*components: add members for generic paint, hide and restore items

This commit is contained in:
2012-07-19 15:40:09 +02:00
committed by micha-bbg
parent 084fb88f50
commit bc01ed9a86
3 changed files with 174 additions and 97 deletions

View File

@@ -27,10 +27,12 @@
#include <config.h>
#endif
#include <gui/widget/components.h>
#include <global.h>
#include <neutrino.h>
#include <gui/widget/components.h>
//basic class CComponents
@@ -40,32 +42,74 @@ CComponents::CComponents(const int x_pos, const int y_pos, const int h, const in
y = y_pos;
height = h;
width = w;
frameBuffer = CFrameBuffer::getInstance();
bg_buf = NULL;
sw = 0; //shadow width
frameBuffer = CFrameBuffer::getInstance();
v_screen_val.clear();
}
CComponents::~CComponents()
{
if (bg_buf) {
delete[] bg_buf;
bg_buf = NULL;
clear();
}
//paint framebuffer stuff and fill buffer
void CComponents::paintFbItems(struct comp_fbdata_t * fbdata, const int items_count, bool do_save_bg)
{
for(int i=0; i< items_count ;i++){
if (do_save_bg){
fbdata[i].pixbuf = new fb_pixel_t[fbdata[i].dx * fbdata[i].dy];
frameBuffer->SaveScreen(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].pixbuf);
}
v_screen_val.push_back(fbdata[i]);
if (fbdata[i].is_frame)
frameBuffer->paintBoxFrame(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].frame_thickness, fbdata[i].color, fbdata[i].r);
else
frameBuffer->paintBoxRel(fbdata[i].x, fbdata[i].y, fbdata[i].dx, fbdata[i].dy, fbdata[i].color, fbdata[i].r);
}
}
//restore screen
inline void CComponents::restore()
{
for(size_t i =0; i< v_screen_val.size() ;i++) {
if (v_screen_val[i].pixbuf != NULL){
frameBuffer->RestoreScreen(v_screen_val[i].x, v_screen_val[i].y, v_screen_val[i].dx, v_screen_val[i].dy, v_screen_val[i].pixbuf);
delete[] v_screen_val[i].pixbuf;
}
}
v_screen_val.clear();
}
//clean old screen buffer
inline void CComponents::clear()
{
for(size_t i =0; i< v_screen_val.size() ;i++)
if (v_screen_val[i].pixbuf != NULL)
delete[] v_screen_val[i].pixbuf;
v_screen_val.clear();
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsDetailLine
CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_top, const int y_pos_down, const int h_mark_top_, const int h_mark_down_, fb_pixel_t color1, fb_pixel_t color2)
CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_top, const int y_pos_down, const int h_mark_top_, const int h_mark_down_, fb_pixel_t color_line, fb_pixel_t color_shadow)
{
x = x_pos;
width = 16;
thickness = 4;
sw = 1; //shadow width
y = y_pos_top;
y_down = y_pos_down;
h_mark_top = h_mark_top_;
h_mark_down = h_mark_down_;
offs_up = offs_down = 0;
col1 = color1;
col2 = color2;
col_line = color_line;
col_shadow = color_shadow;
}
CComponentsDetailLine::~CComponentsDetailLine()
{
clear();
}
// y_top (=y)
@@ -82,32 +126,42 @@ CComponentsDetailLine::CComponentsDetailLine(const int x_pos, const int y_pos_to
// +--|h_mark_down
// y_down
#define DLINE_ITEMS_COUNT 12
//paint details line with current parameters
void CComponentsDetailLine::paint()
void CComponentsDetailLine::paint(bool do_save_bg)
{
offs_up = h_mark_top/2-thickness+1;
offs_down = h_mark_down/2-thickness+2;
int y_top = y;
clear();
int y_mark_top = y-h_mark_top/2+thickness/2;
int y_mark_down = y_down-h_mark_down/2+thickness/2;
/* vertical item mark | */
frameBuffer->paintBoxRel(x+width-4, y_top-offs_up, thickness, h_mark_top, col1);
frameBuffer->paintBoxRel(x+width-5+thickness, y_top-offs_up, 1, h_mark_top, col2);
comp_fbdata_t fbdata[DLINE_ITEMS_COUNT] =
{
/* vertical item mark | */
{x+width-thickness-sw, y_mark_top, thickness, h_mark_top, col_line, 0, NULL, NULL, false, 0},
{x+width-sw, y_mark_top, sw, h_mark_top, col_shadow, 0, NULL, NULL, false, 0},
{x+width-thickness-sw, y_mark_top+h_mark_top, thickness+sw, sw , col_shadow, 0, NULL, NULL, false, 0},
/* horizontal item line - */
{x, y, width-thickness-sw, thickness, col_line, 0, NULL, NULL, false, 0},
{x+thickness, y+thickness, width-2*thickness-sw, sw, col_shadow, 0, NULL, NULL, false, 0},
/* vertical connect line [ */
{x, y+thickness, thickness, y_down-y-thickness, col_line, 0, NULL, NULL, false, 0},
{x+thickness, y+thickness+sw, sw, y_down-y-thickness-sw, col_shadow, 0, NULL, NULL, false, 0},
/* horizontal info line - */
{x, y_down, width-thickness-sw, thickness, col_line, 0, NULL, NULL, false, 0},
{x, y_down+thickness, width-thickness-sw, sw, col_shadow, 0, NULL, NULL, false, 0},
/* vertical info mark | */
{x+width-thickness-sw, y_mark_down, thickness, h_mark_down, col_line, 0, NULL, NULL, false, 0},
{x+width-sw, y_mark_down, sw, h_mark_down, col_shadow, 0, NULL, NULL, false, 0},
{x+width-thickness-sw, y_mark_down+h_mark_down,thickness+sw, sw, col_shadow, 0, NULL, NULL, false, 0},
};
/* horizontal item line - */
frameBuffer->paintBoxRel(x+width-15, y_top+1, 11, thickness, col1);
frameBuffer->paintBoxRel(x+width-15+thickness, y_top+1+thickness, 11-thickness, 1, col2);
/* vertical connect line [ */
frameBuffer->paintBoxRel(x+width-15, y_top+2, thickness, y_down-y_top-1, col1);
frameBuffer->paintBoxRel(x+width-15+thickness, y_top+2+thickness, 1, y_down-y_top+3-2*thickness, col2);
/* horizontal info line - */
frameBuffer->paintBoxRel(x+width-15, y_down, 11, thickness, col1);
frameBuffer->paintBoxRel(x+width-14+thickness, y_down+thickness, 11-thickness, 1, col2);
/* vertical info mark | */
frameBuffer->paintBoxRel(x+width-4, y_down-offs_down, thickness, h_mark_down, col1);
frameBuffer->paintBoxRel(x+width-5+thickness, y_down-offs_down, 1, h_mark_down, col2);
paintFbItems(fbdata, DLINE_ITEMS_COUNT, do_save_bg);
}
//remove painted lines from screen
@@ -115,63 +169,66 @@ void CComponentsDetailLine::hide()
{
//caching current colors
fb_pixel_t c_tmp1, c_tmp2;
c_tmp1 = col1;
c_tmp2 = col2;
c_tmp1 = col_line;
c_tmp2 = col_shadow;
//set background color
col1 = col2 = COL_BACKGROUND;
col_line = col_shadow = COL_BACKGROUND;
//paint with background and restore set last used colors
paint();
col1 = c_tmp1;
col2 = c_tmp2;
//paint with background and restore, set last used colors
paint(false);
col_line = c_tmp1;
col_shadow = c_tmp2;
}
//-------------------------------------------------------------------------------------------------------
//sub class CComponentsInfoBox
CComponentsInfoBox::CComponentsInfoBox( const int x_pos, const int y_pos, const int width_, const int height_, bool shadow_,
fb_pixel_t color1, fb_pixel_t color2, fb_pixel_t color3)
CComponentsInfoBox::CComponentsInfoBox(const int x_pos, const int y_pos, const int h, const int w, fb_pixel_t color_frame, fb_pixel_t color_body, fb_pixel_t color_shadow, bool has_shadow)
{
x = x_pos;
y = y_pos;
width = width_;
height = height_;
rad = RADIUS_LARGE;
shadow = shadow_;
bg_saved = false;
col_frame = color1;
col_body = color2;
col_shadow = color3;
bg_buf = new fb_pixel_t[(width+SHADOW_OFFSET) * (height+SHADOW_OFFSET)];
width = w;
height = h;
rad = 0;
shadow = has_shadow;
col_frame = color_frame;
col_body = color_body;
col_shadow = color_shadow;
fr_thickness = 2;
}
void CComponentsInfoBox::paint(int rad_)
#define INFOBOX_ITEMS_COUNT 3
void CComponentsInfoBox::paint(bool do_save_bg)
{
rad = rad_;
if ((bg_buf != NULL) && (!bg_saved)) {
frameBuffer->SaveScreen(x, y, width+SHADOW_OFFSET, height+SHADOW_OFFSET, bg_buf);
bg_saved = true;
}
clear();
rad = RADIUS_LARGE;
/* box shadow */
if (shadow)
frameBuffer->paintBoxRel(x+SHADOW_OFFSET, y+SHADOW_OFFSET, width, height, col_shadow, rad);
/* box frame */
// frameBuffer->paintBoxFrame(x, y, width, height, 2, col_frame, rad);
frameBuffer->paintBoxRel(x, y, width, height, col_frame, rad);
/* box fill */
frameBuffer->paintBoxRel(x+2, y+2, width-4, height-4, col_body, rad);
comp_fbdata_t fbdata[INFOBOX_ITEMS_COUNT] =
{
{x+SHADOW_OFFSET, y+SHADOW_OFFSET, width, height, col_shadow, rad, NULL, NULL, false, 0},
{x, y, width, height, col_frame, rad, NULL, NULL, true, fr_thickness},
{x+fr_thickness, y+fr_thickness, width-2*fr_thickness, height-2*fr_thickness, col_body, rad, NULL, NULL, false, 0},
};
paintFbItems(fbdata, INFOBOX_ITEMS_COUNT, do_save_bg);
}
void CComponentsInfoBox::hide(bool full)
void CComponentsInfoBox::hide()
{
if (full) {
if (bg_buf != NULL)
frameBuffer->RestoreScreen(x, y, width+SHADOW_OFFSET, height+SHADOW_OFFSET, bg_buf);
else
frameBuffer->paintBackgroundBoxRel(x, y, width+SHADOW_OFFSET, height+SHADOW_OFFSET);
}
else
frameBuffer->paintBoxRel(x+2, y+2, width-4, height-4, col_body, rad);
//caching current colors
fb_pixel_t c_tmp1, c_tmp2, c_tmp3;
c_tmp1 = col_body;
c_tmp2 = col_shadow;
c_tmp3 = col_frame;
//set background color
col_body = col_frame = col_shadow = COL_BACKGROUND;
//paint with background and restore, set last used colors
paint(false);
col_body = c_tmp1;
col_shadow = c_tmp2;
col_frame = c_tmp3;
}