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https://github.com/tuxbox-neutrino/neutrino.git
synced 2025-08-27 23:42:58 +02:00
CComponents: add more basic members and sub classes
- change default colors for info box - add member methode to synchronize system colors - add class CComponentsShapeCircle - add class CComponentsShapeSquare - add sub class CComponentsPIP
This commit is contained in:
@@ -54,10 +54,31 @@ typedef enum
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CC_FBDATA_TYPE_SHADOW,
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CC_FBDATA_TYPE_SHADOW,
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CC_FBDATA_TYPE_BOX,
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CC_FBDATA_TYPE_BOX,
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CC_FBDATA_TYPE_FRAME,
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CC_FBDATA_TYPE_FRAME,
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CC_FBDATA_TYPE_LINE
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CC_FBDATA_TYPE_LINE,
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CC_FBDATA_TYPE_BACKGROUND,
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CC_FBDATA_TYPES
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}
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}
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FBDATA_TYPES;
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FBDATA_TYPES;
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typedef struct comp_screen_data_t
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{
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int x;
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int y;
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int dx;
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int dy;
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fb_pixel_t* pixbuf;
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} comp_screen_data_struct_t;
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typedef enum
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{
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CC_BGMODE_STANDARD,
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CC_BGMODE_PERMANENT,
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CC_BGMODE_TYPES
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}
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BGMODE_TYPES;
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#define CC_WIDTH_MIN 16
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#define CC_WIDTH_MIN 16
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#define CC_HEIGHT_MIN 16
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#define CC_HEIGHT_MIN 16
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#define CC_SHADOW_ON true
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#define CC_SHADOW_ON true
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@@ -65,6 +86,7 @@ FBDATA_TYPES;
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#define CC_SAVE_SCREEN_YES true
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#define CC_SAVE_SCREEN_YES true
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#define CC_SAVE_SCREEN_NO false
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#define CC_SAVE_SCREEN_NO false
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class CComponents
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class CComponents
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{
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{
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protected:
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protected:
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@@ -73,26 +95,34 @@ class CComponents
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std::vector<comp_fbdata_t> v_fbdata;
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std::vector<comp_fbdata_t> v_fbdata;
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fb_pixel_t col_body, col_shadow, col_frame;
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fb_pixel_t col_body, col_shadow, col_frame;
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bool firstPaint, shadow;
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bool firstPaint, shadow;
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BGMODE_TYPES bgMode;
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void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true);
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void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true);
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fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
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fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
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fb_pixel_t* saved_screen;
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comp_screen_data_t saved_screen;
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void clear();
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void clear();
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public:
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public:
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CComponents();
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CComponents();
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virtual~CComponents();
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virtual~CComponents();
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virtual void setXPos(const int& xpos){x = xpos;};
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inline virtual void setXPos(const int& xpos){x = xpos;};
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virtual void setYPos(const int& ypos){y = ypos;};
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inline virtual void setYPos(const int& ypos){y = ypos;};
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virtual void setHeight(const int& h){height = h;};
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inline virtual void setHeight(const int& h){height = h;};
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virtual void setWidth(const int& w){width = w;};
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inline virtual void setWidth(const int& w){width = w;};
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inline virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){x = xpos; y = ypos; width = w; height = h;};
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inline virtual int getXPos(){return x;};
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inline virtual int getYPos(){return y;};
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inline virtual int getHeight(){return height;};
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inline virtual int getWidth(){return width;};
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/// set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
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/// set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
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virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
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inline virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
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virtual void setColorBody(fb_pixel_t color){col_body = color;};
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inline virtual void setColorBody(fb_pixel_t color){col_body = color;};
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virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
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inline virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
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virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
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inline virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
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inline virtual void setBgMode(BGMODE_TYPES mode) {bgMode = mode;};
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virtual void hide();
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virtual void hide();
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};
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};
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@@ -101,20 +131,24 @@ class CComponentsContainer : public CComponents
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{
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{
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protected:
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protected:
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int corner_rad, fr_thickness;
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int corner_rad, fr_thickness;
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void hideContainer(bool no_restore = false);
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void paintInit(bool do_save_bg);
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public:
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public:
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CComponentsContainer();
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CComponentsContainer();
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/// set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h).
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/// set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h).
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virtual void setCornerType(const int& type){corner_type = type;};
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inline virtual void setCornerType(const int& type){corner_type = type;};
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virtual void setCornerRadius(const int& radius){corner_rad = radius;};
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inline virtual void setCornerRadius(const int& radius){corner_rad = radius;};
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virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
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inline virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
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virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
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inline virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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virtual void hide(bool no_restore = false);
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virtual void hide(bool no_restore = false);
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virtual void paintBackground();
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virtual void kill();
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virtual void syncSysColors();
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};
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};
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@@ -123,9 +157,39 @@ class CComponentsInfoBox : public CComponentsContainer
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{
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{
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public:
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public:
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CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
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CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENTDARK_PLUS_0,fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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};
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};
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class CComponentsShapeCircle : public CComponentsContainer
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{
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private:
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int d;
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public:
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CComponentsShapeCircle( const int x_pos, const int y_pos, const int diam, bool has_shadow = CC_SHADOW_ON,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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void setDiam(const int& diam){d=width=height=diam, corner_rad=d/2;};
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int getDiam(){return d;};
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};
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class CComponentsShapeSquare : public CComponentsContainer
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{
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public:
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CComponentsShapeSquare( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
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fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
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};
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class CComponentsPIP : public CComponentsContainer
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{
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private:
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int screen_w, screen_h;
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public:
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CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow = CC_SHADOW_OFF);
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~CComponentsPIP();
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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void hide(bool no_restore = false);
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};
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class CComponentsDetailLine : public CComponents
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class CComponentsDetailLine : public CComponents
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{
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{
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@@ -139,8 +203,9 @@ class CComponentsDetailLine : public CComponents
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~CComponentsDetailLine();
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~CComponentsDetailLine();
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
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void paintBackground();
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void kill();
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void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;};
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void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;};
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void syncSysColors();
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void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
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void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
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void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
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void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
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};
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};
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@@ -32,6 +32,9 @@
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#include <neutrino.h>
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#include <neutrino.h>
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#include "cc.h"
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#include "cc.h"
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#include <video.h>
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extern cVideo * videoDecoder;
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using namespace std;
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using namespace std;
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@@ -39,37 +42,65 @@ using namespace std;
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CComponents::CComponents()
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CComponents::CComponents()
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{
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{
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//basic CComponents
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//basic CComponents
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x = 0;
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x = saved_screen.x = 0;
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y = 0;
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y = saved_screen.y = 0;
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height = CC_HEIGHT_MIN;
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height = saved_screen.dy = CC_HEIGHT_MIN;
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width = CC_WIDTH_MIN;
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width = saved_screen.dx = CC_WIDTH_MIN;
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col_body = COL_MENUCONTENT;
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col_shadow = COL_MENUCONTENTDARK_PLUS_0;
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col_body = COL_MENUCONTENT_PLUS_0;
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col_frame = COL_MENUCONTENT_PLUS_6;
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col_shadow = COL_MENUCONTENTDARK_PLUS_0;
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corner_type = CORNER_ALL;
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col_frame = COL_MENUCONTENT_PLUS_6;
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shadow = CC_SHADOW_OFF;
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corner_type = CORNER_ALL;
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shadow_w = SHADOW_OFFSET;
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shadow = CC_SHADOW_OFF;
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firstPaint = true;
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shadow_w = SHADOW_OFFSET;
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frameBuffer = CFrameBuffer::getInstance();
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firstPaint = true;
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frameBuffer = CFrameBuffer::getInstance();
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v_fbdata.clear();
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v_fbdata.clear();
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saved_screen = NULL;
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bgMode = CC_BGMODE_STANDARD;
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saved_screen.pixbuf = NULL;
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}
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}
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CComponents::~CComponents()
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CComponents::~CComponents()
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{
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{
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hide();
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if (saved_screen.pixbuf)
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delete[] saved_screen.pixbuf;
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clear();
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clear();
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}
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}
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//paint framebuffer stuff and fill buffer
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//paint framebuffer stuff and fill buffer
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void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg)
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void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg)
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{
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{
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if (firstPaint && do_save_bg) {
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for(int i=0; i<items_count; i++){
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if (fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
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//printf("\n#####[%s - %d] firstPaint: %d, fbdata_type: %d\n \n", __FUNCTION__, __LINE__, firstPaint, fbdata[i].fbdata_type);
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if (bgMode == CC_BGMODE_PERMANENT) {
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saved_screen.x = fbdata[i].x;
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saved_screen.y = fbdata[i].y;
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saved_screen.dx = fbdata[i].dx;
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saved_screen.dy = fbdata[i].dy;
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if (saved_screen.pixbuf)
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delete[] saved_screen.pixbuf;
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saved_screen.pixbuf = getScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy);
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}
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else {
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fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
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}
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firstPaint = false;
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break;
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}
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}
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}
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for(int i=0; i< items_count ;i++){
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for(int i=0; i< items_count ;i++){
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int fbtype = fbdata[i].fbdata_type;
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int fbtype = fbdata[i].fbdata_type;
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if (firstPaint){
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if (firstPaint){
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if (do_save_bg && fbtype == CC_FBDATA_TYPE_LINE)
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if (do_save_bg && fbtype == CC_FBDATA_TYPE_LINE)
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fbdata[i].pixbuf = saved_screen = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
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fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
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v_fbdata.push_back(fbdata[i]);
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v_fbdata.push_back(fbdata[i]);
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//ensure painting of all line fb items with saved screens
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//ensure painting of all line fb items with saved screens
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@@ -81,6 +112,8 @@ void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_co
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if (fbtype != CC_FBDATA_TYPE_BGSCREEN){
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if (fbtype != CC_FBDATA_TYPE_BGSCREEN){
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if (fbtype == CC_FBDATA_TYPE_FRAME && fbdata[i].frame_thickness > 0)
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if (fbtype == CC_FBDATA_TYPE_FRAME && fbdata[i].frame_thickness > 0)
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frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r);
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frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r);
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else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
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frameBuffer->paintBackgroundBoxRel(x, y, fbdata[i].dx, fbdata[i].dy);
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else
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else
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frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r, corner_type);
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frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r, corner_type);
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}
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}
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@@ -135,10 +168,9 @@ CComponentsContainer::CComponentsContainer()
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// +--------width---------+
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// +--------width---------+
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void CComponentsContainer::paint(bool do_save_bg)
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void CComponentsContainer::paintInit(bool do_save_bg)
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{
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{
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int items_cnt = 0;
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clear();
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clear();
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int sw = shadow ? shadow_w : 0;
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int sw = shadow ? shadow_w : 0;
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int th = fr_thickness;
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int th = fr_thickness;
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@@ -151,39 +183,53 @@ void CComponentsContainer::paint(bool do_save_bg)
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{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, corner_rad-th, 0, NULL, NULL},
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{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, corner_rad-th, 0, NULL, NULL},
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};
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};
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items_cnt = sizeof(fbdata) / sizeof(fbdata[0]);
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int items_cnt = sizeof(fbdata) / sizeof(fbdata[0]);
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if (firstPaint && do_save_bg) {
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for(int i=0; i<items_cnt; i++){
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if (fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
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fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
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break;
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}
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}
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}
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paintFbItems(fbdata, items_cnt, do_save_bg);
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paintFbItems(fbdata, items_cnt, do_save_bg);
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}
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}
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void CComponentsContainer::paint(bool do_save_bg)
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{
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paintInit(do_save_bg);
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}
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//restore last saved screen behind form box,
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//restore last saved screen behind form box,
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//Do use parameter 'no restore' to override temporarly the restore funtionality.
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//Do use parameter 'no restore' to override temporarly the restore funtionality.
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//This could help to avoid ugly flicker efffects if it is necessary e.g. on often repaints, without changed contents.
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//This could help to avoid ugly flicker efffects if it is necessary e.g. on often repaints, without changed contents.
|
||||||
void CComponentsContainer::hide(bool no_restore)
|
void CComponentsContainer::hideContainer(bool no_restore)
|
||||||
{
|
{
|
||||||
if (no_restore)
|
if (bgMode == CC_BGMODE_PERMANENT) {
|
||||||
return;
|
if (saved_screen.pixbuf) {
|
||||||
|
frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf);
|
||||||
for(size_t i =0; i< v_fbdata.size() ;i++) {
|
if (no_restore) {
|
||||||
if (v_fbdata[i].pixbuf != NULL && v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN)
|
delete[] saved_screen.pixbuf;
|
||||||
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
|
saved_screen.pixbuf = NULL;
|
||||||
delete[] v_fbdata[i].pixbuf;
|
firstPaint = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (no_restore)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for(size_t i =0; i< v_fbdata.size() ;i++) {
|
||||||
|
if (v_fbdata[i].pixbuf != NULL && v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN)
|
||||||
|
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
|
||||||
|
delete[] v_fbdata[i].pixbuf;
|
||||||
|
}
|
||||||
|
v_fbdata.clear();
|
||||||
|
firstPaint = true;
|
||||||
}
|
}
|
||||||
v_fbdata.clear();
|
|
||||||
firstPaint = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CComponentsContainer::hide(bool no_restore)
|
||||||
|
{
|
||||||
|
hideContainer(no_restore);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//hide rendered objects
|
//hide rendered objects
|
||||||
void CComponentsContainer::paintBackground()
|
void CComponentsContainer::kill()
|
||||||
{
|
{
|
||||||
//save current colors
|
//save current colors
|
||||||
fb_pixel_t c_tmp1, c_tmp2, c_tmp3;
|
fb_pixel_t c_tmp1, c_tmp2, c_tmp3;
|
||||||
@@ -202,6 +248,16 @@ void CComponentsContainer::paintBackground()
|
|||||||
firstPaint = true;
|
firstPaint = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//synchronize colors for forms
|
||||||
|
//This is usefull if the system colors are changed during runtime
|
||||||
|
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
|
||||||
|
void CComponentsContainer::syncSysColors()
|
||||||
|
{
|
||||||
|
col_body = COL_MENUCONTENT_PLUS_0;
|
||||||
|
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
|
||||||
|
col_frame = COL_MENUCONTENT_PLUS_6;
|
||||||
|
}
|
||||||
|
|
||||||
//-------------------------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------------------------
|
||||||
//sub class CComponentsInfoBox from CComponentsContainer
|
//sub class CComponentsInfoBox from CComponentsContainer
|
||||||
CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
|
CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
|
||||||
@@ -218,12 +274,74 @@ CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const i
|
|||||||
col_shadow = color_shadow;
|
col_shadow = color_shadow;
|
||||||
firstPaint = true;
|
firstPaint = true;
|
||||||
v_fbdata.clear();
|
v_fbdata.clear();
|
||||||
|
bgMode = CC_BGMODE_PERMANENT;
|
||||||
|
|
||||||
//CComponentsContainer
|
//CComponentsContainer
|
||||||
corner_rad = RADIUS_LARGE;
|
corner_rad = RADIUS_LARGE;
|
||||||
fr_thickness = 2;
|
fr_thickness = 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------------------------------------
|
||||||
|
//sub class CComponentsShapeSquare from CComponentsContainer
|
||||||
|
CComponentsShapeSquare::CComponentsShapeSquare(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
|
||||||
|
{
|
||||||
|
//CComponents
|
||||||
|
x = x_pos;
|
||||||
|
y = y_pos;
|
||||||
|
width = w;
|
||||||
|
height = h;
|
||||||
|
shadow = has_shadow;
|
||||||
|
shadow_w = SHADOW_OFFSET;
|
||||||
|
col_frame = color_frame;
|
||||||
|
col_body = color_body;
|
||||||
|
col_shadow = color_shadow;
|
||||||
|
firstPaint = true;
|
||||||
|
v_fbdata.clear();
|
||||||
|
bgMode = CC_BGMODE_PERMANENT;
|
||||||
|
|
||||||
|
//CComponentsContainer
|
||||||
|
corner_rad = 0;
|
||||||
|
fr_thickness = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------------------------------------
|
||||||
|
//sub class CComponentsShapeCircle from CComponentsContainer
|
||||||
|
CComponentsShapeCircle::CComponentsShapeCircle( int x_pos, int y_pos, int diam, bool has_shadow,
|
||||||
|
fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
|
||||||
|
{
|
||||||
|
//CComponentsShapeCircle
|
||||||
|
d = diam;
|
||||||
|
|
||||||
|
//CComponents
|
||||||
|
x = x_pos;
|
||||||
|
y = y_pos;
|
||||||
|
width = d;
|
||||||
|
height = d;
|
||||||
|
shadow = has_shadow;
|
||||||
|
shadow_w = SHADOW_OFFSET;
|
||||||
|
col_frame = color_frame;
|
||||||
|
col_body = color_body;
|
||||||
|
col_shadow = color_shadow;
|
||||||
|
firstPaint = true;
|
||||||
|
v_fbdata.clear();
|
||||||
|
bgMode = CC_BGMODE_PERMANENT;
|
||||||
|
|
||||||
|
//CComponentsContainer
|
||||||
|
corner_rad = d/2;
|
||||||
|
fr_thickness = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// y
|
||||||
|
// x+ - +
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// |----d-i-a-m----|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// + - +
|
||||||
|
|
||||||
|
|
||||||
//-------------------------------------------------------------------------------------------------------
|
//-------------------------------------------------------------------------------------------------------
|
||||||
//sub class CComponentsDetailLine from CComponents
|
//sub class CComponentsDetailLine from CComponents
|
||||||
@@ -250,6 +368,7 @@ CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_to
|
|||||||
|
|
||||||
CComponentsDetailLine::~CComponentsDetailLine()
|
CComponentsDetailLine::~CComponentsDetailLine()
|
||||||
{
|
{
|
||||||
|
hide(); //restore background
|
||||||
clear();
|
clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -311,7 +430,7 @@ void CComponentsDetailLine::paint(bool do_save_bg)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//remove painted fb items from screen
|
//remove painted fb items from screen
|
||||||
void CComponentsDetailLine::paintBackground()
|
void CComponentsDetailLine::kill()
|
||||||
{
|
{
|
||||||
//save current colors
|
//save current colors
|
||||||
fb_pixel_t c_tmp1, c_tmp2;
|
fb_pixel_t c_tmp1, c_tmp2;
|
||||||
@@ -328,5 +447,62 @@ void CComponentsDetailLine::paintBackground()
|
|||||||
firstPaint = true;
|
firstPaint = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//synchronize colors for details line
|
||||||
|
//This is usefull if the system colors are changed during runtime
|
||||||
|
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
|
||||||
|
void CComponentsDetailLine::syncSysColors()
|
||||||
|
{
|
||||||
|
col_body = COL_MENUCONTENT_PLUS_6;
|
||||||
|
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//-------------------------------------------------------------------------------------------------------
|
||||||
|
//sub class CComponentsPIP from CComponentsContainer
|
||||||
|
CComponentsPIP::CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow)
|
||||||
|
{
|
||||||
|
//CComponentsPIP
|
||||||
|
screen_w = frameBuffer->getScreenWidth(true);
|
||||||
|
screen_h = frameBuffer->getScreenHeight(true);
|
||||||
|
|
||||||
|
//CComponents
|
||||||
|
x = x_pos;
|
||||||
|
y = y_pos;
|
||||||
|
width = percent*screen_w/100;
|
||||||
|
height = percent*screen_h/100;
|
||||||
|
shadow = has_shadow;
|
||||||
|
shadow_w = SHADOW_OFFSET;
|
||||||
|
col_frame = COL_BACKGROUND;
|
||||||
|
col_body = COL_BACKGROUND;
|
||||||
|
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
|
||||||
|
firstPaint = true;
|
||||||
|
v_fbdata.clear();
|
||||||
|
bgMode = CC_BGMODE_PERMANENT;
|
||||||
|
|
||||||
|
//CComponentsContainer
|
||||||
|
corner_rad = 0;
|
||||||
|
fr_thickness = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
CComponentsPIP::~CComponentsPIP()
|
||||||
|
{
|
||||||
|
hide();
|
||||||
|
// if (saved_screen.pixbuf)
|
||||||
|
// delete[] saved_screen.pixbuf;
|
||||||
|
clear();
|
||||||
|
videoDecoder->Pig(-1, -1, -1, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CComponentsPIP::paint(bool do_save_bg)
|
||||||
|
{
|
||||||
|
paintInit(do_save_bg);
|
||||||
|
videoDecoder->Pig(x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, screen_w, screen_h);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void CComponentsPIP::hide(bool no_restore)
|
||||||
|
{
|
||||||
|
hideContainer(no_restore);
|
||||||
|
videoDecoder->Pig(-1, -1, -1, -1);
|
||||||
|
}
|
||||||
|
|
||||||
|
@@ -1105,13 +1105,10 @@ void CMenuWidget::paintHint(int pos)
|
|||||||
if (details_line)
|
if (details_line)
|
||||||
details_line->hide();
|
details_line->hide();
|
||||||
/* clear info box */
|
/* clear info box */
|
||||||
if (info_box)
|
if ((info_box) && (pos == -1))
|
||||||
info_box->hide(hint_painted);
|
info_box->hide(true);
|
||||||
hint_painted = false;
|
hint_painted = false;
|
||||||
}
|
}
|
||||||
else if (info_box){
|
|
||||||
info_box->hide(hint_painted);
|
|
||||||
}
|
|
||||||
if (pos < 0)
|
if (pos < 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -1124,7 +1121,7 @@ void CMenuWidget::paintHint(int pos)
|
|||||||
if (savescreen)
|
if (savescreen)
|
||||||
#endif
|
#endif
|
||||||
if (info_box)
|
if (info_box)
|
||||||
info_box->hide();
|
info_box->hide(false);
|
||||||
#if 0
|
#if 0
|
||||||
info_box->restore();
|
info_box->restore();
|
||||||
else
|
else
|
||||||
|
Reference in New Issue
Block a user