Files
recycled-ni-neutrino/src/gui/components/components.cpp
Thilo Graf 2b4cf29743 CComponents: move class into its own source directory
The components could over time become quite large,
so it makes more sense, coming features to split into
multiple files and to do it in a separate directory.


Origin commit data
------------------
Branch: ni/coolstream
Commit: 0a961a4cf6
Author: Thilo Graf <dbt@novatux.de>
Date: 2013-02-19 (Tue, 19 Feb 2013)



------------------
This commit was generated by Migit
2013-02-19 11:27:46 +01:00

284 lines
8.0 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic for GUI-related components.
Copyright (C) 2012, 2013, Thilo Graf 'dbt'
Copyright (C) 2012, Michael Liebmann 'micha-bbg'
License: GPL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <global.h>
#include <neutrino.h>
#include "cc.h"
//basic class CComponents
CComponents::CComponents(const int x_pos, const int y_pos, const int h, const int w)
{
x = x_pos;
y = y_pos;
height = h;
width = w;
sw = 0; //shadow width
frameBuffer = CFrameBuffer::getInstance();
v_screen_val.clear();
}
CComponents::~CComponents()
{
clear();
}
//paint framebuffer stuff and fill buffer
void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg)
{
int i;
for(i=0; i< items_count ;i++){
if (do_save_bg)
fbdata[i].pixbuf = saveScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
v_screen_val.push_back(fbdata[i]);
}
for(i=0; i< items_count ;i++){
if (fbdata[i].is_frame)
frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r);
else
frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r);
}
}
//screen area save
inline fb_pixel_t* CComponents::saveScreen(int ax, int ay, int dx, int dy)
{
fb_pixel_t* pixbuf = new fb_pixel_t[dx * dy];
frameBuffer->SaveScreen(ax, ay, dx, dy, pixbuf);
return pixbuf;
}
//restore screen
inline void CComponents::restore()
{
for(size_t i =0; i< v_screen_val.size() ;i++) {
if (v_screen_val[i].pixbuf != NULL){
frameBuffer->RestoreScreen(v_screen_val[i].x, v_screen_val[i].y, v_screen_val[i].dx, v_screen_val[i].dy, v_screen_val[i].pixbuf);
delete[] v_screen_val[i].pixbuf;
}
}
v_screen_val.clear();
}
//clean old screen buffer
inline void CComponents::clear()
{
for(size_t i =0; i< v_screen_val.size() ;i++)
if (v_screen_val[i].pixbuf != NULL)
delete[] v_screen_val[i].pixbuf;
v_screen_val.clear();
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsDetailLine
CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_top, const int y_pos_down, const int h_mark_top_, const int h_mark_down_, fb_pixel_t color_line, fb_pixel_t color_shadow)
{
x = x_pos;
width = 16;
thickness = 4;
sw = 1; //shadow width
y = y_pos_top;
y_down = y_pos_down;
h_mark_top = h_mark_top_;
h_mark_down = h_mark_down_;
col_line = color_line;
col_shadow = color_shadow;
}
CComponentsDetailLine::~CComponentsDetailLine()
{
clear();
}
// y_top (=y)
// xpos +--|h_mark_up
// |
// |
// |
// |
// |
// |
// |
// |
// |
// +--|h_mark_down
// y_down
#define DLINE_ITEMS_COUNT 12
//paint details line with current parameters
void CComponentsDetailLine::paint(bool do_save_bg)
{
clear();
int y_mark_top = y-h_mark_top/2+thickness/2;
int y_mark_down = y_down-h_mark_down/2+thickness/2;
comp_fbdata_t fbdata[DLINE_ITEMS_COUNT] =
{
/* vertical item mark | */
{x+width-thickness-sw, y_mark_top, thickness, h_mark_top, col_line, 0, NULL, NULL, false, 0},
{x+width-sw, y_mark_top, sw, h_mark_top, col_shadow, 0, NULL, NULL, false, 0},
{x+width-thickness-sw, y_mark_top+h_mark_top, thickness+sw, sw , col_shadow, 0, NULL, NULL, false, 0},
/* horizontal item line - */
{x, y, width-thickness-sw, thickness, col_line, 0, NULL, NULL, false, 0},
{x+thickness, y+thickness, width-2*thickness-sw, sw, col_shadow, 0, NULL, NULL, false, 0},
/* vertical connect line [ */
{x, y+thickness, thickness, y_down-y-thickness, col_line, 0, NULL, NULL, false, 0},
{x+thickness, y+thickness+sw, sw, y_down-y-thickness-sw, col_shadow, 0, NULL, NULL, false, 0},
/* horizontal info line - */
{x, y_down, width-thickness-sw, thickness, col_line, 0, NULL, NULL, false, 0},
{x, y_down+thickness, width-thickness-sw, sw, col_shadow, 0, NULL, NULL, false, 0},
/* vertical info mark | */
{x+width-thickness-sw, y_mark_down, thickness, h_mark_down, col_line, 0, NULL, NULL, false, 0},
{x+width-sw, y_mark_down, sw, h_mark_down, col_shadow, 0, NULL, NULL, false, 0},
{x+width-thickness-sw, y_mark_down+h_mark_down,thickness+sw, sw, col_shadow, 0, NULL, NULL, false, 0},
};
paintFbItems(fbdata, DLINE_ITEMS_COUNT, do_save_bg);
}
//remove painted lines from screen
void CComponentsDetailLine::hide()
{
//caching current colors
fb_pixel_t c_tmp1, c_tmp2;
c_tmp1 = col_line;
c_tmp2 = col_shadow;
//set background color
col_line = col_shadow = COL_BACKGROUND;
//paint with background and restore, set last used colors
paint(false);
col_line = c_tmp1;
col_shadow = c_tmp2;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsInfoBox
CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
x = x_pos;
y = y_pos;
width = w;
height = h;
rad = 0;
shadow = has_shadow;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
fr_thickness = 2;
firstPaint = true;
v_infobox_val.clear();
}
#define INFOBOX_ITEMS_COUNT 3
void CComponentsInfoBox::paint(bool do_save_bg, bool fullPaint)
{
clear();
rad = RADIUS_LARGE;
comp_fbdata_t fbdata[INFOBOX_ITEMS_COUNT] =
{
{x+SHADOW_OFFSET, y+SHADOW_OFFSET, width, height, col_shadow, rad, NULL, NULL, false, 0},
{x, y, width, height, col_frame, rad, NULL, NULL, false, 0},
{x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, col_body, rad, NULL, NULL, false, 0},
};
int start = (shadow) ? 0 : 1;
if (firstPaint) {
if (do_save_bg) {
v_infobox_val.clear();
for(int i = start; i < INFOBOX_ITEMS_COUNT; i++) {
fbdata[i].pixbuf = saveScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
v_infobox_val.push_back(fbdata[i]);
fbdata[i].pixbuf = NULL;
}
}
// paint infobox full
paintFbItems((comp_fbdata_t*)&fbdata[start], INFOBOX_ITEMS_COUNT - start, false);
firstPaint = false;
}
else {
if (fullPaint)
// paint infobox full
paintFbItems((comp_fbdata_t*)&fbdata[start], INFOBOX_ITEMS_COUNT - start, false);
else
// paint body only
paintFbItems((comp_fbdata_t*)&fbdata[INFOBOX_ITEMS_COUNT - 1], 1, false);
}
}
//restore infobox
void CComponentsInfoBox::restore(bool clear_)
{
if (!v_infobox_val.empty()) {
for(size_t i =0; i< v_infobox_val.size() ;i++) {
if (v_infobox_val[i].pixbuf != NULL) {
frameBuffer->RestoreScreen(v_infobox_val[i].x, v_infobox_val[i].y, v_infobox_val[i].dx, v_infobox_val[i].dy, v_infobox_val[i].pixbuf);
if (clear_)
delete[] v_infobox_val[i].pixbuf;
}
}
if (clear_) {
v_infobox_val.clear();
firstPaint = true;
}
}
}
void CComponentsInfoBox::hide()
{
//caching current colors
fb_pixel_t c_tmp1, c_tmp2, c_tmp3;
c_tmp1 = col_body;
c_tmp2 = col_shadow;
c_tmp3 = col_frame;
//set background color
col_body = col_frame = col_shadow = COL_BACKGROUND;
//paint with background and restore, set last used colors
paint(false, true);
col_body = c_tmp1;
col_shadow = c_tmp2;
col_frame = c_tmp3;
}