Files
recycled-ni-neutrino/src/gui/components/cc_base.cpp
Thilo Graf 6eba3a1467 CComponents: remove wrong init value for item position
This causes an unnecessary offset and possible fb-remains.
This was observed at the header in Imageinfo, but only without shadow.


Origin commit data
------------------
Branch: ni/coolstream
Commit: 57a6c36329
Author: Thilo Graf <dbt@novatux.de>
Date: 2014-01-31 (Fri, 31 Jan 2014)



------------------
This commit was generated by Migit
2014-02-05 11:56:48 +01:00

234 lines
6.8 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012, 2013, Thilo Graf 'dbt'
Copyright (C) 2012, Michael Liebmann 'micha-bbg'
License: GPL
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public
License along with this program; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <global.h>
#include <neutrino.h>
#include "cc_base.h"
using namespace std;
//abstract basic class CComponents
CComponents::CComponents()
{
initVarBasic();
}
CComponents::~CComponents()
{
hide();
clearSavedScreen();
clearFbData();
}
void CComponents::clearSavedScreen()
{
if (saved_screen.pixbuf)
delete[] saved_screen.pixbuf;
saved_screen.pixbuf = NULL;
}
void CComponents::initVarBasic()
{
x = saved_screen.x = 0;
y = saved_screen.y = 0;
cc_xr = x;
cc_yr = y;
height = saved_screen.dy = CC_HEIGHT_MIN;
width = saved_screen.dx = CC_WIDTH_MIN;
col_body = COL_MENUCONTENT_PLUS_0;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
col_frame_sel = COL_MENUCONTENTSELECTED_PLUS_0;
corner_type = CORNER_ALL;
corner_rad = 0;
shadow = CC_SHADOW_OFF;
shadow_w = SHADOW_OFFSET;
fr_thickness = 0;
fr_thickness_sel = 3;
firstPaint = true;
is_painted = false;
paint_bg = true;
cc_allow_paint = true;
frameBuffer = CFrameBuffer::getInstance();
v_fbdata.clear();
saved_screen.pixbuf = NULL;
}
//paint framebuffer stuff and fill buffer
void CComponents::paintFbItems(bool do_save_bg)
{
//save background before first paint, do_save_bg must be true
if (firstPaint && do_save_bg) {
for(size_t i=0; i<v_fbdata.size(); i++){
if (v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
if ((v_fbdata[i].x <= 0) || (v_fbdata[i].y <= 0))
printf("\33[31m\t[CComponents] WARNING! Position <= 0 [%s - %d], x = %d y = %d\n\033[37m", __func__, __LINE__, v_fbdata[i].x, v_fbdata[i].y);
#ifdef DEBUG_CC
printf("\t[CComponents]\n\t[%s - %d] firstPaint->save screen: %d, fbdata_type: %d\n\tx = %d\n\ty = %d\n\tdx = %d\n\tdy = %d\n",
__func__,
__LINE__,
firstPaint,
v_fbdata[i].fbdata_type,
v_fbdata[i].x,
v_fbdata[i].y,
v_fbdata[i].dx,
v_fbdata[i].dy);
#endif
saved_screen.x = v_fbdata[i].x;
saved_screen.y = v_fbdata[i].y;
saved_screen.dx = v_fbdata[i].dx;
saved_screen.dy = v_fbdata[i].dy;
clearSavedScreen();
saved_screen.pixbuf = getScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy);
firstPaint = false;
break;
}
}
}
for(size_t i=0; i< v_fbdata.size() ;i++){
// Don't paint if dx or dy are 0
if ((v_fbdata[i].dx == 0) || (v_fbdata[i].dy == 0)){
#ifdef DEBUG_CC
printf("\t[CComponents] WARNING: [%s - %d], dx = %d dy = %d\n", __func__, __LINE__, v_fbdata[i].dx, v_fbdata[i].dy);
#endif
continue;
}
int fbtype = v_fbdata[i].fbdata_type;
#ifdef DEBUG_CC
printf("\t[CComponents]\n\t[%s - %d], fbdata_[%d]\n\tx = %d\n\ty = %d\n\tdx = %d\n\tdy = %d\n",
__func__,
__LINE__,
(int)i,
v_fbdata[i].x,
v_fbdata[i].y,
v_fbdata[i].dx,
v_fbdata[i].dy);
#endif
//some elements can be assembled from lines and must be handled as one unit (see details line),
//so all individual backgrounds of boxes must be saved and painted in "firstpaint mode"
if (firstPaint){
if (do_save_bg && fbtype == CC_FBDATA_TYPE_LINE)
v_fbdata[i].pixbuf = getScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
//ensure painting of all line fb items with saved screens
if (fbtype == CC_FBDATA_TYPE_LINE)
firstPaint = true;
else
firstPaint = false;
}
//paint all fb relevant basic parts (frame and body) with all specified properties, paint_bg must be true
if (fbtype != CC_FBDATA_TYPE_BGSCREEN && paint_bg){
if (fbtype == CC_FBDATA_TYPE_FRAME) {
if (v_fbdata[i].frame_thickness > 0 && cc_allow_paint)
frameBuffer->paintBoxFrame(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].frame_thickness, v_fbdata[i].color, v_fbdata[i].r, corner_type);
}
else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
frameBuffer->paintBackgroundBoxRel(x, y, v_fbdata[i].dx, v_fbdata[i].dy);
else if (fbtype == CC_FBDATA_TYPE_SHADOW_BOX) {
if (shadow) {
int sw = shadow_w;
int sw_cur = sw;
int x_sh = v_fbdata[i].x + v_fbdata[i].dx - sw;
int y_sh = v_fbdata[i].y + v_fbdata[i].dy - sw;
if (corner_type && v_fbdata[i].r) {
//calculate positon of shadow areas
x_sh += sw - 2*v_fbdata[i].r;
y_sh += sw - 2*v_fbdata[i].r;
//calculate current shadow width depends of current corner_rad
sw_cur = max(2*v_fbdata[i].r, sw);
}
if (cc_allow_paint){
// shadow right
frameBuffer->paintBoxRel(x_sh, v_fbdata[i].y, sw_cur, v_fbdata[i].dy-sw_cur, v_fbdata[i].color, v_fbdata[i].r, corner_type & CORNER_TOP_RIGHT);
// shadow bottom
frameBuffer->paintBoxRel(v_fbdata[i].x, y_sh, v_fbdata[i].dx, sw_cur, v_fbdata[i].color, v_fbdata[i].r, corner_type & CORNER_BOTTOM);
}
}
}
else
if(cc_allow_paint)
frameBuffer->paintBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].color, v_fbdata[i].r, corner_type);
}
}
is_painted = true;
}
//screen area save
inline fb_pixel_t* CComponents::getScreen(int ax, int ay, int dx, int dy)
{
if (dx * dy == 0)
return NULL;
fb_pixel_t* pixbuf = new fb_pixel_t[dx * dy];
frameBuffer->waitForIdle("CComponents::getScreen()");
frameBuffer->SaveScreen(ax, ay, dx, dy, pixbuf);
return pixbuf;
}
//restore screen from buffer
inline void CComponents::hide()
{
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].pixbuf){
frameBuffer->waitForIdle("CComponents::hide()");
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
}
}
clearFbData();
is_painted = false;
}
//erase rendered objects
void CComponents::kill()
{
for(size_t i =0; i< v_fbdata.size() ;i++)
frameBuffer->paintBackgroundBoxRel(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy);
clearFbData();
firstPaint = true;
is_painted = false;
}
//clean old screen buffer
inline void CComponents::clearFbData()
{
for(size_t i =0; i< v_fbdata.size() ;i++)
if (v_fbdata[i].pixbuf)
delete[] v_fbdata[i].pixbuf;
v_fbdata.clear();
}