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recycled-ni-neutrino/src/gui/components/cc_frm_clock.h
Michael Liebmann 2b0ea16359 CComponentsFrmClock: Add blinking function
Origin commit data
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Branch: ni/coolstream
Commit: 4f93850708
Author: Michael Liebmann <tuxcode.bbg@gmail.com>
Date: 2013-12-10 (Tue, 10 Dec 2013)


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This commit was generated by Migit
2013-12-11 15:55:14 +01:00

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4.0 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012, 2013, Thilo Graf 'dbt'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __CC_CLOCK__
#define __CC_CLOCK__
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "cc_base.h"
#include "cc_frm.h"
//! Sub class of CComponents. Show clock with digits on screen.
/*!
Usable as simple fixed display or as ticking clock.
*/
class CComponentsFrmClock : public CComponentsForm
{
private:
// bool cl_force_segment_paint;
protected:
///thread
pthread_t cl_thread;
///refresh interval in seconds
int cl_interval;
///init function to start clock in own thread
static void* initClockThread(void *arg);
///raw time chars
char cl_timestr[20];
//TODO: please add comments!
bool paintClock;
bool activeClock;
///object: font render object
Font **cl_font;
int cl_font_type;
int dyn_font_size;
///text color
int cl_col_text;
///time format
std::string cl_format_str;
///time format for blink
std::string cl_blink_str;
///time string align, default allign is ver and hor centered
int cl_align;
///initialize all attributes and required objects
void initVarClock();
///initialize clock contents
void initCCLockItems();
///initialize timestring, called in initCCLockItems()
void initTimeString();
///initialize of general alignment of timestring segments within form area
void initSegmentAlign(int* segment_width, int* segment_height);
///return pointer of font object
inline Font** getClockFont();
public:
CComponentsFrmClock();
CComponentsFrmClock( const int x_pos, const int y_pos, const int w, const int h,
const char* format_str = "%H:%M", bool activ=true, bool has_shadow = CC_SHADOW_OFF,
fb_pixel_t color_frame = COL_LIGHT_GRAY, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
virtual ~CComponentsFrmClock();
///set font type or font size for segments
virtual void setClockFont(int font);
virtual void setClockFontSize(int size);
///set text color
virtual void setTextColor(fb_pixel_t color_text){ cl_col_text = color_text;};
///set alignment of timestring, possible modes see align types in cc_types.h
virtual void setClockAlignment(int align_type){cl_align = align_type;};
///use string expession: "%H:%M" = 12:22, "%H:%M:%S" = 12:22:12
virtual void setClockFormat(const char* format_str){cl_format_str = format_str;};
///time format for blink ("%H %M", "%H:%M %S" etc.)
virtual void setClockBlink(const char* format_str){cl_blink_str = format_str;};
///start ticking clock thread, returns true on success, if false causes log output
virtual bool startThread();
///stop ticking clock thread, returns true on success, if false causes log output
virtual bool stopThread();
virtual bool Start();
virtual bool Stop();
///returns true, if clock is running in thread
virtual bool isClockRun() const {return cl_thread == 0 ? false:true;};
///set refresh interval in seconds, default value=1 (=1 sec)
virtual void setClockIntervall(const int& seconds){cl_interval = seconds;};
///show clock on screen
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
///reinitialize clock contents
virtual void refresh() { initCCLockItems(); }
};
#endif