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fb_accel_sti: remove harmful blit() call
this actually causes flickering by ensuring that big (background) fill operations are immediately committed to the screen
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@@ -275,7 +275,7 @@ void CFbAccelSTi::paintRect(const int x, const int y, const int dx, const int dy
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OpenThreads::ScopedLock<OpenThreads::Mutex> m_lock(mutex);
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if (ioctl(fd, STMFBIO_BLT, &bltData ) < 0)
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fprintf(stderr, "blitRect FBIO_BLIT: %m x:%d y:%d w:%d h:%d s:%d\n", xx,yy,width,height,stride);
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blit();
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//blit();
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}
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/* width / height => source surface *
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