Files
neutrino/src/gui/components/cc.h
Thilo Graf 485dca43e2 CComponents: add more basic members and sub classes
- change default colors for info box
- add member methode to synchronize system colors
- add class CComponentsShapeCircle
- add class CComponentsShapeSquare
- add sub class CComponentsPIP
2013-03-06 11:27:51 +01:00

214 lines
6.5 KiB
C++

/*
Based up Neutrino-GUI - Tuxbox-Project
Copyright (C) 2001 by Steffen Hehn 'McClean'
Classes for generic for GUI-related components.
Copyright (C) 2012, 2013, Thilo Graf 'dbt'
License: GPL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __COMPONENTS__
#define __COMPONENTS__
#include <driver/framebuffer.h>
#include <gui/color.h>
#include <gui/customcolor.h>
#include <vector>
#include <string>
//required typedefs
typedef struct comp_fbdata_t
{
int fbdata_type;
int x;
int y;
int dx;
int dy;
fb_pixel_t color;
int r;
int frame_thickness;
fb_pixel_t* pixbuf;
void * data;
} comp_fbdata_struct_t;
//fb data object types
typedef enum
{
CC_FBDATA_TYPE_BGSCREEN,
CC_FBDATA_TYPE_SHADOW,
CC_FBDATA_TYPE_BOX,
CC_FBDATA_TYPE_FRAME,
CC_FBDATA_TYPE_LINE,
CC_FBDATA_TYPE_BACKGROUND,
CC_FBDATA_TYPES
}
FBDATA_TYPES;
typedef struct comp_screen_data_t
{
int x;
int y;
int dx;
int dy;
fb_pixel_t* pixbuf;
} comp_screen_data_struct_t;
typedef enum
{
CC_BGMODE_STANDARD,
CC_BGMODE_PERMANENT,
CC_BGMODE_TYPES
}
BGMODE_TYPES;
#define CC_WIDTH_MIN 16
#define CC_HEIGHT_MIN 16
#define CC_SHADOW_ON true
#define CC_SHADOW_OFF false
#define CC_SAVE_SCREEN_YES true
#define CC_SAVE_SCREEN_NO false
class CComponents
{
protected:
int x, y, height, width, corner_type, shadow_w;
CFrameBuffer * frameBuffer;
std::vector<comp_fbdata_t> v_fbdata;
fb_pixel_t col_body, col_shadow, col_frame;
bool firstPaint, shadow;
BGMODE_TYPES bgMode;
void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true);
fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
comp_screen_data_t saved_screen;
void clear();
public:
CComponents();
virtual~CComponents();
inline virtual void setXPos(const int& xpos){x = xpos;};
inline virtual void setYPos(const int& ypos){y = ypos;};
inline virtual void setHeight(const int& h){height = h;};
inline virtual void setWidth(const int& w){width = w;};
inline virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){x = xpos; y = ypos; width = w; height = h;};
inline virtual int getXPos(){return x;};
inline virtual int getYPos(){return y;};
inline virtual int getHeight(){return height;};
inline virtual int getWidth(){return width;};
/// set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
inline virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
inline virtual void setColorBody(fb_pixel_t color){col_body = color;};
inline virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
inline virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
inline virtual void setBgMode(BGMODE_TYPES mode) {bgMode = mode;};
virtual void hide();
};
class CComponentsContainer : public CComponents
{
protected:
int corner_rad, fr_thickness;
void hideContainer(bool no_restore = false);
void paintInit(bool do_save_bg);
public:
CComponentsContainer();
/// set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h).
inline virtual void setCornerType(const int& type){corner_type = type;};
inline virtual void setCornerRadius(const int& radius){corner_rad = radius;};
inline virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
inline virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
virtual void hide(bool no_restore = false);
virtual void kill();
virtual void syncSysColors();
};
#define INFO_BOX_Y_OFFSET 2
class CComponentsInfoBox : public CComponentsContainer
{
public:
CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
};
class CComponentsShapeCircle : public CComponentsContainer
{
private:
int d;
public:
CComponentsShapeCircle( const int x_pos, const int y_pos, const int diam, bool has_shadow = CC_SHADOW_ON,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
void setDiam(const int& diam){d=width=height=diam, corner_rad=d/2;};
int getDiam(){return d;};
};
class CComponentsShapeSquare : public CComponentsContainer
{
public:
CComponentsShapeSquare( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
};
class CComponentsPIP : public CComponentsContainer
{
private:
int screen_w, screen_h;
public:
CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow = CC_SHADOW_OFF);
~CComponentsPIP();
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
void hide(bool no_restore = false);
};
class CComponentsDetailLine : public CComponents
{
private:
int thickness, y_down, h_mark_top, h_mark_down;
public:
CComponentsDetailLine( const int x_pos,const int y_pos_top, const int y_pos_down,
const int h_mark_up =16 , const int h_mark_down = 16,
fb_pixel_t color_line = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
~CComponentsDetailLine();
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
void kill();
void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;};
void syncSysColors();
void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
};
#endif