mirror of
https://github.com/tuxbox-neutrino/libstb-hal.git
synced 2025-08-26 23:13:16 +02:00
generic-pc: add openGL based framebuffer implementation
This commit is contained in:
@@ -11,6 +11,7 @@ libgeneric_la_SOURCES = \
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dmx.cpp \
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video.cpp \
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audio.cpp \
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glfb.cpp \
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init.cpp \
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playback.cpp \
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pwrmngr.cpp \
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508
generic-pc/glfb.cpp
Normal file
508
generic-pc/glfb.cpp
Normal file
@@ -0,0 +1,508 @@
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/*
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Copyright 2010 Carsten Juttner <carjay@gmx.net>
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Copyright 2012,2013 Stefan Seyfried <seife@tuxboxcvs.slipkontur.de>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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openGL based framebuffer implementation
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based on Carjay's neutrino-hd-dvbapi work, see
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http://gitorious.org/neutrino-hd/neutrino-hd-dvbapi
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TODO: AV-Sync code is not existent yet
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cleanup carjay's crazy 3D stuff :-)
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video mode setting (4:3, 16:9, panscan...)
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*/
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#include <vector>
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#include <sys/types.h>
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#include <signal.h>
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#include <cstdio>
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#include <cstring>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include <linux/input.h>
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#include "glfb.h"
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#include "video_lib.h"
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#include "lt_debug.h"
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#define lt_debug_c(args...) _lt_debug(HAL_DEBUG_INIT, NULL, args)
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#define lt_info_c(args...) _lt_info(HAL_DEBUG_INIT, NULL, args)
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#define lt_debug(args...) _lt_debug(HAL_DEBUG_INIT, this, args)
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#define lt_info(args...) _lt_info(HAL_DEBUG_INIT, this, args)
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extern cVideo *videoDecoder;
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static GLFramebuffer *gThiz = 0; /* GLUT does not allow for an arbitrary argument to the render func */
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GLFramebuffer::GLFramebuffer(int x, int y): mReInit(true), mShutDown(false), mInitDone(false)
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{
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mState.width = x;
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mState.height = y;
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mX = y * 16 / 9; /* hard coded 16:9 initial aspect ratio for now */
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mY = y;
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mState.blit = true;
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/* linux framebuffer compat mode */
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screeninfo.bits_per_pixel = 32;
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screeninfo.xres = mState.width;
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screeninfo.xres_virtual = screeninfo.xres;
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screeninfo.yres = mState.height;
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screeninfo.yres_virtual = screeninfo.yres;
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screeninfo.blue.length = 8;
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screeninfo.blue.offset = 0;
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screeninfo.green.length = 8;
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screeninfo.green.offset = 8;
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screeninfo.red.length = 8;
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screeninfo.red.offset = 16;
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screeninfo.transp.length = 8;
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screeninfo.transp.offset = 24;
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unlink("/tmp/neutrino.input");
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mkfifo("/tmp/neutrino.input", 0600);
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input_fd = open("/tmp/neutrino.input", O_RDWR|O_CLOEXEC|O_NONBLOCK);
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if (input_fd < 0)
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lt_info("%s: could not open /tmp/neutrino.input FIFO: %m\n", __func__);
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initKeys();
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OpenThreads::Thread::start();
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while (!mInitDone)
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usleep(1);
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}
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GLFramebuffer::~GLFramebuffer()
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{
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mShutDown = true;
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OpenThreads::Thread::join();
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if (input_fd >= 0)
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close(input_fd);
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}
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void GLFramebuffer::initKeys()
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{
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mSpecialMap[GLUT_KEY_UP] = KEY_UP;
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mSpecialMap[GLUT_KEY_DOWN] = KEY_DOWN;
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mSpecialMap[GLUT_KEY_LEFT] = KEY_LEFT;
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mSpecialMap[GLUT_KEY_RIGHT] = KEY_RIGHT;
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mSpecialMap[GLUT_KEY_F1] = KEY_RED;
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mSpecialMap[GLUT_KEY_F2] = KEY_GREEN;
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mSpecialMap[GLUT_KEY_F3] = KEY_YELLOW;
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mSpecialMap[GLUT_KEY_F4] = KEY_BLUE;
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mSpecialMap[GLUT_KEY_PAGE_UP] = KEY_PAGEUP;
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mSpecialMap[GLUT_KEY_PAGE_DOWN] = KEY_PAGEDOWN;
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mKeyMap[0x0d] = KEY_OK;
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mKeyMap[0x1b] = KEY_EXIT;
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mKeyMap['i'] = KEY_INFO;
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mKeyMap['m'] = KEY_MENU;
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mKeyMap['+'] = KEY_VOLUMEUP;
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mKeyMap['-'] = KEY_VOLUMEDOWN;
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mKeyMap['.'] = KEY_MUTE;
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mKeyMap['h'] = KEY_HELP;
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mKeyMap['p'] = KEY_POWER;
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mKeyMap['0'] = KEY_0;
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mKeyMap['1'] = KEY_1;
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mKeyMap['2'] = KEY_2;
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mKeyMap['3'] = KEY_3;
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mKeyMap['4'] = KEY_4;
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mKeyMap['5'] = KEY_5;
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mKeyMap['6'] = KEY_6;
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mKeyMap['7'] = KEY_7;
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mKeyMap['8'] = KEY_8;
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mKeyMap['9'] = KEY_9;
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}
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void GLFramebuffer::run()
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{
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setupCtx();
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setupOSDBuffer();
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mInitDone = true; /* signal that setup is finished */
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/* init the good stuff */
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GLenum err = glewInit();
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if(err == GLEW_OK)
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{
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if((!GLEW_VERSION_1_5)||(!GLEW_EXT_pixel_buffer_object)||(!GLEW_ARB_texture_non_power_of_two))
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{
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lt_info("GLFB: Sorry, your graphics card is not supported. "
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"Needs at least OpenGL 1.5, pixel buffer objects and NPOT textures.\n");
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lt_info("incompatible graphics card: %m");
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_exit(1); /* Life is hard */
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}
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else
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{
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gThiz = this;
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glutDisplayFunc(GLFramebuffer::rendercb);
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glutKeyboardFunc(GLFramebuffer::keyboardcb);
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glutSpecialFunc(GLFramebuffer::specialcb);
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setupGLObjects(); /* needs GLEW prototypes */
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glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_CONTINUE_EXECUTION);
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glutMainLoop();
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releaseGLObjects();
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}
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}
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else
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lt_info("GLFB: error initializing glew: %d\n", err);
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lt_info("GLFB: GL thread stopping\n");
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}
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void GLFramebuffer::setupCtx()
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{
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int argc = 1;
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/* some dummy commandline for GLUT to be happy */
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char const *argv[2] = { "neutrino", 0 };
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lt_info("GLFB: GL thread starting\n");
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glutInit(&argc, const_cast<char **>(argv));
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glutInitWindowSize(mX, mY);
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glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
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glutCreateWindow("Neutrino");
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}
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void GLFramebuffer::setupOSDBuffer()
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{ /* the OSD buffer size can be decoupled from the actual
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window size since the GL can blit-stretch with no
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trouble at all, ah, the luxury of ignorance... */
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// mMutex.lock();
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if (mState.width && mState.height)
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{
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/* 32bit FB depth, *2 because tuxtxt uses a shadow buffer */
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int fbmem = mState.width * mState.height * 4 * 2;
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mOSDBuffer.resize(fbmem);
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lt_info("GLFB: OSD buffer set to %d bytes\n", fbmem);
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}
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}
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void GLFramebuffer::setupGLObjects()
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{
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unsigned char buf[4] = { 0, 0, 0, 0 }; /* 1 black pixel */
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glGenTextures(1, &mState.osdtex);
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glGenTextures(1, &mState.displaytex);
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glBindTexture(GL_TEXTURE_2D, mState.osdtex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, mState.width, mState.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glBindTexture(GL_TEXTURE_2D, mState.displaytex); /* we do not yet know the size so will set that inline */
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glGenBuffers(1, &mState.pbo);
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glGenBuffers(1, &mState.displaypbo);
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/* hack to start with black video buffer instead of white */
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mState.displaypbo);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(buf), buf, GL_STREAM_DRAW_ARB);
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glBindTexture(GL_TEXTURE_2D, mState.displaytex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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}
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void GLFramebuffer::releaseGLObjects()
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{
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glDeleteBuffers(1, &mState.pbo);
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glDeleteBuffers(1, &mState.displaypbo);
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glDeleteTextures(1, &mState.osdtex);
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glDeleteTextures(1, &mState.displaytex);
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}
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/* static */ void GLFramebuffer::rendercb()
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{
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gThiz->render();
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}
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/* static */ void GLFramebuffer::keyboardcb(unsigned char key, int /*x*/, int /*y*/)
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{
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lt_debug_c("GLFB::%s: 0x%x\n", __func__, key);
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struct input_event ev;
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std::map<unsigned char, int>::const_iterator i = gThiz->mKeyMap.find(key);
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if (i == gThiz->mKeyMap.end())
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return;
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ev.code = i->second;
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ev.value = 1; /* key own */
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ev.type = EV_KEY;
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gettimeofday(&ev.time, NULL);
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lt_debug_c("GLFB::%s: pushing 0x%x\n", __func__, ev.code);
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write(gThiz->input_fd, &ev, sizeof(ev));
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ev.value = 0; /* neutrino is stupid, so push key up directly after key down */
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write(gThiz->input_fd, &ev, sizeof(ev));
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}
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/* static */ void GLFramebuffer::specialcb(int key, int /*x*/, int /*y*/)
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{
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lt_debug_c("GLFB::%s: 0x%x\n", __func__, key);
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struct input_event ev;
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std::map<int, int>::const_iterator i = gThiz->mSpecialMap.find(key);
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if (i == gThiz->mSpecialMap.end())
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return;
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ev.code = i->second;
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ev.value = 1;
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ev.type = EV_KEY;
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gettimeofday(&ev.time, NULL);
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lt_debug_c("GLFB::%s: pushing 0x%x\n", __func__, ev.code);
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write(gThiz->input_fd, &ev, sizeof(ev));
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ev.value = 0;
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write(gThiz->input_fd, &ev, sizeof(ev));
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}
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int sleep_us = 30000;
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void GLFramebuffer::render()
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{
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if (!mReInit) /* for example if window is resized */
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checkReinit();
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if(mShutDown)
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glutLeaveMainLoop();
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if (mReInit)
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{
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mReInit = false;
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glViewport(0, 0, mX, mY);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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float aspect = static_cast<float>(mX)/mY;
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float osdaspect = 1.0/aspect; //(static_cast<float>(mState.width)/mState.height);
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// if(!mState.go3d)
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{
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glOrtho(aspect*-osdaspect, aspect*osdaspect, -1.0, 1.0, -1.0, 1.0 );
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glClearColor(0.0, 0.0, 0.0, 1.0);
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}
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#if 0
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else
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{ /* carjay is crazy... :-) */
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gluPerspective(45.0, static_cast<float>(mX)/mY, 0.05, 1000.0);
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glTranslatef(0.0, 0.0, -2.0);
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glClearColor(0.25, 0.25, 0.25, 1.0);
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}
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#endif
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glEnable(GL_BLEND);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_DEPTH_TEST);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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bltDisplayBuffer(); /* decoded video stream */
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if (mState.blit) {
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/* only blit manually after fb->blit(), this helps to find missed blit() calls */
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mState.blit = false;
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lt_debug("GLFB::%s blit!\n", __func__);
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bltOSDBuffer(); /* OSD */
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}
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glBindTexture(GL_TEXTURE_2D, mState.osdtex);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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#if 0
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// cube test
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if(mState.go3d)
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{
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glEnable(GL_DEPTH_TEST);
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static float ydeg = 0.0;
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glPushMatrix();
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glRotatef(ydeg, 0.0, 1.0, 0.0);
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glBindTexture(GL_TEXTURE_2D, mState.displaytex);
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drawCube(0.5);
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glScalef(1.01, 1.01, 1.01);
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glBindTexture(GL_TEXTURE_2D, mState.osdtex);
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drawCube(0.5);
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glPopMatrix();
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ydeg += 0.75f;
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}
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else
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#endif
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{
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glBindTexture(GL_TEXTURE_2D, mState.displaytex);
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drawSquare(1.0);
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glBindTexture(GL_TEXTURE_2D, mState.osdtex);
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drawSquare(1.0);
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}
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glFlush();
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glutSwapBuffers();
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GLuint err = glGetError();
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if (err != 0)
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lt_info("GLFB::%s: GLError:%d 0x%04x\n", __func__, err, err);
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/* this "rate control" is crap and way too naive, feel free to improve */
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if (videoDecoder) {
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int tmp, w, h;
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videoDecoder->getPictureInfo(w, h, tmp);
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if (tmp) {
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tmp = 900000/tmp; /* 90% of the sleep time */
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if (abs(tmp - sleep_us) > 10000) {
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lt_info("GLFB::%s: sleep_us %d -> %d\n", __func__, sleep_us, tmp);
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sleep_us = tmp;
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}
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}
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w = videoDecoder->buf_num;
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if (w != 8)
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sleep_us += 10*(8 - w);
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}
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usleep(sleep_us);
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glutPostRedisplay();
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}
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void GLFramebuffer::checkReinit()
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{
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int x = glutGet(GLUT_WINDOW_WIDTH);
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int y = glutGet(GLUT_WINDOW_HEIGHT);
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||||
if ( x != mX || y != mY )
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{
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mX = x;
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mY = y;
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mReInit = true;
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}
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}
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#if 0
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||||
void GLFramebuffer::drawCube(float size)
|
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{
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GLfloat vertices[] = {
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||||
1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, 1.0f,
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-1.0f, -1.0f, 1.0f,
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1.0f, -1.0f, 1.0f,
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1.0f, -1.0f, -1.0f,
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1.0f, 1.0f, -1.0f,
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-1.0f, 1.0f, -1.0f,
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-1.0f, -1.0f, -1.0f
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};
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GLubyte indices[] = {
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0, 1, 2, 3, /* front */
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0, 3, 4, 5, /* right */
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0, 5, 6, 1, /* top */
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1, 6, 7, 2, /* left */
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7, 4, 3, 2, /* bottom */
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4, 7, 6, 5 /* back */
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};
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||||
|
||||
GLfloat texcoords[] = {
|
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1.0, 0.0, // v0
|
||||
0.0, 0.0, // v1
|
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0.0, 1.0, // v2
|
||||
1.0, 1.0, // v3
|
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0.0, 1.0, // v4
|
||||
0.0, 0.0, // v5
|
||||
1.0, 0.0, // v6
|
||||
1.0, 1.0 // v7
|
||||
};
|
||||
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glPushMatrix();
|
||||
glScalef(size, size, size);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
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glVertexPointer(3, GL_FLOAT, 0, vertices);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, texcoords);
|
||||
glDrawElements(GL_QUADS, 24, GL_UNSIGNED_BYTE, indices);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glPopMatrix();
|
||||
}
|
||||
#endif
|
||||
|
||||
void GLFramebuffer::drawSquare(float size)
|
||||
{
|
||||
GLfloat vertices[] = {
|
||||
1.0f, 1.0f,
|
||||
-1.0f, 1.0f,
|
||||
-1.0f, -1.0f,
|
||||
1.0f, -1.0f,
|
||||
};
|
||||
|
||||
GLubyte indices[] = { 0, 1, 2, 3 };
|
||||
|
||||
GLfloat texcoords[] = {
|
||||
1.0, 0.0,
|
||||
0.0, 0.0,
|
||||
0.0, 1.0,
|
||||
1.0, 1.0,
|
||||
};
|
||||
|
||||
glPushMatrix();
|
||||
glScalef(size, size, size);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glVertexPointer(2, GL_FLOAT, 0, vertices);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, texcoords);
|
||||
glDrawElements(GL_QUADS, 4, GL_UNSIGNED_BYTE, indices);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
|
||||
void GLFramebuffer::bltOSDBuffer()
|
||||
{
|
||||
/* FIXME: copy each time */
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mState.pbo);
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, mOSDBuffer.size(), &mOSDBuffer[0], GL_STREAM_DRAW_ARB);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, mState.osdtex);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, mState.width, mState.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
}
|
||||
|
||||
void GLFramebuffer::bltDisplayBuffer()
|
||||
{
|
||||
if (!videoDecoder) /* cannot start yet */
|
||||
return;
|
||||
static bool warn = true;
|
||||
cVideo::SWFramebuffer *buf = videoDecoder->getDecBuf();
|
||||
if (!buf) {
|
||||
if (warn)
|
||||
lt_info("GLFB::%s did not get a buffer...\n", __func__);
|
||||
warn = false;
|
||||
return;
|
||||
}
|
||||
warn = true;
|
||||
int w = buf->width(), h = buf->height();
|
||||
if (w == 0 || h == 0)
|
||||
return;
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mState.displaypbo);
|
||||
glBufferData(GL_PIXEL_UNPACK_BUFFER, buf->size(), &(*buf)[0], GL_STREAM_DRAW_ARB);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, mState.displaytex);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
|
||||
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
}
|
||||
|
||||
void GLFramebuffer::clear()
|
||||
{
|
||||
/* clears front and back buffer */
|
||||
memset(&mOSDBuffer[0], 0, mOSDBuffer.size());
|
||||
}
|
89
generic-pc/glfb.h
Normal file
89
generic-pc/glfb.h
Normal file
@@ -0,0 +1,89 @@
|
||||
/*
|
||||
Copyright 2010 Carsten Juttner <carjay@gmx.net>
|
||||
Copyright 2012,2013 Stefan Seyfried <seife@tuxboxcvs.slipkontur.de>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __glthread__
|
||||
#define __glthread__
|
||||
#include <OpenThreads/Thread>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <GL/glew.h>
|
||||
#include <GL/freeglut.h>
|
||||
#include <GL/gl.h>
|
||||
#include <linux/fb.h> /* for screeninfo etc. */
|
||||
|
||||
class GLFramebuffer : public OpenThreads::Thread
|
||||
{
|
||||
public:
|
||||
GLFramebuffer(int x, int y);
|
||||
~GLFramebuffer();
|
||||
|
||||
void run();
|
||||
std::vector<unsigned char> *getOSDBuffer() { return &mOSDBuffer; } /* pointer to OSD bounce buffer */
|
||||
|
||||
int getOSDWidth() { return mState.width; }
|
||||
int getOSDHeight() { return mState.height; }
|
||||
void blit() { mState.blit = true; }
|
||||
|
||||
void clear();
|
||||
fb_var_screeninfo getScreenInfo() { return screeninfo; }
|
||||
|
||||
private:
|
||||
fb_var_screeninfo screeninfo;
|
||||
int mX; /* window size */
|
||||
int mY;
|
||||
bool mReInit; /* setup things for GL */
|
||||
bool mShutDown; /* if set main loop is left */
|
||||
bool mInitDone; /* condition predicate */
|
||||
// OpenThreads::Condition mInitCond; /* condition variable for init */
|
||||
// mutable OpenThreads::Mutex mMutex; /* lock our data */
|
||||
|
||||
std::vector<unsigned char> mOSDBuffer; /* silly bounce buffer */
|
||||
|
||||
std::map<unsigned char, int> mKeyMap;
|
||||
std::map<int, int> mSpecialMap;
|
||||
int input_fd;
|
||||
|
||||
void checkReinit(); /* e.g. in case window was resized */
|
||||
static void rendercb(); /* callback for GLUT */
|
||||
void render(); /* actual render function */
|
||||
static void keyboardcb(unsigned char key, int x, int y);
|
||||
static void specialcb(int key, int x, int y);
|
||||
|
||||
void initKeys(); /* setup key bindings for window */
|
||||
void setupCtx(); /* create the window and make the context current */
|
||||
void setupOSDBuffer(); /* create the OSD buffer */
|
||||
void setupGLObjects(); /* PBOs, textures and stuff */
|
||||
void releaseGLObjects();
|
||||
// void drawCube(float size); /* cubes are the building blocks of our society */
|
||||
void drawSquare(float size); /* do not be square */
|
||||
|
||||
struct {
|
||||
int width; /* width and height, fixed for a framebuffer instance */
|
||||
int height;
|
||||
GLuint osdtex; /* holds the OSD texture */
|
||||
GLuint pbo; /* PBO we use for transfer to texture */
|
||||
GLuint displaytex; /* holds the display texture */
|
||||
GLuint displaypbo;
|
||||
//int go3d;
|
||||
bool blit;
|
||||
} mState;
|
||||
|
||||
void bltOSDBuffer();
|
||||
void bltDisplayBuffer();
|
||||
};
|
||||
#endif
|
6
include/glfb.h
Normal file
6
include/glfb.h
Normal file
@@ -0,0 +1,6 @@
|
||||
#include <config.h>
|
||||
#if HAVE_GENERIC_HARDWARE
|
||||
#include "../generic-pc/glfb.h"
|
||||
#else
|
||||
#error glfb.h only works with HAVE_GENERIC_HARDWARE defined
|
||||
#endif
|
Reference in New Issue
Block a user