triple: set audioDecoder to NULL in destructor

this avoids blowing up in the CPlayback destructor
This commit is contained in:
Stefan Seyfried
2015-02-06 19:52:49 +01:00
parent 746fe7bf87
commit 56e6d04719

View File

@@ -49,6 +49,7 @@ cAudio::~cAudio(void)
if (P->mixer_fd >= 0)
close(P->mixer_fd);
free(pdata);
audioDecoder = NULL;
}
int cAudio::mute(void)