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neutrino: fix framebuffer transparency issue
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@@ -222,7 +222,11 @@ CNeutrinoApp::CNeutrinoApp()
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frameBuffer = CFrameBuffer::getInstance();
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frameBuffer->setIconBasePath(DATADIR "/neutrino/icons/");
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#if HAVE_TRIPLEDRAGON
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/* this needs to happen before the framebuffer is set up */
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init_td_api();
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// shutdown_td_api();
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#endif
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SetupFrameBuffer();
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mode = mode_unknown;
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