; ///Pointer to the form object in which this item is embedded. ///Is typically the type CComponentsForm or derived classes, default intialized with NULL CComponents *cc_parent; ///contains real position and dimensions on screen, int cc_item_xr, cc_item_yr; void hideCCItem(bool no_restore = false); void paintInit(bool do_save_bg); void initVarItem(); public: CComponentsItem(); ///sets pointer to the form object in which this item is embedded. virtual void setParent(CComponents *parent){cc_parent = parent;}; ///sets real position on screen. Use this, if item contains own render methods and item is added to a form virtual void setRealPos(const int& xr, const int& yr){cc_item_xr = xr; cc_item_yr = yr;}; virtual int getRealXPos(){return cc_item_xr;}; virtual int getRealYPos(){return cc_item_yr;}; virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES) = 0; virtual void hide(bool no_restore = false); virtual int getItemType(); virtual void syncSysColors(); ///setters for item select stats virtual void setSelected(bool selected){cc_item_selected = selected;}; virtual void setEnable(bool enabled){cc_item_enabled = enabled;}; ///getters for item enable stats virtual bool isSelected(){return cc_item_selected;}; virtual bool isEnabled(){return cc_item_enabled;}; }; class CComponentsPicture : public CComponentsItem { protected: void initVarPicture(); enum { CC_PIC_IMAGE_MODE_OFF = 0, //paint pictures in icon mode, mainly not scaled CC_PIC_IMAGE_MODE_ON = 1, //paint pictures in image mode, paint scaled if required CC_PIC_IMAGE_MODE_AUTO = 2 }; std::string pic_name; unsigned char pic_offset; bool pic_paint, pic_paintBg, pic_painted, do_paint; int pic_align, pic_x, pic_y, pic_width, pic_height; int pic_max_w, pic_max_h, pic_paint_mode; void init( const int x_pos, const int y_pos, const std::string& image_name, const int alignment, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_background, fb_pixel_t color_shadow); public: CComponentsPicture( const int x_pos, const int y_pos, const int w, const int h, const std::string& image_name, const int alignment = CC_ALIGN_HOR_CENTER | CC_ALIGN_VER_CENTER, bool has_shadow = CC_SHADOW_OFF, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_background = 0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); virtual inline void setPictureOffset(const unsigned char offset){pic_offset = offset;}; virtual inline void setPicturePaint(bool paint_p){pic_paint = paint_p;}; virtual inline void setPicturePaintBackground(bool paintBg){pic_paintBg = paintBg;}; virtual void setPicture(const std::string& picture_name); virtual void setPictureAlign(const int alignment); virtual inline bool isPicPainted(){return pic_painted;}; virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); virtual void hide(bool no_restore = false); virtual inline void getPictureSize(int *pwidth, int *pheight){*pwidth=pic_width; *pheight=pic_height;}; virtual void setMaxWidth(const int w_max){pic_max_w = w_max;}; virtual void setMaxHeight(const int h_max){pic_max_h = h_max;}; }; class CComponentsText : public CComponentsItem { protected: CTextBox * ct_textbox; CBox * ct_box; Font * ct_font; fb_pixel_t ct_col_text; int ct_text_mode; //see textbox.h for possible modes std::string ct_text, ct_old_text; bool ct_text_sent, ct_paint_textbg, ct_force_text_paint; static std::string iToString(int int_val); //helper to convert int to string void initVarText(); void clearCCText(); void initCCText(); void paintText(bool do_save_bg = CC_SAVE_SCREEN_YES); public: CComponentsText(); CComponentsText( const int x_pos, const int y_pos, const int w, const int h, std::string text = "", const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL, bool has_shadow = CC_SHADOW_OFF, fb_pixel_t color_text = COL_MENUCONTENT, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); virtual ~CComponentsText(); //default members to paint a text box and hide painted text //hide textbox void hide(bool no_restore = false); //paint text box, parameter do_save_bg: default = true, causes fill of backckrond pixel buffer void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); //send options for text font (size and type), color and mode (allignment) virtual inline void setTextFont(Font* font_text){ct_font = font_text;}; virtual inline void setTextColor(fb_pixel_t color_text){ ct_col_text = color_text;}; //see textbox.h for possible allignment modes virtual inline void setTextMode(const int mode){ct_text_mode = mode;}; //send option to CTextBox object to paint background box behind text or not virtual inline void doPaintTextBoxBg(bool do_paintbox_bg){ ct_paint_textbg = do_paintbox_bg;}; //sets text mainly with string also possible with overloades members for loacales, const char and text file virtual void setText(const std::string& stext, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL); virtual void setText(const char* ctext, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL); virtual void setText(neutrino_locale_t locale_text, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL); virtual void setText(const int digit, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL); virtual bool setTextFromFile(const std::string& path_to_textfile, const int mode = ~CTextBox::AUTO_WIDTH, Font* font_text = NULL); //helper to remove linebreak chars from a string if needed virtual void removeLineBreaks(std::string& str); //returns true, if text was changed virtual bool textChanged(){return ct_old_text != ct_text;}; //force paint of text even if text was changed or not virtual void forceTextPaint(bool force_text_paint = true){ct_force_text_paint = force_text_paint;}; //gets the embedded CTextBox object, so it's possible to get access directly to its methods and properties virtual CTextBox* getCTextBoxObject() { return ct_textbox; }; }; class CComponentsLabel : public CComponentsText { public: CComponentsLabel( const int x_pos, const int y_pos, const int w, const int h, std::string text = "", const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL, bool has_shadow = CC_SHADOW_OFF, fb_pixel_t color_text = COL_MENUCONTENTINACTIVE, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0) :CComponentsText(x_pos, y_pos, w, h, text, mode, font_text, has_shadow, color_text, color_frame, color_body, color_shadow) { cc_item_type = CC_ITEMTYPE_LABEL; }; CComponentsLabel():CComponentsText() { initVarText(); cc_item_type = CC_ITEMTYPE_LABEL; ct_col_text = COL_MENUCONTENTINACTIVE; }; }; #define INFO_BOX_Y_OFFSET 2 class CComponentsInfoBox : public CComponentsText { private: int x_text, x_offset; CComponentsPicture * pic; std::string pic_default_name; void paintPicture(); void initVarInfobox(); std::string pic_name; public: CComponentsText * cctext; CComponentsInfoBox(); CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, std::string info_text = "", const int mode = CTextBox::AUTO_WIDTH, Font* font_text = NULL, bool has_shadow = CC_SHADOW_OFF, fb_pixel_t color_text = COL_MENUCONTENT, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); ~CComponentsInfoBox(); inline void setSpaceOffset(const int offset){x_offset = offset;}; inline void setPicture(const std::string& picture_name){pic_name = picture_name;}; void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); }; class CComponentsShapeCircle : public CComponentsItem { private: int d; public: CComponentsShapeCircle( const int x_pos, const int y_pos, const int diam, bool has_shadow = CC_SHADOW_ON, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); inline void setDiam(const int& diam){d=width=height=diam, corner_rad=d/2;}; inline int getDiam(){return d;}; void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); }; class CComponentsShapeSquare : public CComponentsItem { public: CComponentsShapeSquare( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); }; class CComponentsPIP : public CComponentsItem { private: int screen_w, screen_h; std::string pic_name; //alternate picture if is no tv picture available public: CComponentsPIP( const int x_pos, const int y_pos, const int percent = 30, bool has_shadow = CC_SHADOW_OFF); ~CComponentsPIP(); void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); void hide(bool no_restore = false); void setScreenWidth(int screen_width){screen_w = screen_width;}; void setScreenHeight(int screen_heigth){screen_h = screen_heigth;}; void setPicture(const std::string& image){pic_name = image;}; }; class CComponentsDetailLine : public CComponents { private: int thickness, y_down, h_mark_top, h_mark_down; void initVarDline(); public: CComponentsDetailLine(); CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down, const int h_mark_up = CC_HEIGHT_MIN , const int h_mark_down = CC_HEIGHT_MIN, fb_pixel_t color_line = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); ~CComponentsDetailLine(); void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); inline void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;}; void syncSysColors(); inline void setYPosDown(const int& y_pos_down){y_down = y_pos_down;}; inline void setHMarkTop(const int& h_mark_top_){h_mark_top = h_mark_top_;}; inline void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;}; }; #endif