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Origin commit data
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Branch: ni/coolstream
Commit: db6fd8480d
Author: Michael Liebmann <tuxcode.bbg@gmail.com>
Date: 2014-09-20 (Sat, 20 Sep 2014)
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No further description and justification available within origin commit message!
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This commit was generated by Migit
335 lines
16 KiB
C++
335 lines
16 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012-2014, Thilo Graf 'dbt'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __COMPONENTS__
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#define __COMPONENTS__
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#include "cc_types.h"
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#include "cc_signals.h"
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#include <gui/widget/textbox.h>
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#include <vector>
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#include <string>
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#include <driver/pictureviewer/pictureviewer.h>
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#include <gui/widget/icons.h>
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#include <driver/fade.h>
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/// Basic component class.
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/*!
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Basic attributes and member functions for component sub classes
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*/
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class CComponents : public CComponentsSignals, public COSDFader
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{
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private:
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///pixel buffer handling, returns pixel buffer depends of given parameters
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fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
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protected:
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///object: framebuffer object, usable in all sub classes
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CFrameBuffer * frameBuffer;
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///container: for frambuffer properties and pixel buffer
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std::vector<comp_fbdata_t> v_fbdata;
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///property: x-position on screen, to alter with setPos() or setDimensionsAll(), see also defines CC_APPEND, CC_CENTERED
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int x;
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///property: y-position on screen, to alter setPos() or setDimensionsAll(), see also defines CC_APPEND, CC_CENTERED
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int y;
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///property: contains real x-position on screen
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int cc_xr;
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///property: contains real y-position on screen
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int cc_yr;
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///property: height-dimension on screen, to alter with setHeight() or setDimensionsAll()
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int height;
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///property: width-dimension on screen, to alter with setWidth() or setDimensionsAll()
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int width;
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///property: has corners with definied type, types are defined in /driver/frambuffer.h, without effect, if corner_radius=0
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int corner_type;
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///property: defined radius of corner, without effect, if corner_type=0
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int corner_rad;
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///property: tag for component, can contain any value if required, default value is NULL, you can fill with a cast, see also setTag() and getTag()
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void *cc_tag;
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///property: color of body
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fb_pixel_t col_body;
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///property: color of shadow
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fb_pixel_t col_shadow;
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///property: color of frame
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fb_pixel_t col_frame;
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///property: color of frame if component is selected, Note: fr_thickness_sel must be set
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fb_pixel_t col_frame_sel;
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///property: true=component has shadow
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bool shadow;
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///property: width of shadow
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int shadow_w;
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///property: frame thickness, see also setFrameThickness()
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int fr_thickness;
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///property: frame thickness of selected component, see also setFrameThickness()
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int fr_thickness_sel;
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///status: true=component was painted for 1st time
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bool firstPaint;
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///status: true=component was rendered
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bool is_painted;
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///mode: true=activate rendering of basic elements (frame, shadow and body)
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bool paint_bg;
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///mode: true=allows painting of item, see also allowPaint()
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bool cc_allow_paint;
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///rendering of framebuffer elements at once,
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///elements are contained in v_fbdata, presumes added frambuffer elements with paintInit(),
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///parameter do_save_bg=true, saves background of element to pixel buffer, this can be restore with hide()
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void paintFbItems(bool do_save_bg = true);
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///check current fbdtata position and dimensions, parameter fbdata is an element of v_fbdata, returns false on error
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bool CheckFbData(const comp_fbdata_t& fbdata, const char* func, const int line);
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///clean up old screen buffer saved in v_fbdata
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virtual void clearFbData();
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///container: contains saved pixel buffer with position and dimensions
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comp_screen_data_t saved_screen;
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public:
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///basic component class constructor.
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CComponents();
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virtual~CComponents();
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///set screen x-position, parameter as int
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virtual void setXPos(const int& xpos);
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///set screen y-position, parameter as int
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virtual void setYPos(const int& ypos);
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///set x and y position at once
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///Note: position of bound components (items) means position related within parent form, not for screen!
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///to set the real screen position, look at setRealPos()
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inline virtual void setPos(const int& xpos, const int& ypos){x = xpos; y = ypos;};
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///sets real x position on screen. Use this, if item is added to a parent form
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virtual void setRealXPos(const int& xr){cc_xr = xr;};
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///sets real y position on screen. Use this, if item is added to a parent form
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virtual void setRealYPos(const int& yr){cc_yr = yr;};
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///sets real x and y position on screen at once. Use this, if item is added to a parent form
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virtual void setRealPos(const int& xr, const int& yr){cc_xr = xr; cc_yr = yr;};
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///get real x-position on screen. Use this, if item contains own render methods and item is bound to a form
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virtual int getRealXPos(){return cc_xr;};
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///get real y-position on screen. Use this, if item contains own render methods and item is bound to a form
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virtual int getRealYPos(){return cc_yr;};
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///set height of component on screen
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inline virtual void setHeight(const int& h){height = h;};
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///set width of component on screen
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inline virtual void setWidth(const int& w){width = w;};
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///set all positions and dimensions of component at once
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inline virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){x = xpos; y = ypos; width = w; height = h;};
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///return screen x-position of component
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///Note: position of bound components (items) means position related within parent form, not for screen!
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///to get the real screen position, use getRealXPos(), to find in CComponentsItem sub classes
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inline virtual int getXPos(){return x;};
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///return screen y-position of component
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///Note: position of bound components (items) means position related within parent form, not for screen!
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///to get the real screen position, use getRealYPos(), to find in CComponentsItem sub classes
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inline virtual int getYPos(){return y;};
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///return height of component
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inline virtual int getHeight(){return height;};
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///return width of component
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inline virtual int getWidth(){return width;};
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///return of frame thickness
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inline virtual int getFrameThickness(){return fr_thickness;};
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///return/set (pass through) width and height of component
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inline virtual void getSize(int* w, int* h){*w=width; *h=height;};
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///return/set (pass through) position and dimensions of component at once
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inline virtual void getDimensions(int* xpos, int* ypos, int* w, int* h){*xpos=x; *ypos=y; *w=width; *h=height;};
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///sets tag as void*, see also cc_tag
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virtual void setTag(void* tag){cc_tag = tag;};
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///gets tag as void*, see also cc_tag
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inline virtual void* getTag(){return cc_tag;};
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///set frame color
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inline virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
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///set selected frame color
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inline virtual void setColorFrameSel(fb_pixel_t color){col_frame_sel = color;};
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///set body color
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inline virtual void setColorBody(fb_pixel_t color){col_body = color;};
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///set shadow color
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inline virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
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///set all basic framebuffer element colors at once
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///Note: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
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inline virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
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///get frame color
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inline virtual fb_pixel_t getColorFrame(){return col_frame;};
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///get body color
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inline virtual fb_pixel_t getColorBody(){return col_body;};
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///get shadow color
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inline virtual fb_pixel_t getColorShadow(){return col_shadow;};
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///set corner types
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///Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h)
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///Note: default values are given from settings
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inline virtual void setCornerType(const int& type){corner_type = type;};
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///set corner radius and type
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inline virtual void setCorner(const int& radius, const int& type = CORNER_ALL){corner_rad = radius; corner_type = type;};
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///get corner types
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inline virtual int getCornerType(){return corner_type;};
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///get corner radius
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inline virtual int getCornerRadius(){return corner_rad;};
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///set frame thickness
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virtual void setFrameThickness(const int& thickness, const int& thickness_sel = 3);
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///switch shadow on/off
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///Note: it's recommended to use #defines: CC_SHADOW_ON=true or CC_SHADOW_OFF=false as parameter, see also cc_types.h
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inline virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
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///hide current screen and restore background
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virtual void hide();
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///erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known
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///from CFrameBuffer but with possiblity to define color, default color is COL_BACKGROUND_PLUS_0 (empty background)
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virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, const int& corner_radius = -1);
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///returns paint mode, true=item was painted
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virtual bool isPainted(){return is_painted;}
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///allows paint of elementary item parts (shadow, frame and body), similar as background, set it usually to false, if item used in a form
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virtual void doPaintBg(bool do_paint){paint_bg = do_paint;};
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///allow/disalows paint of item and its contents, but initialize of other properties are not touched
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///this can be understood as a counterpart to isPainted(), but before paint and value of is_painted is modified temporarily till next paint of item //TODO: is this sufficiently?
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virtual void allowPaint(bool allow){cc_allow_paint = allow; is_painted = cc_allow_paint ? false : true;};
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///returns visibility mode
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virtual bool paintAllowed(){return cc_allow_paint;};
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///cleans saved pixel buffer
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virtual void clearSavedScreen();
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};
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class CComponentsItem : public CComponents
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{
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protected:
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///property: define of item type, see cc_types.h for possible types
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int cc_item_type;
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///property: define of item index, all bound items get an index,
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///default: CC_NO_INDEX as identifer for not embedded item and default index=0 for form as main parent
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///see also getIndex(), setIndex()
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int cc_item_index;
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///property: default enabled
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bool cc_item_enabled;
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///property: default not selected
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bool cc_item_selected;
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///property: page number, this defines current item page location, means: this item is embedded in a parent container on page number n, see also setPageNumber()
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///default value is 0 for page one, any value > 0 causes handling for mutilple pages at parent container
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uint8_t cc_page_number;
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///specifies that some certain operations especially eg. exec events for that item are possible, see also setFocus(), hasFocus()
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bool cc_has_focus;
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///Pointer to the form object in which this item is embedded.
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///Is typically the type CComponentsForm or derived classes, default intialized with NULL
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CComponentsForm *cc_parent;
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gradientData_t cc_gradientData;
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///hides item, arg: no_restore=true causes no restore of background, but clean up pixel buffer if required
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void hideCCItem(bool no_restore = false);
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///initialze of basic framebuffer elements with shadow, background and frame.
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///must be called first in all paint() members before paint any item,
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///If backround is not required, it's possible to override this with variable paint_bg=false, use doPaintBg(true/false) to set this!
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///arg do_save_bg=false avoids using of unnecessary pixel memory, eg. if no hide with restore is provided. This is mostly the case whenever
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///an item will be hide or overpainted with other methods, or it's embedded (bound) in a parent form.
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void paintInit(bool do_save_bg);
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///add "this" current item to parent
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void initParent(CComponentsForm* parent);
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public:
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CComponentsItem(CComponentsForm *parent = NULL);
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///sets pointer to the form object in which this item is embedded.
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virtual void setParent(CComponentsForm *parent){cc_parent = parent;};
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///returns pointer to the form object in which this item is embedded.
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virtual CComponentsForm* getParent(){return cc_parent;};
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///property: returns true if item is added to a form
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virtual bool isAdded();
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///indicates wether item has focus
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virtual bool hasFocus(){return cc_has_focus;}
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///set or unset focus of item, stand alone items without parent have always set focus to true, inside of a parent form object, always the last added item has focus
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virtual void setFocus(bool focus);
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///abstract: paint item, arg: do_save_bg see paintInit() above
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES) = 0;
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///hides item, arg: no_restore see hideCCItem() above
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virtual void hide(bool no_restore = false);
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///erase or paint over rendered objects without restore of background, it's similar to paintBackgroundBoxRel() known
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///from CFrameBuffer but with possiblity to define color, default color is 0 (empty background)
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///NOTE: Items with parent binding use the parent background color as default! Set parameter 'ignore_parent=true' to ignore parent background color!
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virtual void kill(const fb_pixel_t& bg_color = COL_BACKGROUND_PLUS_0, bool ignore_parent = false);
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///get the current item type, see attribute cc_item_type above
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virtual int getItemType();
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///syncronizes item colors with current color settings if required, NOTE: overwrites internal values!
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virtual void syncSysColors();
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///set select mode, see also col_frame_sel
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virtual void setSelected(bool selected){cc_item_selected = selected;};
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///set enable mode, see also cc_item_enabled
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virtual void setEnable(bool enabled){cc_item_enabled = enabled;};
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///get select mode, see also setSelected() above
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virtual bool isSelected(){return cc_item_selected;};
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///get enable mode, see also setEnable() above
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virtual bool isEnabled(){return cc_item_enabled;};
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///get current index of item, see also attribut cc_item_index
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virtual int getIndex(){return cc_item_index;};
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///set an index to item, see also attribut cc_item_index.
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///To generate an index, use genIndex()
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virtual void setIndex(const int& index){cc_item_index = index;};
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///sets page location of current item, parameter as uint8_t, see: cc_page_number
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virtual void setPageNumber(const uint8_t& on_page_number){cc_page_number = on_page_number;};
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///returns current number of page location of current item, see: cc_page_number
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virtual u_int8_t getPageNumber(){return cc_page_number;};
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///set screen x-position, parameter as uint8_t, percent x value related to current width of parent form or screen
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virtual void setXPosP(const uint8_t& xpos_percent);
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///set screen y-position, parameter as uint8_t, percent y value related to current height of parent form or screen
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virtual void setYPosP(const uint8_t& ypos_percent);
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///set x and y position as percent value related to current parent form or screen dimensions at once
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virtual void setPosP(const uint8_t& xpos_percent, const uint8_t& ypos_percent);
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///do center item on screen or within a parent form, parameter along_mode assigns direction of centering
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virtual void setCenterPos(int along_mode = CC_ALONG_X | CC_ALONG_Y);
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///set item height, parameter as uint8_t, as percent value related to current height of parent form or screen
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virtual void setHeightP(const uint8_t& h_percent);
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///set item width, parameter as uint8_t, as percent value related to current width of parent form or screen
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virtual void setWidthP(const uint8_t& w_percent);
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};
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#endif
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