/* Based up Neutrino-GUI - Tuxbox-Project Copyright (C) 2001 by Steffen Hehn 'McClean' Classes for generic GUI-related components. Copyright (C) 2012, 2013, 2014, Thilo Graf 'dbt' License: GPL This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef __CC_FORM_WINDOW_H__ #define __CC_FORM_WINDOW_H__ #include "cc_frm.h" #include "cc_frm_icons.h" #include "cc_frm_header.h" //! Sub class of CComponentsForm. Shows a window with prepared items. /*! CComponentsWindow provides prepared items like header, footer and a container for items like text, labels, pictures ... */ /* x y+-------------------------------------------------------+ |icon caption buttons |header (ccw_head) +-x-----------------------------------------------------+ |cc_item0 | |cc_item1 |body (ccw_body) | add items here directly with | | addWindowItem() or | y with ccw_body->addCCItem() | | Note: x/y related to body object | | | +-------------------------------------------------------+ | add cc_items with ccw_footer->addCCItem() |footer(ccw_footer) +-------------------------------------------------------+ */ class CComponentsWindow : public CComponentsForm { protected: ///object: header object, to get access to header properties see also getHeaderObject() CComponentsHeader * ccw_head; ///object: body object, this is the container for all needed items, to add with addWindowItem() CComponentsForm * ccw_body; ///object: footer object, to get access to header properties see also getFooterObject( CComponentsFooter * ccw_footer; ///property: caption in header, see also getHeaderObject() std::string ccw_caption; ///property: alignment mode for header caption int ccw_align_mode; ///property: icon name in header, see also getHeaderObject() const char* ccw_icon_name; ///property: assigned default icon buttons in header, see also getHeaderObject() int ccw_buttons; ///property: value = true, let show footer, see showFooter() bool ccw_show_footer; ///property: value = true, let show header, see showHeader() bool ccw_show_header; ///initialze header object void initHeader(); ///initialze body object void initBody(); ///initialze footer object void initFooter(); ///initialze all window objects at once void initCCWItems(); ///initialize all attributes void initVarWindow(); public: enum { CC_WINDOW_ITEM_HEADER = 0 }; ///simple constructor for CComponentsWindow CComponentsWindow(); ///advanced constructor for CComponentsWindow, provides parameters for the most required properties, and caption as string CComponentsWindow( const int x_pos, const int y_pos, const int w, const int h, const std::string& caption, const char* iconname = NULL, bool has_shadow = CC_SHADOW_OFF, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); ///advanced constructor for CComponentsWindow, provides parameters for the most required properties, and caption from locales CComponentsWindow( const int x_pos, const int y_pos, const int w, const int h, neutrino_locale_t locale_caption, const char* iconname = NULL, bool has_shadow = CC_SHADOW_OFF, fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0); ///simple constructor for CComponentsWindow, provides parameters for caption as string and icon, position of window is general centered and bound ///to current screen settings, this shows a window over full screen CComponentsWindow(const std::string& caption, const char* iconname = NULL); ///simple constructor for CComponentsWindow, provides parameters for caption from locales and icon, position of window is general centered and bound ///to current screen settings, this shows a window over full screen CComponentsWindow(neutrino_locale_t locale_caption, const char* iconname = NULL); ~CComponentsWindow(); ///add item to body object, also usable is addCCItem() to add items to the windo object void addWindowItem(CComponentsItem* cc_Item); ///allow/disallow paint a footer, default true, see also ccw_show_footer, showHeader() void showFooter(bool show = true){ccw_show_footer = show; initCCWItems();}; ///allow/disallow paint a header, default true, see also ccw_show_header, showFooter() void showHeader(bool show = true){ccw_show_header = show; initCCWItems();}; ///set caption in header with string, see also getHeaderObject() void setWindowCaption(const std::string& text, const int& align_mode = CTextBox::NO_AUTO_LINEBREAK){ccw_caption = text; ccw_align_mode = align_mode;}; ///set caption in header from locales, see also getHeaderObject() void setWindowCaption(neutrino_locale_t locale_text, const int& align_mode = CTextBox::NO_AUTO_LINEBREAK); ///set caption alignment void setWindowCaptionAlignment(const int& align_mode){ccw_align_mode = align_mode;}; ///set icon name in header, see also getHeaderObject() void setWindowIcon(const char* iconname){ccw_icon_name = iconname;}; ///set default header icon buttons, see also getHeaderObject() void setWindowHeaderButtons(const int& buttons){ccw_buttons = buttons;}; ///returns a pointer to the internal header object, use this to get access to header properities CComponentsHeader* getHeaderObject(){return ccw_head;}; ///returns a pointer to the internal body object, use this to get access to body properities CComponentsForm* getBodyObject(){return ccw_body;}; ///returns a pointer to the internal footer object, use this to get access to footer properities CComponentsFooter* getFooterObject(){return ccw_footer;}; ///refresh position and dimension and reinitialize elemenatary properties void Refresh(){initCCWItems();}; ///paint all window items, this overwriting paint() from CComponentsForm virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES); }; #endif