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- Paint full info box only when activating the menu,
otherwise only body paint
Origin commit data
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Branch: ni/coolstream
Commit: cb375cc214
Author: Michael Liebmann <tuxcode.bbg@gmail.com>
Date: 2012-07-22 (Sun, 22 Jul 2012)
Origin message was:
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* CComponentsInfoBox: Optimize display
- Paint full info box only when activating the menu,
otherwise only body paint
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This commit was generated by Migit
110 lines
3.3 KiB
C++
110 lines
3.3 KiB
C++
/*
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GUI window component classes - Neutrino-GUI
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Copyright(C) 2012, Thilo Graf (dbt)
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This class contains generic components for GUI-related parts.
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License: GPL
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the
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Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __COMPONENTS__
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#define __COMPONENTS__
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#include <driver/framebuffer.h>
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#include <gui/color.h>
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#include <gui/customcolor.h>
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#include <vector>
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//required typedefs
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typedef struct comp_fbdata_t
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{
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int x;
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int y;
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int dx;
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int dy;
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fb_pixel_t color;
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int r;
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void * data;
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fb_pixel_t* pixbuf;
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bool is_frame;
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int frame_thickness;
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} comp_fbdata_struct_t;
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class CComponents
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{
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protected:
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int x, y, height, width, sw;
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CFrameBuffer * frameBuffer;
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std::vector<comp_fbdata_t> v_screen_val;
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void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true);
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fb_pixel_t* saveScreen(int ax, int ay, int dx, int dy);
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void clear();
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public:
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CComponents(const int x_pos = 0, const int y_pos = 0, const int h = 0, const int w = 0);
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virtual~CComponents();
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virtual void setXPos(const int& xpos){x = xpos;};
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virtual void setYPos(const int& ypos){y = ypos;};
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virtual void setHeight(const int& h){height = h;};
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virtual void setWidth(const int& w){width = w;};
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virtual void restore();
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};
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class CComponentsDetailLine : public CComponents
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{
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private:
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int thickness, y_down, h_mark_top, h_mark_down;
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fb_pixel_t col_line, col_shadow;
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public:
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CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down,
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const int h_mark_up =16 , const int h_mark_down = 16,
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fb_pixel_t color_line = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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~CComponentsDetailLine();
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void paint(bool do_save_bg = true);
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void hide();
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void setColor(fb_pixel_t color_line, fb_pixel_t color_shadow){col_line = color_line; col_shadow = color_shadow;};
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void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
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void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
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};
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class CComponentsInfoBox : public CComponents
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{
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private:
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int rad,fr_thickness;
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bool shadow;
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fb_pixel_t col_frame, col_body, col_shadow;
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bool firstPaint;
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std::vector<comp_fbdata_t> v_infobox_val;
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public:
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CComponentsInfoBox( const int x_pos, const int y_pos, const int h, const int w, bool has_shadow = true,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENTDARK_PLUS_0,fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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void paint(bool do_save_bg = true);
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void hide();
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void restore(bool clear_);
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void setColor(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
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};
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#endif
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