Files
recycled-ni-neutrino/src/gui/widget/keyboard_input.h
Stefan Seyfried 8b4c30e093 replace framebuffer.h include with forward declaration
instead of including framebuffer.h almost everywhere, replace it with
class CFrameBuffer forward declarations and/or generic system includes.
Add a hack to define fb_pixel_t to config.h (one reason for
framebuffer.h includes was the fb_pixel_t define)


Origin commit data
------------------
Commit: e490f84ea8
Author: Stefan Seyfried <seife@tuxbox-git.slipkontur.de>
Date: 2017-02-05 (Sun, 05 Feb 2017)
2017-02-07 17:23:42 +01:00

144 lines
3.9 KiB
C++

/*
Neutrino-GUI - DBoxII-Project
Copyright (C) 2001 Steffen Hehn 'McClean'
Copyright (C) 2014 CoolStream International Ltd
License: GPLv2
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef __keyboard_input__
#define __keyboard_input__
#include "menue.h"
#include <system/localize.h>
#include <string>
#define KEY_ROWS 4
#define KEY_COLUMNS 14
struct keyboard_layout
{
std::string name;
std::string locale;
std::string (*keys)[KEY_ROWS][KEY_COLUMNS];
};
class CFrameBuffer;
class CInputString
{
private:
size_t len;
std::vector<std::string> inputString;
std::string valueString;
public:
CInputString(int Size);
size_t length();
void clear();
std::string &at(size_t pos);
void assign(size_t n, char c);
const char* c_str();
CInputString & operator=(const std::string &str);
std::string &getValue();
};
class CKeyboardInput : public CMenuTarget
{
protected:
CFrameBuffer *frameBuffer;
int x;
int y;
int width;
int height;
int hheight; // head font height
int iheight; // input string height
int bheight; // body height
int fheight; // footer height
int input_h; // input field height
int input_w; // input field width
int iwidth; // input width
int offset;
int key_y;
// keyboard
int key_w; // keyboard key width
int key_h; // keyboard key height
int kwidth; // keyboard width
int srow, scol;
enum {
FOCUS_KEY,
FOCUS_STRING
};
int focus;
int caps;
struct keyboard_layout *layout;
std::string (*keyboard)[KEY_COLUMNS];
CInputString * inputString;
std::string title;
neutrino_locale_t hint_1, hint_2;
std::string hintText_1, hintText_2;
std::string iconfile;
int inputSize;
int selected;
bool changed;
CChangeObserver * observ;
bool force_saveScreen;
fb_pixel_t *pixBuf;
void keyDigiPressed(const neutrino_msg_t key);
virtual void init();
virtual void paint();
virtual int paintFooter(bool show = true);
virtual void paintChar(int pos, std::string &c);
virtual void paintChar(int pos);
virtual void paintKeyboard();
virtual void paintKey(int row, int column);
virtual void NormalKeyPressed();
virtual void clearString();
virtual void switchCaps();
virtual void keyUpPressed();
virtual void keyDownPressed();
virtual void keyLeftPressed();
virtual void keyRightPressed();
virtual void insertChar();
virtual void deleteChar();
virtual void keyBackspacePressed();
virtual void switchLayout();
virtual void setLayout();
public:
CKeyboardInput(const neutrino_locale_t Name, std::string* Value, int Size = 0, CChangeObserver* Observ = NULL, const char * const Icon = NULL, const neutrino_locale_t Hint_1 = NONEXISTANT_LOCALE, const neutrino_locale_t Hint_2 = NONEXISTANT_LOCALE);
CKeyboardInput(const std::string &Name, std::string* Value, int Size = 0, CChangeObserver* Observ = NULL, const char * const Icon = NULL, const neutrino_locale_t Hint_1 = NONEXISTANT_LOCALE, const neutrino_locale_t Hint_2 = NONEXISTANT_LOCALE);
CKeyboardInput(const std::string &Name, std::string* Value, int Size = 0, CChangeObserver* Observ = NULL, const char * const Icon = NULL, std::string HintText_1 = "", std::string HintText_2 = "");
~CKeyboardInput();
void hide();
int exec( CMenuTarget* parent, const std::string & actionKey );
virtual std::string &getValue(void);
void forceSaveScreen(bool enable);
};
#endif