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https://github.com/tuxbox-neutrino/neutrino.git
synced 2025-08-29 16:31:11 +02:00
Fontrenderer: Use real color values for Renderstring()
This commit is contained in:
@@ -37,10 +37,6 @@
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#include <system/debug.h>
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#include <global.h>
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/* Drawing pixels is actually faster without the GXA accelerator (wich OTOH is
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faster for drawing lines, so disable it here. */
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#undef USE_NEVIS_GXA
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FT_Error FBFontRenderClass::myFTC_Face_Requester(FTC_FaceID face_id,
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FT_Library /*library*/,
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FT_Pointer request_data,
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@@ -367,7 +363,21 @@ int UTF8ToUnicode(const char * &text, const bool utf8_encoded) // returns -1 on
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return unicode_value;
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}
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void Font::RenderString(int x, int y, const int width, const char *text, const unsigned char color, const int boxheight, const bool utf8_encoded)
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#define F_MUL 0x7FFF
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void Font::paintFontPixel(fb_pixel_t *td, uint8_t fg_red, uint8_t fg_green, uint8_t fg_blue, fb_pixel_t bg_col, int faktor, fb_pixel_t fg_trans)
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{
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int korr_r = ((bg_col & 0x00FF0000) >> 16) - fg_red;
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int korr_g = ((bg_col & 0x0000FF00) >> 8) - fg_green;
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int korr_b = (bg_col & 0x000000FF) - fg_blue;
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*td = fg_trans |
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(((fg_red + ((korr_r*faktor)/F_MUL)) << 16) & 0x00FF0000) |
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(((fg_green + ((korr_g*faktor)/F_MUL)) << 8) & 0x0000FF00) |
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((fg_blue + ((korr_b*faktor)/F_MUL)) & 0x000000FF);
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}
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void Font::RenderString(int x, int y, const int width, const char *text, const fb_pixel_t color, const int boxheight, const bool utf8_encoded, const bool useFullBg)
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{
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if (!frameBuffer->getActive())
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return;
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@@ -430,57 +440,61 @@ void Font::RenderString(int x, int y, const int width, const char *text, const u
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int lastindex=0; // 0 == missing glyph (never has kerning values)
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FT_Vector kerning;
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int pen1=-1; // "pen" positions for kerning, pen2 is "x"
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static fb_pixel_t old_bgcolor = 0, old_fgcolor = 0;
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static uint8_t fg_red = 0, fg_green = 0, fg_blue = 0;
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static bool olduseFullBg = false;
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static fb_pixel_t colors[256] = {0};
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static fb_pixel_t fg_trans[256] = {0};
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static int faktor[256] = {0};
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static bool fontRecsInit = false;
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fb_pixel_t bg_color = 1;
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fb_pixel_t fg_color = color;
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static fb_pixel_t oldbgcolor = 0, oldfgcolor = 0;
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static fb_pixel_t colors[256]={0};
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if (!useFullBg) {
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/* the GXA seems to do it's job asynchonously, so we need to wait until
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it's ready, otherwise the font will sometimes "be overwritten" with
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background color or bgcolor will be wrong */
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frameBuffer->waitForIdle("Font::RenderString 1");
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/* fetch bgcolor from framebuffer, using lower left edge of the font... */
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bg_color = *(frameBuffer->getFrameBufferPointer() + x +
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y * frameBuffer->getStride() / sizeof(fb_pixel_t));
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}
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else
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bg_color = 0;
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// fb_pixel_t bgcolor = frameBuffer->realcolor[color];
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uint8_t fgindex = color; /* index of font color in the palette */
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if (color > COL_BLACK0 && color < 254) /* bigger than 254 would result in > 255 */
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fgindex = ((((int)color) + 2) | 7) - 2; /* no idea what this does exactly... */
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fb_pixel_t fgcolor = frameBuffer->realcolor[fgindex];
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#ifndef USE_NEVIS_GXA
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/* the GXA seems to do it's job asynchonously, so we need to wait until
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it's ready, otherwise the font will sometimes "be overwritten" with
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background color or bgcolor will be wrong */
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frameBuffer->waitForIdle("Font::RenderString");
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#endif
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/* fetch bgcolor from framebuffer, using lower left edge of the font... */
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fb_pixel_t bgcolor = *(frameBuffer->getFrameBufferPointer() + x +
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y * frameBuffer->getStride() / sizeof(fb_pixel_t));
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if ((old_fgcolor != fg_color) || (old_bgcolor != bg_color) || (olduseFullBg != useFullBg) || !fontRecsInit) {
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old_bgcolor = bg_color;
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old_fgcolor = fg_color;
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olduseFullBg = useFullBg;
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fontRecsInit = true;
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if((oldbgcolor != bgcolor) || (oldfgcolor != fgcolor)) {
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uint8_t fgt;
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fgt = (fg_color & 0xFF000000) >> 24;
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fg_red = (fg_color & 0x00FF0000) >> 16;
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fg_green = (fg_color & 0x0000FF00) >> 8;
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fg_blue = fg_color & 0x000000FF;
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oldbgcolor = bgcolor;
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oldfgcolor = fgcolor;
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t_fb_var_screeninfo * screeninfo = frameBuffer->getScreenInfo();
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int rl = screeninfo->red.length;
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int ro = screeninfo->red.offset;
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int gl = screeninfo->green.length;
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int go = screeninfo->green.offset;
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int bl = screeninfo->blue.length;
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int bo = screeninfo->blue.offset;
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int tl = screeninfo->transp.length;
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int to = screeninfo->transp.offset;
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int fgr = (((int)fgcolor >> ro) & ((1 << rl) - 1));
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int fgg = (((int)fgcolor >> go) & ((1 << gl) - 1));
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int fgb = (((int)fgcolor >> bo) & ((1 << bl) - 1));
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int fgt = (((int)fgcolor >> to) & ((1 << tl) - 1));
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int deltar = (((int)bgcolor >> ro) & ((1 << rl) - 1)) - fgr;
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int deltag = (((int)bgcolor >> go) & ((1 << gl) - 1)) - fgg;
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int deltab = (((int)bgcolor >> bo) & ((1 << bl) - 1)) - fgb;
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int deltat = (((int)bgcolor >> to) & ((1 << tl) - 1)) - fgt;
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int korr_r=0, korr_g=0, korr_b=0;
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if (!useFullBg) {
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korr_r = ((bg_color & 0x00FF0000) >> 16) - fg_red;
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korr_g = ((bg_color & 0x0000FF00) >> 8) - fg_green;
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korr_b = (bg_color & 0x000000FF) - fg_blue;
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}
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for (int i = 0; i <= 0xFF; i++) {
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int _faktor = ((0xFF - i) * F_MUL) / 0xFF;
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fb_pixel_t _fg_trans = (g_settings.contrast_fonts && (i > 128)) ? 0xFF000000 : (fgt << 24) & 0xFF000000;
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for (int i = 0; i < 256; i++) {
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colors[255 - i] =
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((((fgr + deltar * i / 255) & ((1 << rl) - 1)) << ro) |
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(((fgg + deltag * i / 255) & ((1 << gl) - 1)) << go) |
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(((fgb + deltab * i / 255) & ((1 << bl) - 1)) << bo) |
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(((fgt + deltat * i / 255) & ((1 << tl) - 1)) << to));
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/* FIXME must be better solution */
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if(g_settings.contrast_fonts && ((255-i) > 128))
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colors[255 - i] |= 0xFF << to;
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if (useFullBg) {
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faktor[i] = _faktor;
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fg_trans[i] = _fg_trans;
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}
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else {
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colors[i] = (_fg_trans |
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(((fg_red + ((korr_r*_faktor)/F_MUL)) << 16) & 0x00FF0000) |
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(((fg_green + ((korr_g*_faktor)/F_MUL)) << 8) & 0x0000FF00) |
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((fg_blue + ((korr_b*_faktor)/F_MUL)) & 0x000000FF));
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}
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}
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}
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@@ -536,98 +550,83 @@ void Font::RenderString(int x, int y, const int width, const char *text, const u
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if (x + glyph->xadvance + spread_by > left + width)
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break;
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#ifndef USE_NEVIS_GXA
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int stride = frameBuffer->getStride();
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int ap=(x + glyph->left) * sizeof(fb_pixel_t) + stride * (y - glyph->top);
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uint8_t * d = ((uint8_t *)frameBuffer->getFrameBufferPointer()) + ap;
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#endif
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uint8_t * s = glyph->buffer;
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int w = glyph->width;
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int h = glyph->height;
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int pitch = glyph->pitch;
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#ifndef USE_NEVIS_GXA
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if(ap>-1){
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#endif
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for (int ay=0; ay<h; ay++)
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{
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#ifndef USE_NEVIS_GXA
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if (ap>-1) {
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fb_pixel_t *bg_buf = NULL;
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if (useFullBg) {
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// save background of the char
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bg_buf = new fb_pixel_t[h * (w+spread_by)];
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uint8_t *pos = d;
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fb_pixel_t *bkpos = bg_buf;
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/* the GXA seems to do it's job asynchonously, so we need to wait until
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it's ready, otherwise the font will sometimes "be overwritten" with
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background color or bgcolor will be wrong */
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frameBuffer->waitForIdle("Font::RenderString 2");
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for (int j = 0; j < h; j++) {
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fb_pixel_t *dest = (fb_pixel_t*)pos;
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for (int i = 0; i < (w + spread_by); i++)
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*(bkpos++) = *(dest++);
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pos += stride;
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}
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}
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for (int ay = 0; ay < h; ay++) {
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fb_pixel_t * td = (fb_pixel_t *)d;
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#endif
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int ax;
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for (ax=0; ax < w + spread_by; ax++)
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{
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if (stylemodifier != Font::Embolden)
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{
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#ifdef USE_NEVIS_GXA
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/* not nice (and also slower), but currently the easiest way to prevent visible errors */
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frameBuffer->paintPixel(x + glyph->left + ax, y - glyph->top + ay, colors[*s++]);
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#else
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/* do not paint the backgroundcolor, see below */
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//if (colors[*s] != bgcolor)
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// from code above bgcolor index should be always 0
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if(*s != 0)
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*td = colors[*s];
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td++; s++;
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#endif
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for (ax = 0; ax < w + spread_by; ax++) {
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if (stylemodifier != Font::Embolden) {
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/* do not paint the backgroundcolor (*s = 0) */
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if(*s != 0) {
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if (useFullBg)
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paintFontPixel(td, fg_red, fg_green, fg_blue, bg_buf[ax*ay], faktor[*s], fg_trans[*s]);
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else
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*td = colors[*s];
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}
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}
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else
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{
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int start, end;
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else {
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int lcolor = -1;
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if (ax < w)
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start = 0;
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else
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start = ax - w + 1;
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if (ax < spread_by)
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end = ax + 1;
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else
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end = spread_by + 1;
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int start = (ax < w) ? 0 : ax - w + 1;
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int end = (ax < spread_by) ? ax + 1 : spread_by + 1;
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for (int i = start; i < end; i++)
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if (lcolor < *(s - i))
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lcolor = *(s - i);
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#ifdef USE_NEVIS_GXA
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frameBuffer->paintPixel(x + glyph->left + ax, y - glyph->top + ay, colors[lcolor]);
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#else
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/* we make the font "transparent" by not painting the background color
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colored boxes are painted beneath the fonts anyway
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note that this is not totally correct, because of subpixel hinting etc,
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but that should be barely visible in reality ;) */
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//if (colors[lcolor] != bgcolor)
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// from code above bgcolor index should be always 0
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if (lcolor != 0)
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*td = colors[lcolor];
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td++;
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#endif
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s++;
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/* do not paint the backgroundcolor (lcolor = 0) */
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if(lcolor != 0) {
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if (useFullBg)
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paintFontPixel(td, fg_red, fg_green, fg_blue, bg_buf[ax*ay], faktor[lcolor], fg_trans[lcolor]);
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else
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*td = colors[lcolor];
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}
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}
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td++; s++;
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}
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s += pitch- ax;
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#ifndef USE_NEVIS_GXA
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s += pitch - ax;
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d += stride;
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#endif
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}
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#ifndef USE_NEVIS_GXA
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if (bg_buf != NULL)
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delete[] bg_buf;
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bg_buf = NULL;
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}
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#endif
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x+=glyph->xadvance+1;
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//x+=glyph->xadvance;
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if(pen1>x)
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x=pen1;
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pen1=x;
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lastindex=index;
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x += glyph->xadvance + 1;
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if (pen1 > x)
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x = pen1;
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pen1 = x;
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lastindex = index;
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}
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//printf("RenderStat: %d %d %d \n", renderer->cacheManager->num_nodes, renderer->cacheManager->num_bytes, renderer->cacheManager->max_bytes);
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pthread_mutex_unlock( &renderer->render_mutex );
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frameBuffer->checkFbArea(x, y-height, width, height, false);
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}
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void Font::RenderString(int x, int y, const int width, const std::string & text, const unsigned char color, const int boxheight, const bool utf8_encoded)
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void Font::RenderString(int x, int y, const int width, const std::string & text, const fb_pixel_t color, const int boxheight, const bool utf8_encoded, const bool useFullBg)
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{
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RenderString(x, y, width, text.c_str(), color, boxheight, utf8_encoded);
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RenderString(x, y, width, text.c_str(), color, boxheight, utf8_encoded, useFullBg);
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}
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int Font::getRenderWidth(const char *text, const bool utf8_encoded)
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@@ -54,6 +54,8 @@ class Font
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int height,DigitHeight,DigitOffset,ascender,descender,upper,lower;
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int fontwidth;
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inline void paintFontPixel(fb_pixel_t *td, uint8_t fg_red, uint8_t fg_green, uint8_t fg_blue, fb_pixel_t bg_col, int faktor, fb_pixel_t fg_trans);
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public:
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enum fontmodifier
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{
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@@ -62,8 +64,8 @@ class Font
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};
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fontmodifier stylemodifier;
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void RenderString(int x, int y, const int width, const char * text, const unsigned char color, const int boxheight = 0, const bool utf8_encoded = false);
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void RenderString(int x, int y, const int width, const std::string & text, const unsigned char color, const int boxheight = 0, const bool utf8_encoded = false);
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void RenderString(int x, int y, const int width, const char * text, const fb_pixel_t color, const int boxheight = 0, const bool utf8_encoded = false, const bool useFullBg = false);
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void RenderString(int x, int y, const int width, const std::string & text, const fb_pixel_t color, const int boxheight = 0, const bool utf8_encoded = false, const bool useFullBg = false);
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int getRenderWidth(const char * text, const bool utf8_encoded = false);
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int getRenderWidth(const std::string & text, const bool utf8_encoded = false);
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