mirror of
https://github.com/tuxbox-neutrino/neutrino.git
synced 2025-08-29 16:31:11 +02:00
CComponents: add more basic members and sub classes
- change default colors for info box - add member methode to synchronize system colors - add class CComponentsShapeCircle - add class CComponentsShapeSquare - add sub class CComponentsPIP
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@@ -54,10 +54,31 @@ typedef enum
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CC_FBDATA_TYPE_SHADOW,
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CC_FBDATA_TYPE_BOX,
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CC_FBDATA_TYPE_FRAME,
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CC_FBDATA_TYPE_LINE
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CC_FBDATA_TYPE_LINE,
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CC_FBDATA_TYPE_BACKGROUND,
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CC_FBDATA_TYPES
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}
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FBDATA_TYPES;
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typedef struct comp_screen_data_t
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{
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int x;
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int y;
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int dx;
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int dy;
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fb_pixel_t* pixbuf;
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} comp_screen_data_struct_t;
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typedef enum
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{
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CC_BGMODE_STANDARD,
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CC_BGMODE_PERMANENT,
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CC_BGMODE_TYPES
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}
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BGMODE_TYPES;
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#define CC_WIDTH_MIN 16
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#define CC_HEIGHT_MIN 16
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#define CC_SHADOW_ON true
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@@ -65,6 +86,7 @@ FBDATA_TYPES;
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#define CC_SAVE_SCREEN_YES true
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#define CC_SAVE_SCREEN_NO false
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class CComponents
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{
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protected:
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@@ -73,26 +95,34 @@ class CComponents
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std::vector<comp_fbdata_t> v_fbdata;
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fb_pixel_t col_body, col_shadow, col_frame;
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bool firstPaint, shadow;
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BGMODE_TYPES bgMode;
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void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true);
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fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
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fb_pixel_t* saved_screen;
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void clear();
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comp_screen_data_t saved_screen;
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void clear();
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public:
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CComponents();
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virtual~CComponents();
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virtual void setXPos(const int& xpos){x = xpos;};
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virtual void setYPos(const int& ypos){y = ypos;};
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virtual void setHeight(const int& h){height = h;};
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virtual void setWidth(const int& w){width = w;};
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inline virtual void setXPos(const int& xpos){x = xpos;};
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inline virtual void setYPos(const int& ypos){y = ypos;};
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inline virtual void setHeight(const int& h){height = h;};
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inline virtual void setWidth(const int& w){width = w;};
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inline virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){x = xpos; y = ypos; width = w; height = h;};
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inline virtual int getXPos(){return x;};
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inline virtual int getYPos(){return y;};
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inline virtual int getHeight(){return height;};
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inline virtual int getWidth(){return width;};
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/// set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
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virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
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virtual void setColorBody(fb_pixel_t color){col_body = color;};
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virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
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virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
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inline virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
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inline virtual void setColorBody(fb_pixel_t color){col_body = color;};
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inline virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
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inline virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
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inline virtual void setBgMode(BGMODE_TYPES mode) {bgMode = mode;};
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virtual void hide();
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};
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@@ -101,20 +131,24 @@ class CComponentsContainer : public CComponents
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{
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protected:
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int corner_rad, fr_thickness;
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void hideContainer(bool no_restore = false);
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void paintInit(bool do_save_bg);
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public:
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CComponentsContainer();
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/// set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h).
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virtual void setCornerType(const int& type){corner_type = type;};
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virtual void setCornerRadius(const int& radius){corner_rad = radius;};
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inline virtual void setCornerType(const int& type){corner_type = type;};
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inline virtual void setCornerRadius(const int& radius){corner_rad = radius;};
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virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
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virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
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inline virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
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inline virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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virtual void hide(bool no_restore = false);
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virtual void paintBackground();
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virtual void kill();
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virtual void syncSysColors();
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};
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@@ -123,9 +157,39 @@ class CComponentsInfoBox : public CComponentsContainer
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{
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public:
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CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENTDARK_PLUS_0,fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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};
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class CComponentsShapeCircle : public CComponentsContainer
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{
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private:
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int d;
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public:
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CComponentsShapeCircle( const int x_pos, const int y_pos, const int diam, bool has_shadow = CC_SHADOW_ON,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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void setDiam(const int& diam){d=width=height=diam, corner_rad=d/2;};
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int getDiam(){return d;};
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};
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class CComponentsShapeSquare : public CComponentsContainer
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{
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public:
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CComponentsShapeSquare( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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};
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class CComponentsPIP : public CComponentsContainer
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{
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private:
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int screen_w, screen_h;
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public:
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CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow = CC_SHADOW_OFF);
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~CComponentsPIP();
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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void hide(bool no_restore = false);
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};
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class CComponentsDetailLine : public CComponents
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{
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@@ -139,8 +203,9 @@ class CComponentsDetailLine : public CComponents
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~CComponentsDetailLine();
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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void paintBackground();
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void kill();
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void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;};
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void syncSysColors();
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void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
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void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
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};
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