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Color gradient feature was originally intended for use
inside theme settings and it's not really suitable for
generally use as default in all themes at the moment, so it makes more
sense to have options in theme settings and let the user decide
to customize this, unless enough other gui parts can use this feature.
Origin commit data
------------------
Branch: ni/coolstream
Commit: 01516cf943
Author: Thilo Graf <dbt@novatux.de>
Date: 2015-04-29 (Wed, 29 Apr 2015)
Origin message was:
------------------
themes: use hintbox and header gradient option in theme settings
Color gradient feature was originally intended for use
inside theme settings and it's not really suitable for
generally use as default in all themes at the moment, so it makes more
sense to have options in theme settings and let the user decide
to customize this, unless enough other gui parts can use this feature.
------------------
This commit was generated by Migit
415 lines
12 KiB
C++
415 lines
12 KiB
C++
/*
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Based up Neutrino-GUI - Tuxbox-Project
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Copyright (C) 2001 by Steffen Hehn 'McClean'
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Classes for generic GUI-related components.
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Copyright (C) 2012, 2013, 2014 Thilo Graf 'dbt'
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Copyright (C) 2012, Michael Liebmann 'micha-bbg'
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License: GPL
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <global.h>
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#include <neutrino.h>
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#include "cc_frm_header.h"
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#include <system/debug.h>
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using namespace std;
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//-------------------------------------------------------------------------------------------------------
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//sub class CComponentsHeader inherit from CComponentsForm
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CComponentsHeader::CComponentsHeader(CComponentsForm* parent)
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{
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//CComponentsHeader
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initVarHeader(1, 1, 0, 0, "", "", 0, parent);
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}
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CComponentsHeader::CComponentsHeader( const int& x_pos, const int& y_pos, const int& w, const int& h,
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const std::string& caption,
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const std::string& icon_name,
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const int& buttons,
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CComponentsForm* parent,
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bool has_shadow,
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fb_pixel_t color_frame,
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fb_pixel_t color_body,
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fb_pixel_t color_shadow)
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{
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initVarHeader(x_pos, y_pos, w, h, caption, icon_name, buttons, parent, has_shadow, color_frame, color_body, color_shadow);
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}
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CComponentsHeaderLocalized::CComponentsHeaderLocalized( const int& x_pos, const int& y_pos, const int& w, const int& h,
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neutrino_locale_t caption_locale,
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const std::string& icon_name,
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const int& buttons,
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CComponentsForm* parent,
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bool has_shadow,
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fb_pixel_t color_frame,
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fb_pixel_t color_body,
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fb_pixel_t color_shadow)
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:CComponentsHeader( x_pos, y_pos, w, h,
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g_Locale->getText(caption_locale),
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icon_name, buttons,
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parent,
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has_shadow,
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color_frame, color_body, color_shadow){};
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void CComponentsHeader::initVarHeader( const int& x_pos, const int& y_pos, const int& w, const int& h,
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const std::string& caption,
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const std::string& icon_name,
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const int& buttons,
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CComponentsForm* parent,
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bool has_shadow,
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fb_pixel_t color_frame,
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fb_pixel_t color_body,
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fb_pixel_t color_shadow)
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{
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cc_item_type = CC_ITEMTYPE_FRM_HEADER;
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x = x_pos;
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y = y_pos;
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//init header width
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width = w == 0 ? frameBuffer->getScreenWidth(true) : w;
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//init header default height
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height = max(h, g_Font[SNeutrinoSettings::FONT_TYPE_MENU]->getHeight());
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cch_size_mode = CC_HEADER_SIZE_LARGE;
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initCaptionFont(); //sets cch_font and calculate height if required;
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shadow = has_shadow;
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col_frame = color_frame;
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col_body = color_body;
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col_shadow = color_shadow;
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col_body = COL_MENUHEAD_PLUS_0;
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col_body_gradient = g_settings.theme.menu_Head_gradient;
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cc_body_gradient_direction = CFrameBuffer::gradientVertical;
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cch_text = caption;
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cch_icon_name = icon_name;
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corner_rad = RADIUS_LARGE,
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corner_type = CORNER_TOP;
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cch_icon_obj = NULL;
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cch_text_obj = NULL;
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cch_btn_obj = NULL;
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cch_col_text = COL_MENUHEAD_TEXT;
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cch_caption_align = CTextBox::NO_AUTO_LINEBREAK;
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cch_items_y = CC_CENTERED;
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cch_offset = 8;
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cch_icon_x = cch_offset;
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cch_icon_w = 0;
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cch_text_x = cch_offset;
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cch_buttons_space = cch_offset;
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addContextButton(buttons);
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initCCItems();
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initParent(parent);
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}
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CComponentsHeader::~CComponentsHeader()
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{
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dprintf(DEBUG_DEBUG, "[~CComponentsHeader] [%s - %d] delete...\n", __func__, __LINE__);
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v_cch_btn.clear();
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}
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void CComponentsHeader::setCaption(const std::string& caption, const int& align_mode)
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{
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cch_text = caption;
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cch_caption_align = align_mode;
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}
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void CComponentsHeader::setCaption(neutrino_locale_t caption_locale, const int& align_mode)
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{
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cch_text = g_Locale->getText(caption_locale);
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cch_caption_align = align_mode;
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}
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void CComponentsHeader::setCaptionFont(Font* font)
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{
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initCaptionFont(font); //cch_font = font
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}
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void CComponentsHeader::initCaptionFont(Font* font)
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{
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Font *l_font = g_Font[SNeutrinoSettings::FONT_TYPE_MENU_TITLE];
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Font *s_font = g_Font[SNeutrinoSettings::FONT_TYPE_MENU];
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if (font == NULL){
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cch_font = (cch_size_mode == CC_HEADER_SIZE_LARGE? l_font : s_font);
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//select matching height
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if (cch_size_mode == CC_HEADER_SIZE_LARGE)
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height = std::max(height, l_font->getHeight());
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else
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height = std::min(height, s_font->getHeight());
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}
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else{
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cch_font = font;
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height = std::max(height, cch_font->getHeight());
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}
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}
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void CComponentsHeader::setIcon(const char* icon_name)
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{
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if (icon_name){
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string s_icon = string(icon_name);
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setIcon(s_icon);
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}
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else
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setIcon("");
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}
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void CComponentsHeader::setIcon(const std::string& icon_name)
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{
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cch_icon_name = icon_name;
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initIcon();
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}
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void CComponentsHeader::initIcon()
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{
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//init cch_icon_obj only if an icon available
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if (cch_icon_name.empty()) {
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cch_icon_w = 0;
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if (cch_icon_obj){
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delete cch_icon_obj;
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cch_icon_obj = NULL;
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}
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return;
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}
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//create instance for cch_icon_obj and add to container at once
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if (cch_icon_obj == NULL){
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dprintf(DEBUG_DEBUG, "[CComponentsHeader]\n [%s - %d] init header icon: %s\n", __func__, __LINE__, cch_icon_name.c_str());
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cch_icon_obj = new CComponentsPicture(cch_icon_x, cch_items_y, 0, 0, cch_icon_name, this);
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}
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//set properties for icon object
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if (cch_icon_obj){
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//get dimensions of header icon
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int iw = 0;
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int ih = 0;
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cch_icon_obj->getSize(&iw, &ih);
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dprintf(DEBUG_INFO, "[CComponentsHeader]\n [%s - %d] init icon size: iw = %d, ih = %d\n", __func__, __LINE__, iw, ih);
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cch_icon_obj->setWidth(iw);
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cch_icon_obj->setHeight(ih);
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cch_icon_obj->doPaintBg(false);
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//set corner mode of icon item
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int cc_icon_corner_type = corner_type;
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if (corner_type == CORNER_TOP_LEFT || corner_type == CORNER_TOP)
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cc_icon_corner_type = CORNER_TOP_LEFT;
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else
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cc_icon_corner_type = CORNER_LEFT;
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cch_icon_obj->setCorner(corner_rad-fr_thickness, cc_icon_corner_type);
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//global set width of icon object
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cch_icon_w = cch_icon_obj->getWidth();
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//global adapt height
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height = max(height, cch_icon_obj->getHeight());
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// //re-align height of icon object
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// cch_icon_obj->setHeight(height);
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}
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}
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void CComponentsHeader::addContextButton(const std::string& button_name)
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{
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v_cch_btn.push_back(button_name);
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dprintf(DEBUG_DEBUG, "[CComponentsHeader] %s added %d default buttons...\n", __func__, (int)v_cch_btn.size());
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}
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void CComponentsHeader::addContextButton(const std::vector<std::string>& v_button_names)
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{
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for (size_t i= 0; i< v_button_names.size(); i++)
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addContextButton(v_button_names[i]);
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}
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void CComponentsHeader::addContextButton(const int& buttons)
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{
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if (buttons & CC_BTN_EXIT)
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addContextButton(NEUTRINO_ICON_BUTTON_HOME);
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if (buttons & CC_BTN_HELP)
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addContextButton(NEUTRINO_ICON_BUTTON_HELP);
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if (buttons & CC_BTN_INFO)
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addContextButton(NEUTRINO_ICON_BUTTON_INFO);
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if (buttons & CC_BTN_MENU)
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addContextButton(NEUTRINO_ICON_BUTTON_MENU);
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if (buttons & CC_BTN_MUTE_ZAP_ACTIVE )
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addContextButton(NEUTRINO_ICON_BUTTON_MUTE_ZAP_ACTIVE);
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if (buttons & CC_BTN_MUTE_ZAP_INACTIVE )
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addContextButton(NEUTRINO_ICON_BUTTON_MUTE_ZAP_INACTIVE);
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if (buttons & CC_BTN_OKAY)
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addContextButton(NEUTRINO_ICON_BUTTON_OKAY);
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if (buttons & CC_BTN_MUTE)
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addContextButton(NEUTRINO_ICON_BUTTON_MUTE);
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if (buttons & CC_BTN_TOP)
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addContextButton(NEUTRINO_ICON_BUTTON_TOP);
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if (buttons & CC_BTN_DOWN)
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addContextButton(NEUTRINO_ICON_BUTTON_DOWN);
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if (buttons & CC_BTN_RIGHT)
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addContextButton(NEUTRINO_ICON_BUTTON_RIGHT);
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if (buttons & CC_BTN_LEFT)
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addContextButton(NEUTRINO_ICON_BUTTON_LEFT);
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if (buttons & CC_BTN_FORWARD)
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addContextButton(NEUTRINO_ICON_BUTTON_FORWARD);
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if (buttons & CC_BTN_BACKWARD)
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addContextButton(NEUTRINO_ICON_BUTTON_BACKWARD);
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if (buttons & CC_BTN_PAUSE)
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addContextButton(NEUTRINO_ICON_BUTTON_PAUSE);
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if (buttons & CC_BTN_PLAY)
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addContextButton(NEUTRINO_ICON_BUTTON_PLAY);
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if (buttons & CC_BTN_RECORD_ACTIVE)
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addContextButton(NEUTRINO_ICON_BUTTON_RECORD_ACTIVE);
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if (buttons & CC_BTN_RECORD_INACTIVE)
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addContextButton(NEUTRINO_ICON_BUTTON_RECORD_INACTIVE);
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if (buttons & CC_BTN_RECORD_STOP)
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addContextButton(NEUTRINO_ICON_BUTTON_STOP);
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}
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void CComponentsHeader::removeContextButtons()
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{
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dprintf(DEBUG_DEBUG, "[CComponentsHeader]\t [%s - %d] removing %u context buttons...\n", __func__, __LINE__, v_cch_btn.size());
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v_cch_btn.clear();
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if (cch_btn_obj)
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cch_btn_obj->clear();
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}
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void CComponentsHeader::initButtons()
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{
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//exit if no button defined
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if (v_cch_btn.empty()){
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if (cch_btn_obj)
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cch_btn_obj->clear(); //clean up, but hold instance
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return;
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}
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//create instance for header buttons chain object and add to container
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if (cch_btn_obj == NULL){
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dprintf(DEBUG_DEBUG, "[CComponentsHeader]\n [%s - %d] init header buttons...\n", __func__, __LINE__);
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cch_btn_obj = new CComponentsIconForm(this);
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}
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//set button form properties
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if (cch_btn_obj){
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cch_btn_obj->setDimensionsAll(0, cch_items_y, 0, 0);
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cch_btn_obj->doPaintBg(false);
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cch_btn_obj->setAppendOffset(cch_buttons_space, 0);
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cch_btn_obj->removeAllIcons();
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cch_btn_obj->addIcon(v_cch_btn);
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//set corner mode of button item
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int cc_btn_corner_type = corner_type;
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if (corner_type == CORNER_TOP_RIGHT || corner_type == CORNER_TOP)
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cc_btn_corner_type = CORNER_TOP_RIGHT;
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else
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cc_btn_corner_type = CORNER_RIGHT;
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cch_btn_obj->setCorner(corner_rad-fr_thickness, cc_btn_corner_type);
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//global adapt height
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height = max(height, cch_btn_obj->getHeight());
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//re-align height of button object
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cch_btn_obj->setHeight(height);
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//re-align height of icon object
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if (cch_icon_obj)
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cch_icon_obj->setHeight(height);
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}
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}
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void CComponentsHeader::initCaption()
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{
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//recalc header text position if header icon is defined
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int cc_text_w = 0;
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if (!cch_icon_name.empty()){
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cch_text_x = cch_icon_x+cch_icon_w+cch_offset;
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}
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//calc width of text object in header
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cc_text_w = width-cch_text_x-cch_offset;
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int buttons_w = 0;
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if (cch_btn_obj){
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//get width of buttons object
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buttons_w = cch_btn_obj->getWidth();
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//set x position of buttons
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cch_btn_obj->setXPos(width - buttons_w);
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}
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//set required width of caption object
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cc_text_w -= buttons_w-cch_offset;
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//create cch_text_obj and add to collection
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if (cch_text_obj == NULL){
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dprintf(DEBUG_DEBUG, "[CComponentsHeader]\n [%s - %d] init header text: %s [ x %d w %d ]\n", __func__, __LINE__, cch_text.c_str(), cch_text_x, cc_text_w);
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cch_text_obj = new CComponentsText();
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}
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//add text item
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if (!cch_text_obj->isAdded())
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addCCItem(cch_text_obj); //text
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//set header text properties
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if (cch_text_obj){
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//set alignment of text item in dependency from text alignment
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if (cch_caption_align == CTextBox::CENTER)
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cch_text_x = CC_CENTERED;
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cch_text_obj->setDimensionsAll(cch_text_x, cch_items_y, cc_text_w, height);
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cch_text_obj->doPaintBg(false);
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cch_text_obj->setText(cch_text, cch_caption_align, cch_font);
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cch_text_obj->forceTextPaint(); //here required
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cch_text_obj->setTextColor(cch_col_text);
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cch_text_obj->setColorBody(col_body);
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cch_text_obj->enableTboxSaveScreen(save_tbox_screen);
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//corner of text item
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cch_text_obj->setCorner(corner_rad-fr_thickness, corner_type);
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/*
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global adapt height not needed here again
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because this object is initialized at last
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*/
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//height = max(height, cch_text_obj->getHeight());
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}
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}
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void CComponentsHeader::initCCItems()
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{
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//set size
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initCaptionFont();
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//init icon
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initIcon();
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//init buttons
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initButtons();
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//init text
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initCaption();
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}
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void CComponentsHeader::paint(bool do_save_bg)
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{
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//prepare items
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initCCItems();
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//paint form contents
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paintForm(do_save_bg);
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}
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