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Use strictly CComponentsForm as parent parameter in constructors.
Some parts have been cleaned up (Constructors, init methodes removed)
New parameter makes it possible already add current item in constructor.
So in mostly situations is it not necessary to use explicit addCCItem(),
but addCCItem()is still valid and necessary in certain situations.
Affected are all cc-classes and their derivates.
Some classes must or can be adapted later. The function is
not currently restricted, because usage of parent parameter is not explicit
defined in constructors, see CImageInfo, here yet are used addCCItem()
methodes.
Generally this parameter is located in the constructors before bool has_shadow,
but it is not sure whether it would be better to use this parameter as the first.
That remains to be clarified.
Origin commit data
------------------
Branch: ni/coolstream
Commit: 23d7b62cf0
Author: Thilo Graf <dbt@novatux.de>
Date: 2014-03-03 (Mon, 03 Mar 2014)
------------------
This commit was generated by Migit
203 lines
6.3 KiB
C++
203 lines
6.3 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012-2014, Thilo Graf 'dbt'
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Copyright (C) 2012, Michael Liebmann 'micha-bbg'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public
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License along with this program; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <global.h>
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#include <neutrino.h>
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#include "cc_base.h"
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#include <driver/screen_max.h>
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using namespace std;
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// y
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// x+------f-r-a-m-e-------+
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// | |
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// height body |
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// | |
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// +--------width---------+
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//abstract sub class CComponentsItem from CComponents
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CComponentsItem::CComponentsItem(CComponentsForm* parent)
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{
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cc_item_type = CC_ITEMTYPE_BASE;
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cc_item_index = CC_NO_INDEX;
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cc_item_enabled = true;
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cc_item_selected = false;
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initParent(parent);
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}
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void CComponentsItem::initParent(CComponentsForm* parent)
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{
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cc_parent = parent;
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if (cc_parent)
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cc_parent->addCCItem(this);
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}
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// Paint container background in cc-items with shadow, background and frame.
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// This member must be called first in all paint() members before paint other items into the container.
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// If backround is not required, it's possible to override this with variable paint_bg=false, use doPaintBg(true/false) to set this!
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void CComponentsItem::paintInit(bool do_save_bg)
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{
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clearFbData();
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int th = fr_thickness;
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fb_pixel_t col_frame_cur = col_frame;
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//calculate current needed frame thickeness and color, if item selected or not
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if (cc_item_selected){
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col_frame_cur = col_frame_sel;
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th = max(fr_thickness_sel, fr_thickness);
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}
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//calculate current needed corner radius for body box, depends of frame thickness
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int rad = (corner_rad>th) ? corner_rad-th : corner_rad;
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int sw = (shadow) ? shadow_w : 0;
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//if item is bound on a parent form, we must use real x/y values and from parent form as reference
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int ix = x, iy = y;
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if (cc_parent){
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ix = cc_xr + cc_parent->getFrameThickness();
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iy = cc_yr + cc_parent->getFrameThickness();
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}
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comp_fbdata_t fbdata[] =
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{
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{CC_FBDATA_TYPE_BGSCREEN, ix, iy, width+sw, height+sw, 0, 0, 0, NULL, NULL},
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{CC_FBDATA_TYPE_SHADOW_BOX, ix+sw, iy+sw, width, height, col_shadow, corner_rad, 0, NULL, NULL},//shadow
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{CC_FBDATA_TYPE_FRAME, ix, iy, width, height, col_frame_cur, corner_rad, th, NULL, NULL},//frame
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{CC_FBDATA_TYPE_BOX, ix+th, iy+th, width-2*th, height-2*th, col_body, rad, 0, NULL, NULL},//body
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};
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for(size_t i =0; i< (sizeof(fbdata) / sizeof(fbdata[0])) ;i++) {
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if (((fbdata[i].fbdata_type == CC_FBDATA_TYPE_SHADOW_BOX) && !shadow) ||
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((fbdata[i].fbdata_type == CC_FBDATA_TYPE_FRAME) && !fr_thickness))
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continue;
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v_fbdata.push_back(fbdata[i]);
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}
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#ifdef DEBUG_CC
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printf("[CComponentsItem] %s:\ncc_item_type: %d\ncc_item_index = %d\nheight = %d\nwidth = %d\n", __func__, cc_item_type, cc_item_index, height, width);
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#endif
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paintFbItems(do_save_bg);
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}
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//restore last saved screen behind form box,
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//Do use parameter 'no restore' to override the restore funtionality.
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//For embedded items is it mostly not required to restore saved screens, so no_resore=true also is default parameter
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//for such items.
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//This member ensures demage of already existing screen buffer too, if parameter no_restore was changed while runtime.
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void CComponentsItem::hideCCItem(bool no_restore)
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{
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//restore saved screen if available
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if (saved_screen.pixbuf) {
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frameBuffer->waitForIdle("CComponentsItem::hideCCItem()");
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frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf);
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if (no_restore) { //on parameter no restore=true delete saved screen if available
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delete[] saved_screen.pixbuf;
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saved_screen.pixbuf = NULL;
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firstPaint = true;
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}
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}
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is_painted = false;
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}
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void CComponentsItem::hide(bool no_restore)
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{
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hideCCItem(no_restore);
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}
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//synchronize colors for forms
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//This is usefull if the system colors are changed during runtime
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//so you can ensure correct applied system colors in relevant objects with unchanged instances.
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void CComponentsItem::syncSysColors()
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{
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col_body = COL_MENUCONTENT_PLUS_0;
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col_shadow = COL_MENUCONTENTDARK_PLUS_0;
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col_frame = COL_MENUCONTENT_PLUS_6;
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}
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//returns current item element type, if no available, return -1 as unknown type
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int CComponentsItem::getItemType()
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{
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for(int i =0; i< (CC_ITEMTYPES) ;i++){
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if (i == cc_item_type)
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return i;
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}
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#ifdef DEBUG_CC
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printf("[CComponentsItem] %s: unknown item type requested...\n", __func__);
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#endif
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return -1;
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}
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//returns true if current item is added to a form
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bool CComponentsItem::isAdded()
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{
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if (cc_parent)
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return true;
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return false;
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}
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void CComponentsItem::setXPosP(const uint8_t& xpos_percent)
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{
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int x_tmp = cc_parent ? xpos_percent*cc_parent->getWidth() : xpos_percent*frameBuffer->getScreenWidth();
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x = x_tmp/100;
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}
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void CComponentsItem::setYPosP(const uint8_t& ypos_percent)
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{
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int y_tmp = cc_parent ? ypos_percent*cc_parent->getHeight() : ypos_percent*frameBuffer->getScreenHeight();
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x = y_tmp/100;
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}
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void CComponentsItem::setPosP(const uint8_t& xpos_percent, const uint8_t& ypos_percent)
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{
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setXPosP(xpos_percent);
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setYPosP(ypos_percent);
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}
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void CComponentsItem::setCenterPos(int along_mode)
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{
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if (along_mode & CC_ALONG_X)
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x = cc_parent ? cc_parent->getWidth() - width/2 : getScreenStartX(width);
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if (along_mode & CC_ALONG_Y)
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y = cc_parent ? cc_parent->getHeight() - height/2 : getScreenStartY(height);
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}
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void CComponentsItem::setHeightP(const uint8_t& h_percent)
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{
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height = cc_parent ? h_percent*cc_parent->getWidth()/100 : h_percent*frameBuffer->getScreenWidth()/100;
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}
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void CComponentsItem::setWidthP(const uint8_t& w_percent)
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{
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width = cc_parent ? w_percent*cc_parent->getHeight()/100 : w_percent*frameBuffer->getScreenHeight()/100;
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}
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