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Origin commit data
------------------
Commit: 9f902af587
Author: Thilo Graf <dbt@novatux.de>
Date: 2014-08-19 (Tue, 19 Aug 2014)
122 lines
5.3 KiB
C++
122 lines
5.3 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012, 2013, 2014, Thilo Graf 'dbt'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __CC_FORM_FOOTER_H__
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#define __CC_FORM_FOOTER_H__
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#include "cc_frm_header.h"
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#include "cc_frm_button.h"
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#include <gui/widget/buttons.h> //for compatibility with 'button_label' type
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//for 'button_label' type with string
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typedef struct button_label_s
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{
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const char * button;
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std::string text;
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} button_label_s_struct;
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typedef struct button_label_l
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{
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const char * button;
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neutrino_locale_t locale;
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} button_label_l_struct;
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/*!
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CComponentsFooter, sub class of CComponentsHeader provides prepared container for footer
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Is mostly usable like a header but without caption, and context button icons.
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*/
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class CComponentsFooter : public CComponentsHeader
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{
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private:
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void initVarFooter( const int& x_pos, const int& y_pos, const int& w, const int& h = 0,
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const int& buttons = 0,
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CComponentsForm *parent = NULL,
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bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6,
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fb_pixel_t color_body = COL_INFOBAR_SHADOW_PLUS_1,
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fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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///show button frame and background, default false
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bool btn_contour;
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///property: set font for label caption, see also setButtonFont()
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Font* ccf_btn_font;
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///container for button objects
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CComponentsFrmChain *chain;
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public:
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CComponentsFooter(CComponentsForm *parent = NULL);
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CComponentsFooter( const int& x_pos, const int& y_pos, const int& w, const int& h = 0,
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const int& buttons = 0,
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CComponentsForm *parent = NULL,
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bool has_shadow = CC_SHADOW_OFF,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6,
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fb_pixel_t color_body = COL_INFOBAR_SHADOW_PLUS_1,
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fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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///add button labels with string label type as content, count as size_t, chain_width as int, label width as int
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void setButtonLabels(const struct button_label_s * const content, const size_t& label_count, const int& chain_width = 0, const int& label_width = 0);
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///add button labels with locale label type as content, count as size_t, chain_width as int, label width as int
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void setButtonLabels(const struct button_label_l * const content, const size_t& label_count, const int& chain_width = 0, const int& label_width = 0);
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///add button labels with locale label type as content, parameter 1 as vector, chain_width as int, label width as int
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void setButtonLabels(const std::vector<button_label_l>v_content, const int& chain_width, const int& label_width);
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///add button labels with string label type as content, parameter 1 as vector, chain_width as int, label width as int
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void setButtonLabels(const std::vector<button_label_s>v_content, const int& chain_width, const int& label_width);
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///add button labels with old label type, count as size_t, chain_width as int, label width as int
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///NOTE: for compatibility with older button handler find in gui/widget/buttons.h
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void setButtonLabels(const struct button_label * const content, const size_t& label_count, const int& chain_width = 0, const int& label_width = 0);
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///add single button label with string label type as content, chain_width as int, label width as int
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void setButtonLabel(const char *button_icon, const std::string& text, const int& chain_width = 0, const int& label_width = 0);
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///add single button label with locale label type as content, chain_width as int, label width as int
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void setButtonLabel(const char *button_icon, const neutrino_locale_t& locale, const int& chain_width = 0, const int& label_width = 0);
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///causes show/hide countour of button frame and background, parameter bool show, default= true
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void showButtonContour(bool show = true);
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///property: set font for label caption, parameter as font object, value NULL causes usage of dynamic font
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void setButtonFont(Font* font){ccf_btn_font = font;};
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///returns pointer to internal button container
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CComponentsFrmChain* getButtonChainObject(){return chain;};
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///this is a nearly methode similar with the older button handler find in gui/widget/buttons.h, some parameters are different, but require minimalized input
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///this member sets some basic parameters and will paint concurrently on execute, explicit call of paint() is not required
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void paintButtons( const int& x_pos,
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const int& y_pos,
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const int& w,
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const int& h,
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const size_t& label_count,
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const struct button_label * const content,
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const int& label_width = 0,
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const int& context_buttons = 0,
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Font* font = NULL,
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bool do_save_bg = CC_SAVE_SCREEN_NO
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);
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};
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#endif
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