Files
recycled-ni-neutrino/src/gui/components/cc_item_tvpig.cpp
Thilo Graf de00ec3d5e CComponents: split cc_base.cpp
It's easier to work with smaller files.
Most files contain only one cc-class and their names are
derived on the particular class that is contained therein.


Origin commit data
------------------
Commit: 3ed9af87ad
Author: Thilo Graf <dbt@novatux.de>
Date: 2013-02-26 (Tue, 26 Feb 2013)
2013-03-06 11:28:18 +01:00

85 lines
2.2 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic GUI-related components.
Copyright (C) 2012, 2013, Thilo Graf 'dbt'
Copyright (C) 2012, Michael Liebmann 'micha-bbg'
License: GPL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <global.h>
#include <neutrino.h>
#include "cc.h"
#include <video.h>
extern cVideo * videoDecoder;
using namespace std;
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsPIP from CComponentsItem
CComponentsPIP::CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow)
{
//CComponents, CComponentsItem
initVarItem();
cc_item_type = CC_ITEMTYPE_PIP;
//CComponentsPIP
screen_w = frameBuffer->getScreenWidth(true);
screen_h = frameBuffer->getScreenHeight(true);
//CComponents
x = x_pos;
y = y_pos;
width = percent*screen_w/100;
height = percent*screen_h/100;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = COL_BACKGROUND;
col_body = COL_BACKGROUND;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
}
CComponentsPIP::~CComponentsPIP()
{
hide();
clearSavedScreen();
clear();
videoDecoder->Pig(-1, -1, -1, -1);
}
void CComponentsPIP::paint(bool do_save_bg)
{
paintInit(do_save_bg);
videoDecoder->Pig(x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, screen_w, screen_h);
}
void CComponentsPIP::hide(bool no_restore)
{
hideCCItem(no_restore);
videoDecoder->Pig(-1, -1, -1, -1);
}