CComponents: add more basic members and sub classes

- change default colors for info box
- add member methode to synchronize system colors
- add class CComponentsShapeCircle
- add class CComponentsShapeSquare
- add sub class CComponentsPIP
This commit is contained in:
2012-08-03 23:33:00 +02:00
parent 03d276d90a
commit 485dca43e2
3 changed files with 301 additions and 63 deletions

View File

@@ -54,10 +54,31 @@ typedef enum
CC_FBDATA_TYPE_SHADOW,
CC_FBDATA_TYPE_BOX,
CC_FBDATA_TYPE_FRAME,
CC_FBDATA_TYPE_LINE
CC_FBDATA_TYPE_LINE,
CC_FBDATA_TYPE_BACKGROUND,
CC_FBDATA_TYPES
}
FBDATA_TYPES;
typedef struct comp_screen_data_t
{
int x;
int y;
int dx;
int dy;
fb_pixel_t* pixbuf;
} comp_screen_data_struct_t;
typedef enum
{
CC_BGMODE_STANDARD,
CC_BGMODE_PERMANENT,
CC_BGMODE_TYPES
}
BGMODE_TYPES;
#define CC_WIDTH_MIN 16
#define CC_HEIGHT_MIN 16
#define CC_SHADOW_ON true
@@ -65,6 +86,7 @@ FBDATA_TYPES;
#define CC_SAVE_SCREEN_YES true
#define CC_SAVE_SCREEN_NO false
class CComponents
{
protected:
@@ -73,26 +95,34 @@ class CComponents
std::vector<comp_fbdata_t> v_fbdata;
fb_pixel_t col_body, col_shadow, col_frame;
bool firstPaint, shadow;
BGMODE_TYPES bgMode;
void paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg = true);
fb_pixel_t* getScreen(int ax, int ay, int dx, int dy);
fb_pixel_t* saved_screen;
void clear();
comp_screen_data_t saved_screen;
void clear();
public:
CComponents();
virtual~CComponents();
virtual void setXPos(const int& xpos){x = xpos;};
virtual void setYPos(const int& ypos){y = ypos;};
virtual void setHeight(const int& h){height = h;};
virtual void setWidth(const int& w){width = w;};
inline virtual void setXPos(const int& xpos){x = xpos;};
inline virtual void setYPos(const int& ypos){y = ypos;};
inline virtual void setHeight(const int& h){height = h;};
inline virtual void setWidth(const int& w){width = w;};
inline virtual void setDimensionsAll(const int& xpos, const int& ypos, const int& w, const int& h){x = xpos; y = ypos; width = w; height = h;};
inline virtual int getXPos(){return x;};
inline virtual int getYPos(){return y;};
inline virtual int getHeight(){return height;};
inline virtual int getWidth(){return width;};
/// set colors: Possible color values are defined in "gui/color.h" and "gui/customcolor.h"
virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
virtual void setColorBody(fb_pixel_t color){col_body = color;};
virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
inline virtual void setColorFrame(fb_pixel_t color){col_frame = color;};
inline virtual void setColorBody(fb_pixel_t color){col_body = color;};
inline virtual void setColorShadow(fb_pixel_t color){col_shadow = color;};
inline virtual void setColorAll(fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow){col_frame = color_frame; col_body = color_body; col_shadow = color_shadow;};
inline virtual void setBgMode(BGMODE_TYPES mode) {bgMode = mode;};
virtual void hide();
};
@@ -101,20 +131,24 @@ class CComponentsContainer : public CComponents
{
protected:
int corner_rad, fr_thickness;
void hideContainer(bool no_restore = false);
void paintInit(bool do_save_bg);
public:
CComponentsContainer();
/// set corner types: Possible corner types are defined in CFrameBuffer (see: driver/framebuffer.h).
virtual void setCornerType(const int& type){corner_type = type;};
virtual void setCornerRadius(const int& radius){corner_rad = radius;};
inline virtual void setCornerType(const int& type){corner_type = type;};
inline virtual void setCornerRadius(const int& radius){corner_rad = radius;};
virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
inline virtual void setFrameThickness(const int& thickness){fr_thickness = thickness;};
inline virtual void setShadowOnOff(bool has_shadow){shadow = has_shadow;};
virtual void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
virtual void hide(bool no_restore = false);
virtual void paintBackground();
virtual void kill();
virtual void syncSysColors();
};
@@ -123,9 +157,39 @@ class CComponentsInfoBox : public CComponentsContainer
{
public:
CComponentsInfoBox( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENTDARK_PLUS_0,fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
};
class CComponentsShapeCircle : public CComponentsContainer
{
private:
int d;
public:
CComponentsShapeCircle( const int x_pos, const int y_pos, const int diam, bool has_shadow = CC_SHADOW_ON,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
void setDiam(const int& diam){d=width=height=diam, corner_rad=d/2;};
int getDiam(){return d;};
};
class CComponentsShapeSquare : public CComponentsContainer
{
public:
CComponentsShapeSquare( const int x_pos, const int y_pos, const int w, const int h, bool has_shadow = CC_SHADOW_ON,
fb_pixel_t color_frame = COL_MENUCONTENT_PLUS_6, fb_pixel_t color_body = COL_MENUCONTENT_PLUS_0, fb_pixel_t color_shadow = COL_MENUCONTENTDARK_PLUS_0);
};
class CComponentsPIP : public CComponentsContainer
{
private:
int screen_w, screen_h;
public:
CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow = CC_SHADOW_OFF);
~CComponentsPIP();
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
void hide(bool no_restore = false);
};
class CComponentsDetailLine : public CComponents
{
@@ -139,8 +203,9 @@ class CComponentsDetailLine : public CComponents
~CComponentsDetailLine();
void paint(bool do_save_bg = CC_SAVE_SCREEN_YES);
void paintBackground();
void kill();
void setColors(fb_pixel_t color_line, fb_pixel_t color_shadow){col_body = color_line; col_shadow = color_shadow;};
void syncSysColors();
void setYPosDown(const int& y_pos_down){y_down = y_pos_down;};
void setHMarkDown(const int& h_mark_down_){h_mark_down = h_mark_down_;};
};

View File

@@ -32,6 +32,9 @@
#include <neutrino.h>
#include "cc.h"
#include <video.h>
extern cVideo * videoDecoder;
using namespace std;
@@ -39,37 +42,65 @@ using namespace std;
CComponents::CComponents()
{
//basic CComponents
x = 0;
y = 0;
height = CC_HEIGHT_MIN;
width = CC_WIDTH_MIN;
col_body = COL_MENUCONTENT;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
corner_type = CORNER_ALL;
shadow = CC_SHADOW_OFF;
shadow_w = SHADOW_OFFSET;
firstPaint = true;
frameBuffer = CFrameBuffer::getInstance();
x = saved_screen.x = 0;
y = saved_screen.y = 0;
height = saved_screen.dy = CC_HEIGHT_MIN;
width = saved_screen.dx = CC_WIDTH_MIN;
col_body = COL_MENUCONTENT_PLUS_0;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
corner_type = CORNER_ALL;
shadow = CC_SHADOW_OFF;
shadow_w = SHADOW_OFFSET;
firstPaint = true;
frameBuffer = CFrameBuffer::getInstance();
v_fbdata.clear();
saved_screen = NULL;
bgMode = CC_BGMODE_STANDARD;
saved_screen.pixbuf = NULL;
}
CComponents::~CComponents()
{
hide();
if (saved_screen.pixbuf)
delete[] saved_screen.pixbuf;
clear();
}
//paint framebuffer stuff and fill buffer
void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg)
{
if (firstPaint && do_save_bg) {
for(int i=0; i<items_count; i++){
if (fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
//printf("\n#####[%s - %d] firstPaint: %d, fbdata_type: %d\n \n", __FUNCTION__, __LINE__, firstPaint, fbdata[i].fbdata_type);
if (bgMode == CC_BGMODE_PERMANENT) {
saved_screen.x = fbdata[i].x;
saved_screen.y = fbdata[i].y;
saved_screen.dx = fbdata[i].dx;
saved_screen.dy = fbdata[i].dy;
if (saved_screen.pixbuf)
delete[] saved_screen.pixbuf;
saved_screen.pixbuf = getScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy);
}
else {
fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
}
firstPaint = false;
break;
}
}
}
for(int i=0; i< items_count ;i++){
int fbtype = fbdata[i].fbdata_type;
if (firstPaint){
if (do_save_bg && fbtype == CC_FBDATA_TYPE_LINE)
fbdata[i].pixbuf = saved_screen = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
v_fbdata.push_back(fbdata[i]);
//ensure painting of all line fb items with saved screens
@@ -81,6 +112,8 @@ void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_co
if (fbtype != CC_FBDATA_TYPE_BGSCREEN){
if (fbtype == CC_FBDATA_TYPE_FRAME && fbdata[i].frame_thickness > 0)
frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r);
else if (fbtype == CC_FBDATA_TYPE_BACKGROUND)
frameBuffer->paintBackgroundBoxRel(x, y, fbdata[i].dx, fbdata[i].dy);
else
frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r, corner_type);
}
@@ -135,10 +168,9 @@ CComponentsContainer::CComponentsContainer()
// +--------width---------+
void CComponentsContainer::paint(bool do_save_bg)
void CComponentsContainer::paintInit(bool do_save_bg)
{
int items_cnt = 0;
clear();
clear();
int sw = shadow ? shadow_w : 0;
int th = fr_thickness;
@@ -151,39 +183,53 @@ void CComponentsContainer::paint(bool do_save_bg)
{CC_FBDATA_TYPE_BOX, x+th, y+th, width-2*th, height-2*th, col_body, corner_rad-th, 0, NULL, NULL},
};
items_cnt = sizeof(fbdata) / sizeof(fbdata[0]);
if (firstPaint && do_save_bg) {
for(int i=0; i<items_cnt; i++){
if (fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN){
fbdata[i].pixbuf = getScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy);
break;
}
}
}
int items_cnt = sizeof(fbdata) / sizeof(fbdata[0]);
paintFbItems(fbdata, items_cnt, do_save_bg);
}
void CComponentsContainer::paint(bool do_save_bg)
{
paintInit(do_save_bg);
}
//restore last saved screen behind form box,
//Do use parameter 'no restore' to override temporarly the restore funtionality.
//This could help to avoid ugly flicker efffects if it is necessary e.g. on often repaints, without changed contents.
void CComponentsContainer::hide(bool no_restore)
void CComponentsContainer::hideContainer(bool no_restore)
{
if (no_restore)
return;
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].pixbuf != NULL && v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN)
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
delete[] v_fbdata[i].pixbuf;
if (bgMode == CC_BGMODE_PERMANENT) {
if (saved_screen.pixbuf) {
frameBuffer->RestoreScreen(saved_screen.x, saved_screen.y, saved_screen.dx, saved_screen.dy, saved_screen.pixbuf);
if (no_restore) {
delete[] saved_screen.pixbuf;
saved_screen.pixbuf = NULL;
firstPaint = true;
}
}
}
else {
if (no_restore)
return;
for(size_t i =0; i< v_fbdata.size() ;i++) {
if (v_fbdata[i].pixbuf != NULL && v_fbdata[i].fbdata_type == CC_FBDATA_TYPE_BGSCREEN)
frameBuffer->RestoreScreen(v_fbdata[i].x, v_fbdata[i].y, v_fbdata[i].dx, v_fbdata[i].dy, v_fbdata[i].pixbuf);
delete[] v_fbdata[i].pixbuf;
}
v_fbdata.clear();
firstPaint = true;
}
v_fbdata.clear();
firstPaint = true;
}
void CComponentsContainer::hide(bool no_restore)
{
hideContainer(no_restore);
}
//hide rendered objects
void CComponentsContainer::paintBackground()
void CComponentsContainer::kill()
{
//save current colors
fb_pixel_t c_tmp1, c_tmp2, c_tmp3;
@@ -202,6 +248,16 @@ void CComponentsContainer::paintBackground()
firstPaint = true;
}
//synchronize colors for forms
//This is usefull if the system colors are changed during runtime
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
void CComponentsContainer::syncSysColors()
{
col_body = COL_MENUCONTENT_PLUS_0;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
col_frame = COL_MENUCONTENT_PLUS_6;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsInfoBox from CComponentsContainer
CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
@@ -218,12 +274,74 @@ CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const i
col_shadow = color_shadow;
firstPaint = true;
v_fbdata.clear();
bgMode = CC_BGMODE_PERMANENT;
//CComponentsContainer
corner_rad = RADIUS_LARGE;
fr_thickness = 2;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsShapeSquare from CComponentsContainer
CComponentsShapeSquare::CComponentsShapeSquare(const int x_pos, const int y_pos, const int w, const int h, bool has_shadow, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
//CComponents
x = x_pos;
y = y_pos;
width = w;
height = h;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
firstPaint = true;
v_fbdata.clear();
bgMode = CC_BGMODE_PERMANENT;
//CComponentsContainer
corner_rad = 0;
fr_thickness = 0;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsShapeCircle from CComponentsContainer
CComponentsShapeCircle::CComponentsShapeCircle( int x_pos, int y_pos, int diam, bool has_shadow,
fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow)
{
//CComponentsShapeCircle
d = diam;
//CComponents
x = x_pos;
y = y_pos;
width = d;
height = d;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
firstPaint = true;
v_fbdata.clear();
bgMode = CC_BGMODE_PERMANENT;
//CComponentsContainer
corner_rad = d/2;
fr_thickness = 0;
}
// y
// x+ - +
//
//
//
// |----d-i-a-m----|
//
//
//
// + - +
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsDetailLine from CComponents
@@ -250,6 +368,7 @@ CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_to
CComponentsDetailLine::~CComponentsDetailLine()
{
hide(); //restore background
clear();
}
@@ -311,7 +430,7 @@ void CComponentsDetailLine::paint(bool do_save_bg)
}
//remove painted fb items from screen
void CComponentsDetailLine::paintBackground()
void CComponentsDetailLine::kill()
{
//save current colors
fb_pixel_t c_tmp1, c_tmp2;
@@ -328,5 +447,62 @@ void CComponentsDetailLine::paintBackground()
firstPaint = true;
}
//synchronize colors for details line
//This is usefull if the system colors are changed during runtime
//so you can ensure correct applied system colors in relevant objects with unchanged instances.
void CComponentsDetailLine::syncSysColors()
{
col_body = COL_MENUCONTENT_PLUS_6;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsPIP from CComponentsContainer
CComponentsPIP::CComponentsPIP( const int x_pos, const int y_pos, const int percent, bool has_shadow)
{
//CComponentsPIP
screen_w = frameBuffer->getScreenWidth(true);
screen_h = frameBuffer->getScreenHeight(true);
//CComponents
x = x_pos;
y = y_pos;
width = percent*screen_w/100;
height = percent*screen_h/100;
shadow = has_shadow;
shadow_w = SHADOW_OFFSET;
col_frame = COL_BACKGROUND;
col_body = COL_BACKGROUND;
col_shadow = COL_MENUCONTENTDARK_PLUS_0;
firstPaint = true;
v_fbdata.clear();
bgMode = CC_BGMODE_PERMANENT;
//CComponentsContainer
corner_rad = 0;
fr_thickness = 0;
}
CComponentsPIP::~CComponentsPIP()
{
hide();
// if (saved_screen.pixbuf)
// delete[] saved_screen.pixbuf;
clear();
videoDecoder->Pig(-1, -1, -1, -1);
}
void CComponentsPIP::paint(bool do_save_bg)
{
paintInit(do_save_bg);
videoDecoder->Pig(x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, screen_w, screen_h);
}
void CComponentsPIP::hide(bool no_restore)
{
hideContainer(no_restore);
videoDecoder->Pig(-1, -1, -1, -1);
}

View File

@@ -1105,13 +1105,10 @@ void CMenuWidget::paintHint(int pos)
if (details_line)
details_line->hide();
/* clear info box */
if (info_box)
info_box->hide(hint_painted);
if ((info_box) && (pos == -1))
info_box->hide(true);
hint_painted = false;
}
else if (info_box){
info_box->hide(hint_painted);
}
if (pos < 0)
return;
@@ -1124,7 +1121,7 @@ void CMenuWidget::paintHint(int pos)
if (savescreen)
#endif
if (info_box)
info_box->hide();
info_box->hide(false);
#if 0
info_box->restore();
else