Files
recycled-ni-neutrino/src/gui/components/cc_item.cpp
Thilo Graf 41218662ff CComponents/CComponentsItem: add advanced version of kill()
kill() allows now paint with defined colors over rendered objects
without restore of background. It's similar to paintBackgroundBoxRel()
known from CFrameBuffer, but with possiblity to define color,
default color is 0 like before (empty background).
Items with parent bindings use the background color of its parent
as default, but can also be ignored.

This function can be useful before repaint of items and/or,
if required, to have a clean background inside item containers.


Origin commit data
------------------
Commit: 6a2e701a7a
Author: Thilo Graf <dbt@novatux.de>
Date: 2014-05-05 (Mon, 05 May 2014)
2014-05-16 09:08:25 +02:00

219 lines
6.7 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012-2014, Thilo Graf 'dbt'
Copyright (C) 2012, Michael Liebmann 'micha-bbg'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <global.h>
#include <neutrino.h>
#include "cc_base.h"
#include <driver/screen_max.h>
#include <system/debug.h>
using namespace std;
// y
// x+------f-r-a-m-e-------+
// | |
// height body |
// | |
// +--------width---------+
//abstract sub class CComponentsItem from CComponents
CComponentsItem::CComponentsItem(CComponentsForm* parent)
{
cc_item_type = CC_ITEMTYPE_BASE;
cc_item_index = CC_NO_INDEX;
cc_item_enabled = true;
cc_item_selected = false;
initParent(parent);
}
void CComponentsItem::initParent(CComponentsForm* parent)
{
cc_parent = parent;
if (cc_parent)
cc_parent->addCCItem(this);
}
// Paint container background in cc-items with shadow, background and frame.
// This member must be called first in all paint() members before paint other items into the container.
// If backround is not required, it's possible to override this with variable paint_bg=false, use doPaintBg(true/false) to set this!
void CComponentsItem::paintInit(bool do_save_bg)
{
clearFbData();
int th = fr_thickness;
fb_pixel_t col_frame_cur = col_frame;
//calculate current needed frame thickeness and color, if item selected or not
if (cc_item_selected){
col_frame_cur = col_frame_sel;
th = max(fr_thickness_sel, fr_thickness);
}
//calculate current needed corner radius for body box, depends of frame thickness
int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
int sw = (shadow) ? shadow_w : 0;
//if item is bound on a parent form, we must use real x/y values and from parent form as reference
int ix = x, iy = y;
if (cc_parent){
ix = cc_xr + cc_parent->getFrameThickness();
iy = cc_yr + cc_parent->getFrameThickness();
}
comp_fbdata_t fbdata[] =
{
{CC_FBDATA_TYPE_BGSCREEN, ix, iy, width+sw, height+sw, 0, 0, 0, NULL, NULL},
{CC_FBDATA_TYPE_SHADOW_BOX, ix+sw, iy+sw, width, height, col_shadow, corner_rad, 0, NULL, NULL},//shadow
{CC_FBDATA_TYPE_FRAME, ix, iy, width, height, col_frame_cur, corner_rad, th, NULL, NULL},//frame
{CC_FBDATA_TYPE_BOX, ix+th, iy+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},//body
};
for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++) {
if (((fbdata[i].fbdata_type == CC_FBDATA_TYPE_SHADOW_BOX) && !shadow) ||
((fbdata[i].fbdata_type == CC_FBDATA_TYPE_FRAME) && !fr_thickness))
continue;
v_fbdata.push_back(fbdata[i]);
}
dprintf(DEBUG_DEBUG, "[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __func__, cc_item_type, cc_item_index, height, width);
paintFbItems(do_save_bg);
}
//restore last saved screen behind form box,
//Do use parameter 'no restore' to override the restore funtionality.
//For embedded items is it mostly not required to restore saved screens, so no_resore=true also is default parameter
//for such items.
//This member ensures demage of already existing screen buffer too, if parameter no_restore was changed while runtime.
void CComponentsItem::hideCCItem(bool no_restore)
{
//restore saved screen if available
if (saved_screen.pixbuf) {
frameBuffer->waitForIdle("CComponentsItem::hideCCItem()");
frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf);
if (no_restore) { //on parameter no restore=true delete saved screen if available
delete[] saved_screen.pixbuf;
saved_screen.pixbuf = NULL;
firstPaint = true;
}
}
is_painted = false;
}
void CComponentsItem::hide(bool no_restore)
{
hideCCItem(no_restore);
}
//erase or paint over rendered objects
void CComponentsItem::kill(const fb_pixel_t& bg_color, bool ignore_parent)
{
if(bg_color || cc_parent == NULL){
CComponents::kill(bg_color);
return;
}
if (cc_parent){
if(bg_color || ignore_parent)
CComponents::kill(bg_color);
else
CComponents::kill(cc_parent->getColorBody());
}
}
//synchronize colors for forms
//This is usefull if the system colors are changed during runtime
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
void CComponentsItem::syncSysColors()
{
col_body = COL_MENUCONTENT_PLUS_0;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
}
//returns current item element type, if no available, return -1 as unknown type
int CComponentsItem::getItemType()
{
for(int i =0; i< (CC_ITEMTYPES) ;i++){
if (i == cc_item_type)
return i;
}
dprintf(DEBUG_DEBUG, "[CComponentsItem] %s: unknown item type requested...\n", __func__);
return -1;
}
//returns true if current item is added to a form
bool CComponentsItem::isAdded()
{
if (cc_parent)
return true;
return false;
}
void CComponentsItem::setXPosP(const uint8_t& xpos_percent)
{
int x_tmp = cc_parent ? xpos_percent*cc_parent->getWidth() : xpos_percent*frameBuffer->getScreenWidth();
x = x_tmp/100;
}
void CComponentsItem::setYPosP(const uint8_t& ypos_percent)
{
int y_tmp = cc_parent ? ypos_percent*cc_parent->getHeight() : ypos_percent*frameBuffer->getScreenHeight();
x = y_tmp/100;
}
void CComponentsItem::setPosP(const uint8_t& xpos_percent, const uint8_t& ypos_percent)
{
setXPosP(xpos_percent);
setYPosP(ypos_percent);
}
void CComponentsItem::setCenterPos(int along_mode)
{
if (along_mode & CC_ALONG_X)
x = cc_parent ? cc_parent->getWidth() - width/2 : getScreenStartX(width);
if (along_mode & CC_ALONG_Y)
y = cc_parent ? cc_parent->getHeight() - height/2 : getScreenStartY(height);
}
void CComponentsItem::setHeightP(const uint8_t& h_percent)
{
height = cc_parent ? h_percent*cc_parent->getWidth()/100 : h_percent*frameBuffer->getScreenWidth()/100;
}
void CComponentsItem::setWidthP(const uint8_t& w_percent)
{
width = cc_parent ? w_percent*cc_parent->getHeight()/100 : w_percent*frameBuffer->getScreenHeight()/100;
}